Package | Description |
---|---|
org.bytedeco.caffe |
Modifier and Type | Method and Description |
---|---|
protected void |
FloatReshapeLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPoolingLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatThresholdLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConvolutionLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInfogainLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDropoutLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatRecurrentLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInnerProductLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatFlattenLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConcatLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDummyDataLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReductionLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInputLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatIm2colLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidCrossEntropyLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDeconvolutionLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTanHLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSilenceLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatMultinomialLogisticLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCropLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5DataLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatFilterLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPReLULayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReLULayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxWithLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBNLLLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEuclideanLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatAbsValLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSPPLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEltwiseLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTileLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatExpLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEmbedLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
void |
FloatBaseDataLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchReindexLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5OutputLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatMVNLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSplitLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchNormLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatAccuracyLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatParameterLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLRNLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSliceLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatArgMaxLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHingeLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPowerLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatContrastiveLossLayer.Backward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReshapeLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNLRNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNTanHLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPoolingLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConvolutionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNReLULayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNConvolutionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDropoutLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatInnerProductLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatConcatLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDummyDataLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReductionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatIm2colLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidCrossEntropyLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNLCNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatDeconvolutionLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTanHLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSilenceLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCropLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5DataLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatFilterLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPReLULayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatReLULayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSoftmaxWithLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBNLLLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEuclideanLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNSigmoidLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatAbsValLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNPoolingLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEltwiseLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatTileLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatExpLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatEmbedLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
void |
FloatBaseDataLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchReindexLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatHDF5OutputLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatMVNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSplitLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatBatchNormLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatCuDNNSoftmaxLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLRNLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSliceLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatSigmoidLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatPowerLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatContrastiveLossLayer.Backward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
void |
FloatLayer.Backward(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom)
\brief Given the top blob error gradients, compute the bottom blob error
gradients.
|
protected void |
FloatLayer.CheckBlobCounts(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatLRNLayer.CrossChannelBackward_cpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLRNLayer.CrossChannelBackward_gpu(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLRNLayer.CrossChannelForward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatLRNLayer.CrossChannelForward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatMemoryDataLayer.DataLayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatWindowDataLayer.DataLayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatImageDataLayer.DataLayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBaseDataLayer.DataLayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatDataLayer.DataLayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatReshapeLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatPoolingLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatThresholdLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatConvolutionLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatInfogainLossLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatDropoutLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatRecurrentLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatInnerProductLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatFlattenLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatConcatLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatDummyDataLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatReductionLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatMemoryDataLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatInputLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatIm2colLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSigmoidCrossEntropyLossLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBasePrefetchingDataLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSoftmaxLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatDeconvolutionLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatTanHLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSilenceLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatMultinomialLogisticLossLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCropLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatHDF5DataLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatFilterLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatPReLULayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatReLULayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSoftmaxWithLossLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatBNLLLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatEuclideanLossLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatAbsValLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSPPLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatEltwiseLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatTileLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatExpLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatEmbedLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatBatchReindexLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatHDF5OutputLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatMVNLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSplitLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatBatchNormLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatAccuracyLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatParameterLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatLRNLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSliceLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSigmoidLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatArgMaxLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatHingeLossLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatPowerLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatContrastiveLossLayer.Forward_cpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatReshapeLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNLRNLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNTanHLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatPoolingLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatThresholdLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatConvolutionLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNReLULayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNConvolutionLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatDropoutLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatRecurrentLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatInnerProductLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatConcatLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatReductionLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatIm2colLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSigmoidCrossEntropyLossLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBasePrefetchingDataLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNLCNLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSoftmaxLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatDeconvolutionLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatTanHLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSilenceLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCropLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatHDF5DataLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatFilterLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatPReLULayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatReLULayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSoftmaxWithLossLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatBNLLLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatEuclideanLossLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNSigmoidLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatAbsValLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNPoolingLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatEltwiseLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatTileLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatExpLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatEmbedLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatBatchReindexLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatHDF5OutputLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatMVNLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSplitLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatBatchNormLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatCuDNNSoftmaxLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatLRNLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSliceLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatSigmoidLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatPowerLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
protected void |
FloatContrastiveLossLayer.Forward_gpu(FloatBlobVector bottom,
FloatBlobVector top) |
FloatBlobVector |
FloatNet.Forward(FloatBlobVector bottom) |
FloatBlobVector |
FloatNet.Forward(FloatBlobVector bottom,
float[] loss) |
float |
FloatLayer.Forward(FloatBlobVector bottom,
FloatBlobVector top)
\brief Given the bottom blobs, compute the top blobs and the loss.
|
FloatBlobVector |
FloatNet.Forward(FloatBlobVector bottom,
FloatBuffer loss) |
FloatBlobVector |
FloatNet.Forward(FloatBlobVector bottom,
FloatPointer loss)
\brief DEPRECATED; set input blobs then use Forward() instead.
|
FloatBlobVectorVector.Iterator |
FloatBlobVectorVector.insert(FloatBlobVectorVector.Iterator pos,
FloatBlobVector value) |
void |
FloatReshapeLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNLRNLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNTanHLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatPoolingLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatThresholdLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNReLULayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNConvolutionLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatInfogainLossLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatDropoutLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatRecurrentLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatInnerProductLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatConcatLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatDummyDataLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatReductionLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatInputLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatIm2colLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSigmoidCrossEntropyLossLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBasePrefetchingDataLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNLCNLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBaseConvolutionLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCropLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatHDF5DataLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatFilterLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatPReLULayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSoftmaxWithLossLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNSigmoidLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatAbsValLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNPoolingLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSPPLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatEltwiseLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatExpLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatEmbedLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatLossLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBaseDataLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatHDF5OutputLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBatchNormLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatAccuracyLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatParameterLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNSoftmaxLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatLRNLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top)
\brief Does layer-specific setup: your layer should implement this function
as well as Reshape.
|
void |
FloatSliceLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatArgMaxLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatPowerLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatContrastiveLossLayer.LayerSetUp(FloatBlobVector bottom,
FloatBlobVector top) |
FloatBlobVectorVector |
FloatBlobVectorVector.push_back(FloatBlobVector value) |
FloatBlobVectorVector |
FloatBlobVectorVector.put(FloatBlobVector... array) |
FloatBlobVectorVector |
FloatBlobVectorVector.put(FloatBlobVector value) |
FloatBlobVector |
FloatBlobVector.put(FloatBlobVector x) |
FloatBlobVectorVector |
FloatBlobVectorVector.put(long i,
FloatBlobVector value) |
void |
FloatReshapeLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNLRNLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNTanHLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatPoolingLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNReLULayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNConvolutionLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatInfogainLossLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatDropoutLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatRecurrentLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatInnerProductLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatFlattenLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatConcatLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatDummyDataLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatReductionLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatInputLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatIm2colLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSigmoidCrossEntropyLossLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNLCNLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSoftmaxLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBaseConvolutionLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSilenceLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatMultinomialLogisticLossLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCropLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatHDF5DataLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatFilterLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatPReLULayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatNeuronLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSoftmaxWithLossLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatEuclideanLossLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNSigmoidLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNPoolingLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSPPLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatEltwiseLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatTileLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatEmbedLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatLossLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBaseDataLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBatchReindexLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatHDF5OutputLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatMVNLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatSplitLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatBatchNormLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatAccuracyLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatParameterLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatCuDNNSoftmaxLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatLRNLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top)
\brief Adjust the shapes of top blobs and internal buffers to accommodate
the shapes of the bottom blobs.
|
void |
FloatSliceLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatArgMaxLayer.Reshape(FloatBlobVector bottom,
FloatBlobVector top) |
void |
FloatLayer.SetUp(FloatBlobVector bottom,
FloatBlobVector top)
\brief Implements common layer setup functionality.
|
protected void |
FloatLRNLayer.WithinChannelBackward(FloatBlobVector top,
BoolVector propagate_down,
FloatBlobVector bottom) |
protected void |
FloatLRNLayer.WithinChannelForward(FloatBlobVector bottom,
FloatBlobVector top) |
Constructor and Description |
---|
FloatBlobVectorVector(FloatBlobVector... array) |
FloatBlobVectorVector(FloatBlobVector value) |
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