@NoOffset public static class btCollisionWorld.ClosestRayResultCallback extends btCollisionWorld.RayResultCallback
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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ClosestRayResultCallback(btVector3 rayFromWorld,
btVector3 rayToWorld) |
ClosestRayResultCallback(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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double |
addSingleResult(btCollisionWorld.LocalRayResult rayResult,
boolean normalInWorldSpace) |
btVector3 |
m_hitNormalWorld() |
btCollisionWorld.ClosestRayResultCallback |
m_hitNormalWorld(btVector3 setter) |
btVector3 |
m_hitPointWorld() |
btCollisionWorld.ClosestRayResultCallback |
m_hitPointWorld(btVector3 setter) |
btVector3 |
m_rayFromWorld() |
btCollisionWorld.ClosestRayResultCallback |
m_rayFromWorld(btVector3 setter) |
btVector3 |
m_rayToWorld() |
btCollisionWorld.ClosestRayResultCallback |
m_rayToWorld(btVector3 setter) |
hasHit, m_closestHitFraction, m_closestHitFraction, m_collisionFilterGroup, m_collisionFilterGroup, m_collisionFilterMask, m_collisionFilterMask, m_collisionObject, m_collisionObject, m_flags, m_flags, needsCollision
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public ClosestRayResultCallback(Pointer p)
Pointer(Pointer)
.public btCollisionWorld.ClosestRayResultCallback m_rayFromWorld(btVector3 setter)
public btCollisionWorld.ClosestRayResultCallback m_rayToWorld(btVector3 setter)
public btCollisionWorld.ClosestRayResultCallback m_hitNormalWorld(btVector3 setter)
public btCollisionWorld.ClosestRayResultCallback m_hitPointWorld(btVector3 setter)
@Cast(value="btScalar") public double addSingleResult(@ByRef btCollisionWorld.LocalRayResult rayResult, @Cast(value="bool") boolean normalInWorldSpace)
addSingleResult
in class btCollisionWorld.RayResultCallback
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