Package | Description |
---|---|
org.bytedeco.liquidfun |
Modifier and Type | Method and Description |
---|---|
b2Contact |
b2ContactCreateFcn.call(b2Fixture fixtureA,
int indexA,
b2Fixture fixtureB,
int indexB,
b2BlockAllocator allocator) |
b2Contact |
b2ContactCreateFcn.call(b2Fixture fixtureA,
int indexA,
b2Fixture fixtureB,
int indexB,
b2BlockAllocator allocator) |
b2Contact |
b2ContactEdge.contact()
the contact
|
b2Contact |
b2ContactEdge.contact()
the contact
|
b2Contact |
b2World.GetContactList()
Get the world contact list.
|
b2Contact |
b2World.GetContactList()
Get the world contact list.
|
b2Contact |
b2Contact.GetNext()
Get the next contact in the world's contact list.
|
b2Contact |
b2Contact.GetNext()
Get the next contact in the world's contact list.
|
b2Contact |
b2ContactManager.m_contactList() |
b2Contact |
b2ContactManager.m_contactList() |
Modifier and Type | Method and Description |
---|---|
void |
b2ContactListener.BeginContact(b2Contact contact)
Called when two fixtures begin to touch.
|
void |
b2ContactListener.BeginContact(b2Contact contact)
Called when two fixtures begin to touch.
|
void |
b2ContactDestroyFcn.call(b2Contact contact,
b2BlockAllocator allocator) |
void |
b2ContactDestroyFcn.call(b2Contact contact,
b2BlockAllocator allocator) |
b2ContactEdge |
b2ContactEdge.contact(b2Contact setter) |
b2ContactEdge |
b2ContactEdge.contact(b2Contact setter) |
void |
b2ContactManager.Destroy(b2Contact c) |
void |
b2ContactManager.Destroy(b2Contact c) |
void |
b2ContactListener.EndContact(b2Contact contact)
Called when two fixtures cease to touch.
|
void |
b2ContactListener.EndContact(b2Contact contact)
Called when two fixtures cease to touch.
|
b2ContactManager |
b2ContactManager.m_contactList(b2Contact setter) |
b2ContactManager |
b2ContactManager.m_contactList(b2Contact setter) |
void |
b2ContactListener.PostSolve(b2Contact contact,
b2ContactImpulse impulse)
This lets you inspect a contact after the solver is finished.
|
void |
b2ContactListener.PostSolve(b2Contact contact,
b2ContactImpulse impulse)
This lets you inspect a contact after the solver is finished.
|
void |
b2ContactListener.PreSolve(b2Contact contact,
b2Manifold oldManifold)
This is called after a contact is updated.
|
void |
b2ContactListener.PreSolve(b2Contact contact,
b2Manifold oldManifold)
This is called after a contact is updated.
|
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