@Properties(inherit=liquidfun.class) public class b2QueryCallback extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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b2QueryCallback()
Default native constructor.
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b2QueryCallback(long size)
Native array allocator.
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b2QueryCallback(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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b2QueryCallback |
getPointer(long i) |
b2QueryCallback |
position(long position) |
boolean |
ReportFixture(b2Fixture fixture)
Called for each fixture found in the query AABB.
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boolean |
ReportParticle(b2ParticleSystem particleSystem,
int index)
Called for each particle found in the query AABB.
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boolean |
ShouldQueryParticleSystem(b2ParticleSystem particleSystem)
Cull an entire particle system from b2World::QueryAABB.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public b2QueryCallback()
public b2QueryCallback(long size)
Pointer.position(long)
.public b2QueryCallback(Pointer p)
Pointer(Pointer)
.public b2QueryCallback position(long position)
public b2QueryCallback getPointer(long i)
getPointer
in class Pointer
@Virtual(value=true) @Cast(value="bool") public boolean ReportFixture(b2Fixture fixture)
@Virtual @Cast(value="bool") public boolean ReportParticle(@Const b2ParticleSystem particleSystem, @Cast(value="int32") int index)
@Virtual @Cast(value="bool") public boolean ShouldQueryParticleSystem(@Const b2ParticleSystem particleSystem)
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