@Namespace(value="cv::bgsegm") @Properties(inherit=opencv_bgsegm.class) public class BackgroundSubtractorCNT extends BackgroundSubtractor
About as fast as MOG2 on a high end system. More than twice faster than MOG2 on cheap hardware (benchmarked on Raspberry Pi3).
%Algorithm by Sagi Zeevi ( https://github.com/sagi-z/BackgroundSubtractorCNT )
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter| Constructor and Description | 
|---|
BackgroundSubtractorCNT(Algorithm pointer)
Downcast constructor. 
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BackgroundSubtractorCNT(Pointer p)
Pointer cast constructor. 
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| Modifier and Type | Method and Description | 
|---|---|
void | 
apply(GpuMat image,
     GpuMat fgmask)  | 
void | 
apply(GpuMat image,
     GpuMat fgmask,
     double learningRate)  | 
void | 
apply(Mat image,
     Mat fgmask)  | 
void | 
apply(Mat image,
     Mat fgmask,
     double learningRate)
\brief Computes a foreground mask. 
 | 
void | 
apply(UMat image,
     UMat fgmask)  | 
void | 
apply(UMat image,
     UMat fgmask,
     double learningRate)  | 
void | 
getBackgroundImage(GpuMat backgroundImage)  | 
void | 
getBackgroundImage(Mat backgroundImage)
\brief Computes a background image. 
 | 
void | 
getBackgroundImage(UMat backgroundImage)  | 
boolean | 
getIsParallel()
\brief Returns if we're parallelizing the algorithm. 
 | 
int | 
getMaxPixelStability()
\brief Returns maximum allowed credit for a pixel in history. 
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int | 
getMinPixelStability()
\brief Returns number of frames with same pixel color to consider stable. 
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boolean | 
getUseHistory()
\brief Returns if we're giving a pixel credit for being stable for a long time. 
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void | 
setIsParallel(boolean value)
\brief Sets if we're parallelizing the algorithm. 
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void | 
setMaxPixelStability(int value)
\brief Sets the maximum allowed credit for a pixel in history. 
 | 
void | 
setMinPixelStability(int value)
\brief Sets the number of frames with same pixel color to consider stable. 
 | 
void | 
setUseHistory(boolean value)
\brief Sets if we're giving a pixel credit for being stable for a long time. 
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asAlgorithm, asAlgorithmclear, empty, getDefaultName, getPointer, position, read, save, save, write, write, writeaddress, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zeropublic BackgroundSubtractorCNT(Pointer p)
Pointer(Pointer).public BackgroundSubtractorCNT(Algorithm pointer)
public void apply(@ByVal Mat image, @ByVal Mat fgmask, double learningRate)
BackgroundSubtractorapply in class BackgroundSubtractorimage - Next video frame.fgmask - The output foreground mask as an 8-bit binary image.learningRate - The value between 0 and 1 that indicates how fast the background model is
    learnt. Negative parameter value makes the algorithm to use some automatically chosen learning
    rate. 0 means that the background model is not updated at all, 1 means that the background model
    is completely reinitialized from the last frame.public void apply(@ByVal Mat image, @ByVal Mat fgmask)
apply in class BackgroundSubtractorpublic void apply(@ByVal UMat image, @ByVal UMat fgmask, double learningRate)
apply in class BackgroundSubtractorpublic void apply(@ByVal UMat image, @ByVal UMat fgmask)
apply in class BackgroundSubtractorpublic void apply(@ByVal GpuMat image, @ByVal GpuMat fgmask, double learningRate)
apply in class BackgroundSubtractorpublic void apply(@ByVal GpuMat image, @ByVal GpuMat fgmask)
apply in class BackgroundSubtractorpublic void getBackgroundImage(@ByVal Mat backgroundImage)
BackgroundSubtractorgetBackgroundImage in class BackgroundSubtractorbackgroundImage - The output background image.
    \note Sometimes the background image can be very blurry, as it contain the average background statistics.
public void getBackgroundImage(@ByVal UMat backgroundImage)
getBackgroundImage in class BackgroundSubtractorpublic void getBackgroundImage(@ByVal GpuMat backgroundImage)
getBackgroundImage in class BackgroundSubtractorpublic int getMinPixelStability()
public void setMinPixelStability(int value)
public int getMaxPixelStability()
public void setMaxPixelStability(int value)
@Cast(value="bool") public boolean getUseHistory()
public void setUseHistory(@Cast(value="bool") boolean value)
@Cast(value="bool") public boolean getIsParallel()
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