@Properties(inherit=liquidfun.class) public class b2DestructionListener extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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b2DestructionListener()
Default native constructor.
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b2DestructionListener(long size)
Native array allocator.
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b2DestructionListener(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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b2DestructionListener |
getPointer(long i) |
b2DestructionListener |
position(long position) |
void |
SayGoodbye(b2Fixture fixture)
Called when any fixture is about to be destroyed due
to the destruction of its parent body.
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void |
SayGoodbye(b2Joint joint)
Called when any joint is about to be destroyed due
to the destruction of one of its attached bodies.
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void |
SayGoodbye(b2ParticleGroup group)
Called when any particle group is about to be destroyed.
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void |
SayGoodbye(b2ParticleSystem particleSystem,
int index)
Called when a particle is about to be destroyed.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public b2DestructionListener()
public b2DestructionListener(long size)
Pointer.position(long)
.public b2DestructionListener(Pointer p)
Pointer(Pointer)
.public b2DestructionListener position(long position)
public b2DestructionListener getPointer(long i)
getPointer
in class Pointer
@Virtual(value=true) public void SayGoodbye(b2Joint joint)
@Virtual(value=true) public void SayGoodbye(b2Fixture fixture)
@Virtual public void SayGoodbye(b2ParticleGroup group)
@Virtual public void SayGoodbye(b2ParticleSystem particleSystem, @Cast(value="int32") int index)
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