Package | Description |
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org.bytedeco.liquidfun | |
org.bytedeco.liquidfun.global |
Class and Description |
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b2AABB
An axis aligned bounding box.
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b2BlockAllocator |
b2Body
A rigid body.
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b2BodyDef
A body definition holds all the data needed to construct a rigid body.
|
b2BroadPhase
The broad-phase is used for computing pairs and performing volume queries and ray casts.
|
b2ChainShape
A chain shape is a free form sequence of line segments.
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b2CircleShape
A circle shape.
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b2ClipVertex
Used for computing contact manifolds.
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b2Color
Color for debug drawing.
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b2Contact
The class manages contact between two shapes.
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b2ContactCreateFcn |
b2ContactDestroyFcn |
b2ContactEdge
A contact edge is used to connect bodies and contacts together
in a contact graph where each body is a node and each contact
is an edge.
|
b2ContactFeature
The features that intersect to form the contact point
This must be 4 bytes or less.
|
b2ContactFilter
Implement this class to provide collision filtering.
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b2ContactID
Contact ids to facilitate warm starting.
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b2ContactImpulse
Contact impulses for reporting.
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b2ContactListener
Implement this class to get contact information.
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b2ContactManager |
b2ContactRegister |
b2DestructionListener
Joints and fixtures are destroyed when their associated
body is destroyed.
|
b2DistanceInput
Input for b2Distance.
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b2DistanceJointDef
Distance joint definition.
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b2DistanceOutput
Output for b2Distance.
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b2DistanceProxy
A distance proxy is used by the GJK algorithm.
|
b2Draw
Implement and register this class with a b2World to provide debug drawing of physics
entities in your game.
|
b2DynamicTree
A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
|
b2DynamicTreeQueryCallback |
b2DynamicTreeRayCastCallback |
b2EdgeShape
A line segment (edge) shape.
|
b2Filter
This holds contact filtering data.
|
b2Fixture
A fixture is used to attach a shape to a body for collision detection.
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b2FixtureDef
A fixture definition is used to create a fixture.
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b2FixtureProxy
This proxy is used internally to connect fixtures to the broad-phase.
|
b2FrictionJointDef
Friction joint definition.
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b2GearJointDef
Gear joint definition.
|
b2IntrusiveListNode
b2IntrusiveListNode is used to implement an intrusive doubly-linked
list.
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b2Jacobian |
b2Joint
The base joint class.
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b2JointDef
Joint definitions are used to construct joints.
|
b2JointEdge
A joint edge is used to connect bodies and joints together
in a joint graph where each body is a node and each joint
is an edge.
|
b2Manifold
A manifold for two touching convex shapes.
|
b2ManifoldPoint
A manifold point is a contact point belonging to a contact
manifold.
|
b2MassData
This holds the mass data computed for a shape.
|
b2Mat22
A 2-by-2 matrix.
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b2Mat33
A 3-by-3 matrix.
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b2MotorJointDef
Motor joint definition.
|
b2MouseJointDef
Mouse joint definition.
|
b2Pair |
b2ParticleBodyContact |
b2ParticleColor
Small color object for each particle
|
b2ParticleContact |
b2ParticleDef
A particle definition holds all the data needed to construct a particle.
|
b2ParticleGroup
A group of particles.
|
b2ParticleGroupDef
A particle group definition holds all the data needed to construct a
particle group.
|
b2ParticleHandle
Handle to a particle.
|
b2ParticlePair
Connection between two particles
|
b2ParticleSystem |
b2ParticleSystemDef |
b2ParticleTriad
Connection between three particles
|
b2PolygonShape
A convex polygon.
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b2Position
This is an internal structure.
|
b2PrismaticJointDef
Prismatic joint definition.
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b2Profile
Profiling data.
|
b2PulleyJointDef
Pulley joint definition.
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b2QueryCallback
Callback class for AABB queries.
|
b2RayCastCallback
Callback class for ray casts.
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b2RayCastInput
Ray-cast input data.
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b2RayCastOutput
Ray-cast output data.
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b2RevoluteJointDef
Revolute joint definition.
|
b2RopeJointDef
Rope joint definition.
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b2Rot
Rotation
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b2Shape
A shape is used for collision detection.
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b2SimplexCache
Used to warm start b2Distance.
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b2SolverData
Solver Data
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b2Sweep
This describes the motion of a body/shape for TOI computation.
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b2TimeStep
This is an internal structure.
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b2TOIInput
Input parameters for b2TimeOfImpact
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b2TOIOutput |
b2Transform
A transform contains translation and rotation.
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b2TreeNode
A node in the dynamic tree.
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b2Vec2
A 2D column vector.
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b2Vec3
A 3D column vector with 3 elements.
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b2Vec4
A 4D column vector with 4 elements.
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b2Velocity
This is an internal structure.
|
b2Version
Version numbering scheme.
|
b2WeldJointDef
Weld joint definition.
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b2WheelJointDef
Wheel joint definition.
|
b2World
The world class manages all physics entities, dynamic simulation,
and asynchronous queries.
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b2WorldManifold
This is used to compute the current state of a contact manifold.
|
ParticleHandleListNode
b2TypedIntrusiveListNode which supports inserting an object into a single
doubly linked list.
|
Class and Description |
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b2AABB
An axis aligned bounding box.
|
b2AllocFunction
Use this function to override b2Alloc() without recompiling this library.
|
b2CircleShape
A circle shape.
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b2ClipVertex
Used for computing contact manifolds.
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b2DistanceInput
Input for b2Distance.
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b2DistanceOutput
Output for b2Distance.
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b2EdgeShape
A line segment (edge) shape.
|
b2FreeFunction
Use this function to override b2Free() without recompiling this library.
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b2Manifold
A manifold for two touching convex shapes.
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b2Mat22
A 2-by-2 matrix.
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b2Mat33
A 3-by-3 matrix.
|
b2Pair |
b2ParticleColor
Small color object for each particle
|
b2PolygonShape
A convex polygon.
|
b2Rot
Rotation
|
b2Shape
A shape is used for collision detection.
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b2SimplexCache
Used to warm start b2Distance.
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b2TOIInput
Input parameters for b2TimeOfImpact
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b2TOIOutput |
b2Transform
A transform contains translation and rotation.
|
b2Vec2
A 2D column vector.
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b2Vec3
A 3D column vector with 3 elements.
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b2Version
Version numbering scheme.
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