Package | Description |
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org.bytedeco.tensorflow |
Modifier and Type | Method and Description |
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RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.capacity_(long setter) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.capacity_(long setter) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Capacity(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Capacity(long x)
The upper bound on the number of elements in this queue.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Capacity(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Capacity(long x)
The upper bound on the number of elements in this queue.
|
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.container_(BytePointer setter) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.container_(BytePointer setter) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Container(BytePointer x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Container(BytePointer x)
If non-empty, this queue is placed in the given container.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Container(BytePointer x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Container(BytePointer x)
If non-empty, this queue is placed in the given container.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Container(String x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Container(String x) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Container(String x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Container(String x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.getPointer(long i) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.getPointer(long i) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.min_after_dequeue_(long setter) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.min_after_dequeue_(long setter) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.MinAfterDequeue(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.MinAfterDequeue(long x)
Dequeue will block unless there would be this
many elements after the dequeue or the queue is closed.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.MinAfterDequeue(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.MinAfterDequeue(long x)
Dequeue will block unless there would be this
many elements after the dequeue or the queue is closed.
|
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.position(long position) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.position(long position) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.seed_(long setter) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.seed_(long setter) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Seed(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Seed(long x)
If either seed or seed2 is set to be non-zero, the random number
generator is seeded by the given seed.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Seed(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Seed(long x)
If either seed or seed2 is set to be non-zero, the random number
generator is seeded by the given seed.
|
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.seed2_(long setter) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.seed2_(long setter) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Seed2(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Seed2(long x)
A second seed to avoid seed collision.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Seed2(long x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Seed2(long x)
A second seed to avoid seed collision.
|
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.shapes_(PartialTensorShape setter) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.shapes_(PartialTensorShape setter) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Shapes(PartialTensorShape x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Shapes(PartialTensorShape x)
The shape of each component in a value.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.Shapes(PartialTensorShape x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.Shapes(PartialTensorShape x)
The shape of each component in a value.
|
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.shared_name_(BytePointer setter) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.shared_name_(BytePointer setter) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.SharedName(BytePointer x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.SharedName(BytePointer x)
If non-empty, this queue will be shared under the given name
across multiple sessions.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.SharedName(BytePointer x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.SharedName(BytePointer x)
If non-empty, this queue will be shared under the given name
across multiple sessions.
|
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.SharedName(String x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.SharedName(String x) |
static RandomShuffleQueue.Attrs |
RandomShuffleQueue.SharedName(String x) |
RandomShuffleQueue.Attrs |
RandomShuffleQueue.Attrs.SharedName(String x) |
Constructor and Description |
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RandomShuffleQueue(Scope scope,
DataTypeVector component_types,
RandomShuffleQueue.Attrs attrs) |
RandomShuffleQueue(Scope scope,
DataTypeVector component_types,
RandomShuffleQueue.Attrs attrs) |
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