@NoOffset @Properties(inherit=Bullet3Collision.class) public class b3BroadphaseRayCallback extends b3BroadphaseAabbCallback
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description |
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b3BroadphaseRayCallback(Pointer p)
Pointer cast constructor.
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| Modifier and Type | Method and Description |
|---|---|
float |
m_lambda_max() |
b3BroadphaseRayCallback |
m_lambda_max(float setter) |
b3Vector3 |
m_rayDirectionInverse()
added some cached data to accelerate ray-AABB tests
|
b3BroadphaseRayCallback |
m_rayDirectionInverse(b3Vector3 setter) |
IntPointer |
m_signs() |
int |
m_signs(int i) |
b3BroadphaseRayCallback |
m_signs(int i,
int setter) |
processaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic b3BroadphaseRayCallback(Pointer p)
Pointer(Pointer).@ByRef public b3Vector3 m_rayDirectionInverse()
public b3BroadphaseRayCallback m_rayDirectionInverse(b3Vector3 setter)
public b3BroadphaseRayCallback m_signs(int i, int setter)
@MemberGetter @Cast(value="unsigned int*") public IntPointer m_signs()
public b3BroadphaseRayCallback m_lambda_max(float setter)
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