void |
BlocksChannelsCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
BlocksGainCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
ChannelsCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
ExposureCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks)
\overload
|
void |
GainCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
NoExposureCompensator.feed(PointVector arg0,
UMatVector arg1,
UMatBytePairVector arg2) |
void |
NoExposureCompensator.feed(PointVector arg0,
UMatVector arg1,
UMatBytePairVector arg2) |
void |
GainCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
ExposureCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks)
\overload
|
void |
ChannelsCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
BlocksGainCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
BlocksChannelsCompensator.feed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
GainCompensator.singleFeed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |
void |
GainCompensator.singleFeed(PointVector corners,
UMatVector images,
UMatBytePairVector masks) |