@Properties(inherit=Bullet3Dynamics.class) public class b3SolverBody extends Pointer
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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b3SolverBody()
Default native constructor.
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b3SolverBody(long size)
Native array allocator.
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b3SolverBody(Pointer p)
Pointer cast constructor.
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address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public b3SolverBody()
public b3SolverBody(long size)
Pointer.position(long)
.public b3SolverBody(Pointer p)
Pointer(Pointer)
.public b3SolverBody position(long position)
public b3SolverBody getPointer(long i)
getPointer
in class Pointer
@ByRef public b3Transform m_worldTransform()
public b3SolverBody m_worldTransform(b3Transform setter)
public b3SolverBody m_deltaLinearVelocity(b3Vector3 setter)
public b3SolverBody m_deltaAngularVelocity(b3Vector3 setter)
public b3SolverBody m_angularFactor(b3Vector3 setter)
public b3SolverBody m_linearFactor(b3Vector3 setter)
public b3SolverBody m_invMass(b3Vector3 setter)
public b3SolverBody m_pushVelocity(b3Vector3 setter)
public b3SolverBody m_turnVelocity(b3Vector3 setter)
public b3SolverBody m_linearVelocity(b3Vector3 setter)
public b3SolverBody m_angularVelocity(b3Vector3 setter)
public Pointer m_originalBody()
public b3SolverBody m_originalBody(Pointer setter)
public int m_originalBodyIndex()
public b3SolverBody m_originalBodyIndex(int setter)
public int padding(int i)
public b3SolverBody padding(int i, int setter)
@MemberGetter public IntPointer padding()
public void setWorldTransform(@Const @ByRef b3Transform worldTransform)
@Const @ByRef public b3Transform getWorldTransform()
public void getVelocityInLocalPointObsolete(@Const @ByRef b3Vector3 rel_pos, @ByRef b3Vector3 velocity)
public void applyImpulse(@Const @ByRef b3Vector3 linearComponent, @Const @ByRef b3Vector3 angularComponent, @Cast(value="const b3Scalar") float impulseMagnitude)
public void internalApplyPushImpulse(@Const @ByRef b3Vector3 linearComponent, @Const @ByRef b3Vector3 angularComponent, @Cast(value="b3Scalar") float impulseMagnitude)
@ByRef public b3Vector3 internalGetDeltaLinearVelocity()
public void internalGetVelocityInLocalPointObsolete(@Const @ByRef b3Vector3 rel_pos, @ByRef b3Vector3 velocity)
public void internalApplyImpulse(@Const @ByRef b3Vector3 linearComponent, @Const @ByRef b3Vector3 angularComponent, @Cast(value="const b3Scalar") float impulseMagnitude)
public void writebackVelocity()
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