protected void |
DoublePoolingLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleReshapeLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleInfogainLossLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSplitLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleDropoutLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleHDF5DataLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoublePowerLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSliceLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleFlattenLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleInnerProductLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleAbsValLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleDeconvolutionLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSoftmaxWithLossLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleRecurrentLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleArgMaxLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleTileLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleDummyDataLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleReductionLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSoftmaxLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleHDF5OutputLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleEuclideanLossLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleThresholdLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSilenceLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleEmbedLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleMVNLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleConcatLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleAccuracyLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleInputLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleHingeLossLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleConvolutionLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleEltwiseLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleTanHLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoublePReLULayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleLRNLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleReLULayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleBNLLLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleParameterLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCropLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleBatchReindexLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleBatchNormLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleContrastiveLossLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSigmoidCrossEntropyLossLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleFilterLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSPPLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleExpLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleIm2colLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleMultinomialLogisticLossLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSigmoidLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
void |
DoubleBaseDataLayer.Backward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
FloatReshapeLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPoolingLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatThresholdLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConvolutionLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInfogainLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDropoutLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatRecurrentLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInnerProductLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatFlattenLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConcatLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDummyDataLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReductionLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInputLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatIm2colLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidCrossEntropyLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDeconvolutionLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTanHLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSilenceLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatMultinomialLogisticLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCropLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5DataLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatFilterLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPReLULayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReLULayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxWithLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBNLLLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEuclideanLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatAbsValLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSPPLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEltwiseLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTileLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatExpLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEmbedLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
void |
FloatBaseDataLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchReindexLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5OutputLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatMVNLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSplitLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchNormLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatAccuracyLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatParameterLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLRNLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSliceLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatArgMaxLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHingeLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPowerLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatContrastiveLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
DoubleCuDNNLCNLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoublePoolingLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleReshapeLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSplitLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleDropoutLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleHDF5DataLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoublePowerLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSliceLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleInnerProductLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleAbsValLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleDeconvolutionLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSoftmaxWithLossLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCuDNNConvolutionLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleTileLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleDummyDataLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleReductionLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSoftmaxLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCuDNNLRNLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleHDF5OutputLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleEuclideanLossLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSilenceLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCuDNNSigmoidLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCuDNNTanHLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleEmbedLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCuDNNReLULayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleMVNLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleConcatLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCuDNNPoolingLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleConvolutionLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleEltwiseLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleTanHLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoublePReLULayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleLRNLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleReLULayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleBNLLLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCropLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleBatchReindexLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleBatchNormLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleContrastiveLossLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSigmoidCrossEntropyLossLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleFilterLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleCuDNNSoftmaxLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleExpLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleIm2colLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
DoubleSigmoidLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
void |
DoubleBaseDataLayer.Backward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
FloatReshapeLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNLRNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNTanHLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPoolingLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConvolutionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNReLULayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNConvolutionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDropoutLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInnerProductLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConcatLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDummyDataLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReductionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatIm2colLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidCrossEntropyLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNLCNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDeconvolutionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTanHLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSilenceLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCropLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5DataLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatFilterLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPReLULayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReLULayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxWithLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBNLLLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEuclideanLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNSigmoidLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatAbsValLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNPoolingLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEltwiseLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTileLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatExpLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEmbedLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
void |
FloatBaseDataLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchReindexLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5OutputLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatMVNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSplitLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchNormLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNSoftmaxLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLRNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSliceLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPowerLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatContrastiveLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
void |
DoubleLayer.Backward(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom)
\brief Given the top blob error gradients, compute the bottom blob error
gradients.
|
void |
FloatLayer.Backward(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom)
\brief Given the top blob error gradients, compute the bottom blob error
gradients.
|
protected void |
DoubleLRNLayer.CrossChannelBackward_cpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
FloatLRNLayer.CrossChannelBackward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
DoubleLRNLayer.CrossChannelBackward_gpu(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
FloatLRNLayer.CrossChannelBackward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
BoolVectorVector.Iterator |
BoolVectorVector.insert(BoolVectorVector.Iterator pos,
BoolVector value) |
BoolVectorVector |
BoolVectorVector.push_back(BoolVector value) |
BoolVectorVector |
BoolVectorVector.put(BoolVector... array) |
BoolVectorVector |
BoolVectorVector.put(BoolVector value) |
BoolVector |
BoolVector.put(BoolVector x) |
BoolVectorVector |
BoolVectorVector.put(long i,
BoolVector value) |
protected void |
DoubleLRNLayer.WithinChannelBackward(DoubleBlobVector top,
BoolVector propagate_down,
DoubleBlobVector bottom) |
protected void |
FloatLRNLayer.WithinChannelBackward(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |