@Properties(inherit=nvencodeapi.class) public class NV_ENC_FENCE_POINT_D3D12 extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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NV_ENC_FENCE_POINT_D3D12()
Default native constructor.
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NV_ENC_FENCE_POINT_D3D12(long size)
Native array allocator.
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NV_ENC_FENCE_POINT_D3D12(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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int |
bSignal()
[in]: Signal on 'signalValue' if bSignal is set to 1, after GPU operation is complete.
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NV_ENC_FENCE_POINT_D3D12 |
bSignal(int setter) |
int |
bWait()
[in]: Wait on 'waitValue' if bWait is set to 1, before starting GPU operation.
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NV_ENC_FENCE_POINT_D3D12 |
bWait(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
getPointer(long i) |
Pointer |
pFence()
[in]: Pointer to ID3D12Fence.
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NV_ENC_FENCE_POINT_D3D12 |
pFence(Pointer setter) |
NV_ENC_FENCE_POINT_D3D12 |
position(long position) |
int |
reserved()
[in]: Reserved and must be set to 0.
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NV_ENC_FENCE_POINT_D3D12 |
reserved(int setter) |
IntPointer |
reserved1() |
int |
reserved1(int i)
[in]: Reserved and must be set to 0.
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NV_ENC_FENCE_POINT_D3D12 |
reserved1(int i,
int setter) |
int |
reservedBitField()
[in]: Reserved and must be set to 0.
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NV_ENC_FENCE_POINT_D3D12 |
reservedBitField(int setter) |
long |
signalValue()
[in]: Fence value to set the fence to, after the GPU operation.
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NV_ENC_FENCE_POINT_D3D12 |
signalValue(long setter) |
int |
version()
[in]: Struct version.
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NV_ENC_FENCE_POINT_D3D12 |
version(int setter) |
long |
waitValue()
[in]: Fence value to reach or exceed before the GPU operation.
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NV_ENC_FENCE_POINT_D3D12 |
waitValue(long setter) |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public NV_ENC_FENCE_POINT_D3D12()
public NV_ENC_FENCE_POINT_D3D12(long size)
Pointer.position(long)
.public NV_ENC_FENCE_POINT_D3D12(Pointer p)
Pointer(Pointer)
.public NV_ENC_FENCE_POINT_D3D12 position(long position)
public NV_ENC_FENCE_POINT_D3D12 getPointer(long i)
getPointer
in class Pointer
@Cast(value="uint32_t") public int version()
public NV_ENC_FENCE_POINT_D3D12 version(int setter)
public NV_ENC_FENCE_POINT_D3D12 reserved(int setter)
public Pointer pFence()
public NV_ENC_FENCE_POINT_D3D12 pFence(Pointer setter)
@Cast(value="uint64_t") public long waitValue()
public NV_ENC_FENCE_POINT_D3D12 waitValue(long setter)
@Cast(value="uint64_t") public long signalValue()
public NV_ENC_FENCE_POINT_D3D12 signalValue(long setter)
@Cast(value="uint32_t") @NoOffset public int bWait()
public NV_ENC_FENCE_POINT_D3D12 bWait(int setter)
@Cast(value="uint32_t") @NoOffset public int bSignal()
public NV_ENC_FENCE_POINT_D3D12 bSignal(int setter)
@Cast(value="uint32_t") @NoOffset public int reservedBitField()
public NV_ENC_FENCE_POINT_D3D12 reservedBitField(int setter)
public NV_ENC_FENCE_POINT_D3D12 reserved1(int i, int setter)
@MemberGetter @Cast(value="uint32_t*") public IntPointer reserved1()
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