@Properties(inherit=BulletDynamics.class) public class btRigidBodyFloatData extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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btRigidBodyFloatData()
Default native constructor.
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btRigidBodyFloatData(long size)
Native array allocator.
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btRigidBodyFloatData(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public btRigidBodyFloatData()
public btRigidBodyFloatData(long size)
Pointer.position(long)
.public btRigidBodyFloatData(Pointer p)
Pointer(Pointer)
.public btRigidBodyFloatData position(long position)
public btRigidBodyFloatData getPointer(long i)
getPointer
in class Pointer
@ByRef public btCollisionObjectFloatData m_collisionObjectData()
public btRigidBodyFloatData m_collisionObjectData(btCollisionObjectFloatData setter)
@ByRef public btMatrix3x3FloatData m_invInertiaTensorWorld()
public btRigidBodyFloatData m_invInertiaTensorWorld(btMatrix3x3FloatData setter)
@ByRef public btVector3FloatData m_linearVelocity()
public btRigidBodyFloatData m_linearVelocity(btVector3FloatData setter)
@ByRef public btVector3FloatData m_angularVelocity()
public btRigidBodyFloatData m_angularVelocity(btVector3FloatData setter)
@ByRef public btVector3FloatData m_angularFactor()
public btRigidBodyFloatData m_angularFactor(btVector3FloatData setter)
@ByRef public btVector3FloatData m_linearFactor()
public btRigidBodyFloatData m_linearFactor(btVector3FloatData setter)
@ByRef public btVector3FloatData m_gravity()
public btRigidBodyFloatData m_gravity(btVector3FloatData setter)
@ByRef public btVector3FloatData m_gravity_acceleration()
public btRigidBodyFloatData m_gravity_acceleration(btVector3FloatData setter)
@ByRef public btVector3FloatData m_invInertiaLocal()
public btRigidBodyFloatData m_invInertiaLocal(btVector3FloatData setter)
@ByRef public btVector3FloatData m_totalForce()
public btRigidBodyFloatData m_totalForce(btVector3FloatData setter)
@ByRef public btVector3FloatData m_totalTorque()
public btRigidBodyFloatData m_totalTorque(btVector3FloatData setter)
public float m_inverseMass()
public btRigidBodyFloatData m_inverseMass(float setter)
public float m_linearDamping()
public btRigidBodyFloatData m_linearDamping(float setter)
public float m_angularDamping()
public btRigidBodyFloatData m_angularDamping(float setter)
public float m_additionalDampingFactor()
public btRigidBodyFloatData m_additionalDampingFactor(float setter)
public float m_additionalLinearDampingThresholdSqr()
public btRigidBodyFloatData m_additionalLinearDampingThresholdSqr(float setter)
public float m_additionalAngularDampingThresholdSqr()
public btRigidBodyFloatData m_additionalAngularDampingThresholdSqr(float setter)
public float m_additionalAngularDampingFactor()
public btRigidBodyFloatData m_additionalAngularDampingFactor(float setter)
public float m_linearSleepingThreshold()
public btRigidBodyFloatData m_linearSleepingThreshold(float setter)
public float m_angularSleepingThreshold()
public btRigidBodyFloatData m_angularSleepingThreshold(float setter)
public int m_additionalDamping()
public btRigidBodyFloatData m_additionalDamping(int setter)
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