Package | Description |
---|---|
org.bytedeco.bullet.BulletDynamics | |
org.bytedeco.bullet.LinearMath |
Modifier and Type | Method and Description |
---|---|
void |
btMultiBody.forwardKinematics(btQuaternionArray world_to_local,
btVector3Array local_origin) |
void |
btMultiBody.updateCollisionObjectInterpolationWorldTransforms(btQuaternionArray world_to_local,
btVector3Array local_origin) |
void |
btMultiBody.updateCollisionObjectWorldTransforms(btQuaternionArray world_to_local,
btVector3Array local_origin) |
Modifier and Type | Method and Description |
---|---|
btQuaternionArray |
btQuaternionArray.getPointer(long i) |
btQuaternionArray |
btQuaternionArray.position(long position) |
btQuaternionArray |
btQuaternionArray.put(btQuaternionArray other) |
Modifier and Type | Method and Description |
---|---|
void |
btQuaternionArray.copyFromArray(btQuaternionArray otherArray) |
btQuaternionArray |
btQuaternionArray.put(btQuaternionArray other) |
Constructor and Description |
---|
btQuaternionArray(btQuaternionArray otherArray)
Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
|
Copyright © 2024. All rights reserved.