@Name(value="dai::NodeCRTP<dai::Node,dai::node::Camera,dai::CameraProperties>") @NoOffset @Properties(inherit=depthai.class) public class CameraPropertiesNode extends Node
Node.Connection, Node.DatatypeHierarchy, Node.Input, Node.InputMap, Node.Output, Node.OutputMap
Pointer.CustomDeallocator, Pointer.Deallocator, Pointer.NativeDeallocator, Pointer.ReferenceCounter
Constructor and Description |
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CameraPropertiesNode(Pointer p)
Pointer cast constructor.
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Modifier and Type | Method and Description |
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Node |
clone()
Deep copy the node
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BytePointer |
getName()
Retrieves nodes name
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CameraProperties |
properties()
Underlying properties
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CameraPropertiesNode |
properties(CameraProperties setter) |
assetManager, getAssetManager, getInputRefs, getInputs, getOutputRefs, getOutputs, getParentPipeline, getProperties, getRequiredOpenVINOVersion, id, inputMapRefs, inputRefs, outputMapRefs, outputRefs, propertiesHolder, setInputMapRefs, setInputRefs, setOutputMapRefs, setOutputRefs
address, asBuffer, asByteBuffer, availablePhysicalBytes, calloc, capacity, capacity, close, deallocate, deallocate, deallocateReferences, deallocator, deallocator, equals, fill, formatBytes, free, getDirectBufferAddress, getPointer, getPointer, getPointer, getPointer, hashCode, interruptDeallocatorThread, isNull, isNull, limit, limit, malloc, maxBytes, maxPhysicalBytes, memchr, memcmp, memcpy, memmove, memset, offsetAddress, offsetof, offsetof, parseBytes, physicalBytes, physicalBytesInaccurate, position, position, put, realloc, referenceCount, releaseReference, retainReference, setNull, sizeof, sizeof, toString, totalBytes, totalCount, totalPhysicalBytes, withDeallocator, zero
public CameraPropertiesNode(Pointer p)
Pointer(Pointer)
.@Cast(value="dai::NodeCRTP<dai::Node,dai::node::Camera,dai::CameraProperties>::Properties*") @ByRef public CameraProperties properties()
properties
in class Node
public CameraPropertiesNode properties(CameraProperties setter)
@Cast(value="const char*") public BytePointer getName()
Node
@UniquePtr public Node clone()
Node
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