@Name(value="std::vector<c10::Symbol>") @Properties(inherit=torch.class) public class SymbolVector extends Pointer
Modifier and Type | Class and Description |
---|---|
static class |
SymbolVector.Iterator |
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
---|
SymbolVector() |
SymbolVector(long n) |
SymbolVector(Pointer p)
Pointer cast constructor.
|
SymbolVector(Symbol... array) |
SymbolVector(Symbol value) |
Modifier and Type | Method and Description |
---|---|
Symbol |
back() |
SymbolVector.Iterator |
begin() |
void |
clear() |
boolean |
empty() |
SymbolVector.Iterator |
end() |
SymbolVector.Iterator |
erase(SymbolVector.Iterator pos) |
Symbol |
front() |
Symbol[] |
get() |
Symbol |
get(long i) |
SymbolVector.Iterator |
insert(SymbolVector.Iterator pos,
Symbol value) |
Symbol |
pop_back() |
SymbolVector |
push_back(Symbol value) |
SymbolVector |
put(long i,
Symbol value) |
SymbolVector |
put(Symbol... array) |
SymbolVector |
put(Symbol value) |
SymbolVector |
put(SymbolVector x) |
void |
resize(long n) |
long |
size() |
String |
toString() |
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public SymbolVector(Pointer p)
Pointer(Pointer)
.public SymbolVector(Symbol value)
public SymbolVector(Symbol... array)
public SymbolVector()
public SymbolVector(long n)
@Name(value="operator =") @ByRef public SymbolVector put(@ByRef SymbolVector x)
public boolean empty()
public long size()
public void clear()
public Symbol front()
public Symbol back()
public SymbolVector put(@Cast(value="size_t") long i, Symbol value)
@ByVal public SymbolVector.Iterator insert(@ByVal SymbolVector.Iterator pos, @ByRef Symbol value)
@ByVal public SymbolVector.Iterator erase(@ByVal SymbolVector.Iterator pos)
@ByVal public SymbolVector.Iterator begin()
@ByVal public SymbolVector.Iterator end()
public Symbol[] get()
public Symbol pop_back()
public SymbolVector push_back(Symbol value)
public SymbolVector put(Symbol value)
public SymbolVector put(Symbol... array)
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