@Name(value="dai::NodeCRTP<dai::Node,dai::node::Warp,dai::WarpProperties>") @NoOffset @Properties(inherit=depthai.class) public class WarpPropertiesNode extends Node
Node.Connection, Node.DatatypeHierarchy, Node.Input, Node.InputMap, Node.Output, Node.OutputMap
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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WarpPropertiesNode(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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Node |
clone()
Deep copy the node
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BytePointer |
getName()
Retrieves nodes name
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WarpProperties |
properties()
Underlying properties
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WarpPropertiesNode |
properties(WarpProperties setter) |
assetManager, getAssetManager, getInputRefs, getInputs, getOutputRefs, getOutputs, getParentPipeline, getProperties, getRequiredOpenVINOVersion, id, inputMapRefs, inputRefs, outputMapRefs, outputRefs, propertiesHolder, setInputMapRefs, setInputRefs, setOutputMapRefs, setOutputRefs
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public WarpPropertiesNode(Pointer p)
Pointer(Pointer)
.@Cast(value="dai::NodeCRTP<dai::Node,dai::node::Warp,dai::WarpProperties>::Properties*") @ByRef public WarpProperties properties()
properties
in class Node
public WarpPropertiesNode properties(WarpProperties setter)
@Cast(value="const char*") public BytePointer getName()
Node
@UniquePtr public Node clone()
Node
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