@Name(value="dai::NodeCRTP<dai::Node,dai::node::ToF,dai::ToFProperties>") @NoOffset @Properties(inherit=depthai.class) public class ToFPropertiesNode extends Node
Node.Connection, Node.DatatypeHierarchy, Node.Input, Node.InputMap, Node.Output, Node.OutputMap
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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ToFPropertiesNode(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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Node |
clone()
Deep copy the node
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BytePointer |
getName()
Retrieves nodes name
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ToFProperties |
properties()
Underlying properties
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ToFPropertiesNode |
properties(ToFProperties setter) |
assetManager, getAssetManager, getInputRefs, getInputs, getOutputRefs, getOutputs, getParentPipeline, getProperties, getRequiredOpenVINOVersion, id, inputMapRefs, inputRefs, outputMapRefs, outputRefs, propertiesHolder, setInputMapRefs, setInputRefs, setOutputMapRefs, setOutputRefs
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public ToFPropertiesNode(Pointer p)
Pointer(Pointer)
.@Cast(value="dai::NodeCRTP<dai::Node,dai::node::ToF,dai::ToFProperties>::Properties*") @ByRef public ToFProperties properties()
properties
in class Node
public ToFPropertiesNode properties(ToFProperties setter)
@Cast(value="const char*") public BytePointer getName()
Node
@UniquePtr public Node clone()
Node
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