@Name(value="dai::NodeCRTP<dai::Node,dai::node::UVC,dai::UVCProperties>") @NoOffset @Properties(inherit=depthai.class) public class UVCPropertiesNode extends Node
Node.Connection, Node.DatatypeHierarchy, Node.Input, Node.InputMap, Node.Output, Node.OutputMap
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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UVCPropertiesNode(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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Node |
clone()
Deep copy the node
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BytePointer |
getName()
Retrieves nodes name
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UVCProperties |
properties()
Underlying properties
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UVCPropertiesNode |
properties(UVCProperties setter) |
assetManager, getAssetManager, getInputRefs, getInputs, getOutputRefs, getOutputs, getParentPipeline, getProperties, getRequiredOpenVINOVersion, id, inputMapRefs, inputRefs, outputMapRefs, outputRefs, propertiesHolder, setInputMapRefs, setInputRefs, setOutputMapRefs, setOutputRefs
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public UVCPropertiesNode(Pointer p)
Pointer(Pointer)
.@Cast(value="dai::NodeCRTP<dai::Node,dai::node::UVC,dai::UVCProperties>::Properties*") @ByRef public UVCProperties properties()
properties
in class Node
public UVCPropertiesNode properties(UVCProperties setter)
@Cast(value="const char*") public BytePointer getName()
Node
@UniquePtr public Node clone()
Node
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