@Name(value="c10::ArrayRef<float>") @NoOffset @Properties(inherit=torch.class) public class FloatArrayRef extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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FloatArrayRef()
\name Constructors
\{
|
FloatArrayRef(float[] begin,
float[] end) |
FloatArrayRef(float[] data,
long length) |
FloatArrayRef(FloatBuffer begin,
FloatBuffer end) |
FloatArrayRef(FloatBuffer data,
long length) |
FloatArrayRef(FloatPointer begin,
FloatPointer end)
Construct an ArrayRef from a range.
|
FloatArrayRef(FloatPointer data,
long length)
Construct an ArrayRef from a pointer and length.
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FloatArrayRef(long size)
Native array allocator.
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FloatArrayRef(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
---|---|
float |
at(long Index)
Vector compatibility
|
float |
back()
back - Get the last element.
|
FloatPointer |
begin()
\}
\name Simple Operations
\{
|
FloatPointer |
cbegin() |
FloatPointer |
cend() |
FloatPointer |
data() |
boolean |
empty()
empty - Check if the array is empty.
|
FloatPointer |
end() |
boolean |
equals(float... RHS) |
boolean |
equals(FloatArrayRef RHS)
equals - Check for element-wise equality.
|
float |
front()
front - Get the first element.
|
float |
get(long Index)
\}
\name Operator Overloads
\{
|
FloatArrayRef |
getPointer(long i) |
FloatArrayRef |
position(long position) |
long |
size()
size - Get the array size.
|
FloatArrayRef |
slice(long N)
slice(n) - Chop off the first N elements of the array.
|
FloatArrayRef |
slice(long N,
long M)
slice(n, m) - Take M elements of the array starting at element N
|
FloatPointer |
vec()
\}
\name Expensive Operations
\{
|
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public FloatArrayRef(Pointer p)
Pointer(Pointer)
.public FloatArrayRef(long size)
Pointer.position(long)
.public FloatArrayRef()
Construct an empty ArrayRef.
public FloatArrayRef(@Const FloatPointer data, @Cast(value="size_t") long length)
public FloatArrayRef(@Const FloatBuffer data, @Cast(value="size_t") long length)
public FloatArrayRef(@Const FloatPointer begin, @Const FloatPointer end)
public FloatArrayRef(@Const FloatBuffer begin, @Const FloatBuffer end)
public FloatArrayRef position(long position)
public FloatArrayRef getPointer(long i)
getPointer
in class Pointer
@Const public FloatPointer begin()
@Const public FloatPointer end()
@Const public FloatPointer cbegin()
@Const public FloatPointer cend()
@Const public FloatPointer data()
public float front()
public float back()
@Cast(value="const bool") public boolean equals(@ByVal FloatArrayRef RHS)
@Cast(value="const bool") public boolean equals(@ByVal @Cast(value={"float*","c10::ArrayRef<float>","std::vector<float>&"}) @StdVector(value="float") float... RHS)
@Const @ByVal public FloatArrayRef slice(@Cast(value="size_t") long N, @Cast(value="size_t") long M)
@Const @ByVal public FloatArrayRef slice(@Cast(value="size_t") long N)
@Name(value="operator []") public float get(@Cast(value="size_t") long Index)
@StdVector public FloatPointer vec()
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