@NoOffset @Properties(inherit=Bullet3Collision.class) public class b3BroadphaseRayCallback extends b3BroadphaseAabbCallback
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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b3BroadphaseRayCallback(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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float |
m_lambda_max() |
b3BroadphaseRayCallback |
m_lambda_max(float setter) |
b3Vector3 |
m_rayDirectionInverse()
added some cached data to accelerate ray-AABB tests
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b3BroadphaseRayCallback |
m_rayDirectionInverse(b3Vector3 setter) |
IntPointer |
m_signs() |
int |
m_signs(int i) |
b3BroadphaseRayCallback |
m_signs(int i,
int setter) |
process
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public b3BroadphaseRayCallback(Pointer p)
Pointer(Pointer)
.@ByRef public b3Vector3 m_rayDirectionInverse()
public b3BroadphaseRayCallback m_rayDirectionInverse(b3Vector3 setter)
public b3BroadphaseRayCallback m_signs(int i, int setter)
@MemberGetter @Cast(value="unsigned int*") public IntPointer m_signs()
public b3BroadphaseRayCallback m_lambda_max(float setter)
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