@Name(value="b3AlignedObjectArray<b3GpuFace>") @NoOffset @Properties(inherit=Bullet3Collision.class) public class b3GpuFaceArray extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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b3GpuFaceArray() |
b3GpuFaceArray(b3GpuFaceArray otherArray)
Generally it is best to avoid using the copy constructor of an b3AlignedObjectArray, and use a (const) reference to the array instead.
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b3GpuFaceArray(long size)
Native array allocator.
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b3GpuFaceArray(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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int |
_capacity()
return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
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b3GpuFace |
at(int n) |
void |
clear()
clear the array, deallocated memory.
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void |
copyFromArray(b3GpuFaceArray otherArray) |
b3GpuFace |
expand() |
b3GpuFace |
expand(b3GpuFace fillValue) |
b3GpuFace |
expandNonInitializing() |
b3GpuFace |
get(int n) |
b3GpuFaceArray |
getPointer(long i) |
void |
initializeFromBuffer(Pointer buffer,
int size,
int _capacity)
non-recursive binary search, assumes sorted array
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void |
pop_back() |
b3GpuFaceArray |
position(long position) |
void |
push_back(b3GpuFace _Val) |
b3GpuFaceArray |
put(b3GpuFaceArray other) |
void |
removeAtIndex(int index) |
void |
reserve(int _Count) |
void |
resize(int newsize) |
void |
resize(int newsize,
b3GpuFace fillData) |
void |
resizeNoInitialize(int newsize)
resize changes the number of elements in the array.
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int |
size()
return the number of elements in the array
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void |
swap(int index0,
int index1)
heap sort from http://www.csse.monash.edu.au/~lloyd/tildeAlgDS/Sort/Heap/
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public b3GpuFaceArray(Pointer p)
Pointer(Pointer)
.public b3GpuFaceArray(long size)
Pointer.position(long)
.public b3GpuFaceArray()
public b3GpuFaceArray(@Const @ByRef b3GpuFaceArray otherArray)
public b3GpuFaceArray position(long position)
public b3GpuFaceArray getPointer(long i)
getPointer
in class Pointer
@ByRef @Name(value="operator =") public b3GpuFaceArray put(@Const @ByRef b3GpuFaceArray other)
public int size()
public void clear()
public void pop_back()
public void resizeNoInitialize(int newsize)
public void resize(int newsize)
@Name(value="capacity") public int _capacity()
public void reserve(int _Count)
public void swap(int index0, int index1)
public void initializeFromBuffer(Pointer buffer, int size, int _capacity)
public void copyFromArray(@Const @ByRef b3GpuFaceArray otherArray)
public void removeAtIndex(int index)
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