@Name(value="caffe::PReLULayer<double>") @NoOffset @Properties(inherit=caffe.class) public class DoublePReLULayer extends DoubleNeuronLayer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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DoublePReLULayer(LayerParameter param) |
DoublePReLULayer(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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protected void |
Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
Forward_cpu(DoubleBlobVector bottom,
DoubleBlobVector top) |
protected void |
Forward_gpu(DoubleBlobVector bottom,
DoubleBlobVector top) |
void |
LayerSetUp(DoubleBlobVector bottom,
DoubleBlobVector top)
\brief Does layer-specific setup: your layer should implement this function
as well as Reshape.
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void |
Reshape(DoubleBlobVector bottom,
DoubleBlobVector top)
\brief Adjust the shapes of top blobs and internal buffers to accommodate
the shapes of the bottom blobs.
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BytePointer |
type()
\brief Returns the layer type.
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ExactNumBottomBlobs, ExactNumTopBlobs
AllowForceBackward, AutoTopBlobs, Backward, blobs, CheckBlobCounts, EqualNumBottomTopBlobs, Forward, layer_param, loss, MaxBottomBlobs, MaxTopBlobs, MinBottomBlobs, MinTopBlobs, param_propagate_down, set_loss, set_param_propagate_down, SetUp, ToProto
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public DoublePReLULayer(Pointer p)
Pointer(Pointer)
.public DoublePReLULayer(@Const @ByRef LayerParameter param)
param
- provides PReLUParameter prelu_param,
with PReLULayer options:
- filler (\b optional, FillerParameter,
default {'type': constant 'value':0.25}).
- channel_shared (\b optional, default false).
negative slopes are shared across channels.@Virtual public void LayerSetUp(@Const @ByRef DoubleBlobVector bottom, @Const @ByRef DoubleBlobVector top)
DoubleLayer
LayerSetUp
in class DoubleLayer
bottom
- the preshaped input blobs, whose data fields store the input data for
this layertop
- the allocated but unshaped output blobs
This method should do one-time layer specific setup. This includes reading
and processing relevent parameters from the layer_param_
.
Setting up the shapes of top blobs and internal buffers should be done in
Reshape
, which will be called before the forward pass to
adjust the top blob sizes.@Virtual public void Reshape(@Const @ByRef DoubleBlobVector bottom, @Const @ByRef DoubleBlobVector top)
DoubleLayer
Reshape
in class DoubleNeuronLayer
bottom
- the input blobs, with the requested input shapestop
- the top blobs, which should be reshaped as needed
This method should reshape top blobs as needed according to the shapes
of the bottom (input) blobs, as well as reshaping any internal buffers
and making any other necessary adjustments so that the layer can
accommodate the bottom blobs.@Virtual @Const(value={false,false,true}) @Cast(value="const char*") public BytePointer type()
DoubleLayer
type
in class DoubleLayer
@Virtual protected void Forward_cpu(@Const @ByRef DoubleBlobVector bottom, @Const @ByRef DoubleBlobVector top)
Forward_cpu
in class DoubleLayer
@Virtual protected void Forward_gpu(@Const @ByRef DoubleBlobVector bottom, @Const @ByRef DoubleBlobVector top)
Forward_gpu
in class DoubleLayer
@Virtual protected void Backward_cpu(@Const @ByRef DoubleBlobVector top, @Const @ByRef BoolVector propagate_down, @Const @ByRef DoubleBlobVector bottom)
Backward_cpu
in class DoubleLayer
@Virtual protected void Backward_gpu(@Const @ByRef DoubleBlobVector top, @Const @ByRef BoolVector propagate_down, @Const @ByRef DoubleBlobVector bottom)
Backward_gpu
in class DoubleLayer
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