Status |
Device.FillContextMap(Graph graph,
DeviceContextVector device_context_map) |
Status |
Device.FillContextMap(Graph graph,
DeviceContextVector device_context_map) |
Status |
NodeBuilder.Finalize(Graph graph,
Node created_node) |
Status |
NodeBuilder.Finalize(Graph graph,
Node created_node) |
Status |
NodeBuilder.Finalize(Graph graph,
Node created_node,
boolean consume) |
Status |
NodeBuilder.Finalize(Graph graph,
Node created_node,
boolean consume) |
Status |
NodeBuilder.Finalize(Graph graph,
PointerPointer created_node,
boolean consume) |
Status |
NodeBuilder.Finalize(Graph graph,
PointerPointer created_node,
boolean consume) |
Status |
Device.MaybeRewriteGraph(Graph arg0) |
Status |
Device.MaybeRewriteGraph(Graph arg0) |
Status |
GraphRunner.Run(Graph graph,
FunctionLibraryRuntime function_library,
StringTensorPairVector inputs,
StringVector output_names,
TensorVector outputs) |
Status |
GraphRunner.Run(Graph graph,
FunctionLibraryRuntime function_library,
StringTensorPairVector inputs,
StringVector output_names,
TensorVector outputs) |
Status |
Scope.ToGraph(Graph g) |
Status |
Scope.ToGraph(Graph g) |
Status |
Scope.ToGraph(Graph g,
GraphConstructorOptions opts)
If status() is Status::OK(), construct a Graph object using opts as the
GraphConstructorOptions, and return Status::OK if graph construction was
successful.
|
Status |
Scope.ToGraph(Graph g,
GraphConstructorOptions opts)
If status() is Status::OK(), construct a Graph object using opts as the
GraphConstructorOptions, and return Status::OK if graph construction was
successful.
|