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A

a() - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
a(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
a() - Method in class org.bytedeco.liquidfun.b2Position
 
a(float) - Method in class org.bytedeco.liquidfun.b2Position
 
a() - Method in class org.bytedeco.liquidfun.b2Sweep
 
a(float) - Method in class org.bytedeco.liquidfun.b2Sweep
 
a0() - Method in class org.bytedeco.liquidfun.b2Sweep
world angles
a0(float) - Method in class org.bytedeco.liquidfun.b2Sweep
 
aabb() - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
aabb(b2AABB) - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
aabb() - Method in class org.bytedeco.liquidfun.b2TreeNode
Enlarged AABB
aabb(b2AABB) - Method in class org.bytedeco.liquidfun.b2TreeNode
 
active() - Method in class org.bytedeco.liquidfun.b2BodyDef
Does this body start out active?
active(boolean) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
add(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Add two colors.
add(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Add a float to a vector.
add(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Add two vectors component-wise.
add(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Add two vectors component-wise.
add(b2Mat22, b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
AddPair(Pointer, Pointer) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
addPut(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Add two colors.
addPut(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Vec2
Add a vector to this vector.
addPut(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Vec3
Add a vector to this vector.
Advance(float) - Method in class org.bytedeco.liquidfun.b2Sweep
Advance the sweep forward, yielding a new initial state.
allowSleep() - Method in class org.bytedeco.liquidfun.b2BodyDef
Set this flag to false if this body should never fall asleep.
allowSleep(boolean) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
alpha0() - Method in class org.bytedeco.liquidfun.b2Sweep
Fraction of the current time step in the range [0,1] c0 and a0 are the positions at alpha0.
alpha0(float) - Method in class org.bytedeco.liquidfun.b2Sweep
 
angle() - Method in class org.bytedeco.liquidfun.b2BodyDef
The world angle of the body in radians.
angle(float) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
angle() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The world angle of the group in radians.
angle(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
angularA() - Method in class org.bytedeco.liquidfun.b2Jacobian
 
angularA(float) - Method in class org.bytedeco.liquidfun.b2Jacobian
 
angularB() - Method in class org.bytedeco.liquidfun.b2Jacobian
 
angularB(float) - Method in class org.bytedeco.liquidfun.b2Jacobian
 
angularDamping() - Method in class org.bytedeco.liquidfun.b2BodyDef
Angular damping is use to reduce the angular velocity.
angularDamping(float) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
angularOffset() - Method in class org.bytedeco.liquidfun.b2MotorJointDef
The bodyB angle minus bodyA angle in radians.
angularOffset(float) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
 
angularVelocity() - Method in class org.bytedeco.liquidfun.b2BodyDef
The angular velocity of the body.
angularVelocity(float) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
angularVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The angular velocity of the group.
angularVelocity(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
AppendFlags(long) - Method in class org.bytedeco.liquidfun.b2Draw
Append flags to the current flags.
apply(int) - Method in class org.bytedeco.liquidfun.b2Vec2
Write to an indexed element.
ApplyAngularImpulse(float, boolean) - Method in class org.bytedeco.liquidfun.b2Body
Apply an angular impulse.
ApplyForce(b2Vec2, b2Vec2, boolean) - Method in class org.bytedeco.liquidfun.b2Body
Apply a force at a world point.
ApplyForce(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Call b2ParticleSystem::ApplyForce for every particle in the group.
ApplyForce(int, int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Distribute a force across several particles.
ApplyForceToCenter(b2Vec2, boolean) - Method in class org.bytedeco.liquidfun.b2Body
Apply a force to the center of mass.
ApplyLinearImpulse(b2Vec2, b2Vec2, boolean) - Method in class org.bytedeco.liquidfun.b2Body
Apply an impulse at a point.
ApplyLinearImpulse(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Call b2ParticleSystem::ApplyLinearImpulse for every particle in the group.
ApplyLinearImpulse(int, int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Apply an impulse to all particles between 'firstIndex' and 'lastIndex'.
ApplyTorque(float, boolean) - Method in class org.bytedeco.liquidfun.b2Body
Apply a torque.
ApproximatelyEqual(b2ParticleContact) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
awake() - Method in class org.bytedeco.liquidfun.b2BodyDef
Is this body initially awake or sleeping?
awake(boolean) - Method in class org.bytedeco.liquidfun.b2BodyDef
 

B

b() - Method in class org.bytedeco.liquidfun.b2Color
 
b(float) - Method in class org.bytedeco.liquidfun.b2Color
 
b() - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
b(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
b2_aabbExtension - Static variable in class org.bytedeco.liquidfun.global.liquidfun
This is used to fatten AABBs in the dynamic tree.
b2_aabbMultiplier - Static variable in class org.bytedeco.liquidfun.global.liquidfun
This is used to fatten AABBs in the dynamic tree.
b2_addState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2PointState
b2_angularSleepTolerance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
A body cannot sleep if its angular velocity is above this tolerance.
b2_angularSlop - Static variable in class org.bytedeco.liquidfun.global.liquidfun
A small angle used as a collision and constraint tolerance.
B2_ASSERT_ENABLED - Static variable in class org.bytedeco.liquidfun.global.liquidfun
 
b2_barrierCollisionTime - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The time into the future that collisions against barrier particles will be detected.
b2_barrierParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_baumgarte - Static variable in class org.bytedeco.liquidfun.global.liquidfun
This scale factor controls how fast overlap is resolved.
b2_bufferTooSmall - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
enum b2ParticleSystem::b2ExceptionType
b2_colorMixingParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_destructionListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_dynamicBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2BodyType
b2_elasticParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_fixtureContactFilterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_fixtureContactListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
B2_INTRUSIVE_LIST_VALIDATE - Static variable in class org.bytedeco.liquidfun.global.liquidfun
Normalize an angle in radians to be between -pi and pi
b2_invalidParticleIndex - Static variable in class org.bytedeco.liquidfun.global.liquidfun
A symbolic constant that stands for particle allocation error.
b2_kinematicBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2BodyType
b2_linearSleepTolerance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
A body cannot sleep if its linear velocity is above this tolerance.
b2_linearSlop - Static variable in class org.bytedeco.liquidfun.global.liquidfun
A small length used as a collision and constraint tolerance.
b2_liquidFunVersion() - Static method in class org.bytedeco.liquidfun.global.liquidfun
Global variable is used to identify the version of LiquidFun.
b2_liquidFunVersionString() - Static method in class org.bytedeco.liquidfun.global.liquidfun
String which identifies the current version of LiquidFun.
b2_liquidFunVersionString(BytePointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2_maxAngularCorrection - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The maximum angular position correction used when solving constraints.
b2_maxLinearCorrection - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The maximum linear position correction used when solving constraints.
b2_maxManifoldPoints - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The maximum number of contact points between two convex shapes.
b2_maxParticleForce - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The upper limit for force between particles.
b2_maxParticleIndex - Static variable in class org.bytedeco.liquidfun.global.liquidfun
 
b2_maxParticlePressure - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The upper limit for particle pressure.
b2_maxPolygonVertices - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The maximum number of vertices on a convex polygon.
b2_maxRotation - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The maximum angular velocity of a body.
b2_maxSubSteps - Static variable in class org.bytedeco.liquidfun.global.liquidfun
Maximum number of sub-steps per contact in continuous physics simulation.
b2_maxTOIContacts - Static variable in class org.bytedeco.liquidfun.global.liquidfun
Maximum number of contacts to be handled to solve a TOI impact.
b2_maxTranslation - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The maximum linear velocity of a body.
b2_maxTriadDistance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The maximum distance between particles in a triad, multiplied by the particle diameter.
b2_maxTriadDistanceSquared - Static variable in class org.bytedeco.liquidfun.global.liquidfun
 
b2_minParticleSystemBufferCapacity - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The initial size of particle data buffers.
b2_minParticleWeight - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The minimum particle weight that produces pressure.
b2_minPulleyLength() - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2_noExceptions - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
enum b2ParticleSystem::b2ExceptionType
b2_nullFeature() - Static method in class org.bytedeco.liquidfun.global.liquidfun
\file Structures and functions used for computing contact points, distance queries, and TOI queries.
b2_nullNode - Static variable in class org.bytedeco.liquidfun.global.liquidfun
 
b2_nullState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2PointState
b2_numErrors - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
enum b2ParticleSystem::b2ExceptionType
b2_particleContactFilterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_particleContactListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_particleGroupCanBeEmpty - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleGroupFlag
b2_particleGroupInternalMask - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleGroupFlag
b2_particleGroupNeedsUpdateDepth - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleGroupFlag
b2_particleGroupWillBeDestroyed - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleGroupFlag
b2_particleIndexOutOfBounds - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
enum b2ParticleSystem::b2ExceptionType
b2_particleStride - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The default distance between particles, multiplied by the particle diameter.
b2_persistState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2PointState
b2_pi - Static variable in class org.bytedeco.liquidfun.global.liquidfun
 
b2_polygonRadius - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The radius of the polygon/edge shape skin.
b2_powderParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_reactiveParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_removeState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2PointState
b2_repulsiveParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_rigidParticleGroup - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleGroupFlag
b2_solidParticleGroup - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleGroupFlag
b2_springParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_staticBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2BodyType
b2_staticPressureParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_tensileParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_timeToSleep - Static variable in class org.bytedeco.liquidfun.global.liquidfun
The time that a body must be still before it will go to sleep.
b2_toiBaugarte - Static variable in class org.bytedeco.liquidfun.global.liquidfun
 
b2_velocityThreshold - Static variable in class org.bytedeco.liquidfun.global.liquidfun
A velocity threshold for elastic collisions.
b2_version() - Static method in class org.bytedeco.liquidfun.global.liquidfun
Current version.
b2_version(b2Version) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2_viscousParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_wallParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_waterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2_zombieParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2ParticleFlag
b2AABB - Class in org.bytedeco.liquidfun
An axis aligned bounding box.
b2AABB() - Constructor for class org.bytedeco.liquidfun.b2AABB
Default native constructor.
b2AABB(long) - Constructor for class org.bytedeco.liquidfun.b2AABB
Native array allocator.
b2AABB(Pointer) - Constructor for class org.bytedeco.liquidfun.b2AABB
Pointer cast constructor.
b2Abs(b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Abs(b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Alloc(int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Implement this function to use your own memory allocator.
b2AllocFunction - Class in org.bytedeco.liquidfun
Use this function to override b2Alloc() without recompiling this library.
b2AllocFunction(Pointer) - Constructor for class org.bytedeco.liquidfun.b2AllocFunction
Pointer cast constructor.
b2AllocFunction() - Constructor for class org.bytedeco.liquidfun.b2AllocFunction
 
b2BlockAllocator - Class in org.bytedeco.liquidfun
 
b2BlockAllocator() - Constructor for class org.bytedeco.liquidfun.b2BlockAllocator
Empty constructor.
b2BlockAllocator(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BlockAllocator
Pointer cast constructor.
b2Body - Class in org.bytedeco.liquidfun
A rigid body.
b2Body(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Body
Pointer cast constructor.
b2BodyDef - Class in org.bytedeco.liquidfun
A body definition holds all the data needed to construct a rigid body.
b2BodyDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BodyDef
Pointer cast constructor.
b2BodyDef(long) - Constructor for class org.bytedeco.liquidfun.b2BodyDef
Native array allocator.
b2BodyDef() - Constructor for class org.bytedeco.liquidfun.b2BodyDef
This constructor sets the body definition default values.
b2BroadPhase - Class in org.bytedeco.liquidfun
The broad-phase is used for computing pairs and performing volume queries and ray casts.
b2BroadPhase(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
Pointer cast constructor.
b2BroadPhase(long) - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
Native array allocator.
b2BroadPhase() - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
 
b2CalculateParticleIterations(float, float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
A helper function to calculate the optimal number of iterations.
b2ChainShape - Class in org.bytedeco.liquidfun
A chain shape is a free form sequence of line segments.
b2ChainShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ChainShape
Pointer cast constructor.
b2ChainShape(long) - Constructor for class org.bytedeco.liquidfun.b2ChainShape
Native array allocator.
b2ChainShape() - Constructor for class org.bytedeco.liquidfun.b2ChainShape
 
b2CircleShape - Class in org.bytedeco.liquidfun
A circle shape.
b2CircleShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2CircleShape
Pointer cast constructor.
b2CircleShape(long) - Constructor for class org.bytedeco.liquidfun.b2CircleShape
Native array allocator.
b2CircleShape() - Constructor for class org.bytedeco.liquidfun.b2CircleShape
 
b2Clamp(b2Vec2, b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2ClipSegmentToLine(b2ClipVertex, b2ClipVertex, b2Vec2, float, int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Clipping for contact manifolds.
b2ClipVertex - Class in org.bytedeco.liquidfun
Used for computing contact manifolds.
b2ClipVertex() - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
Default native constructor.
b2ClipVertex(long) - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
Native array allocator.
b2ClipVertex(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
Pointer cast constructor.
b2CollideCircles(b2Manifold, b2CircleShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the collision manifold between two circles.
b2CollideEdgeAndCircle(b2Manifold, b2EdgeShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the collision manifold between an edge and a circle.
b2CollideEdgeAndPolygon(b2Manifold, b2EdgeShape, b2Transform, b2PolygonShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the collision manifold between an edge and a circle.
b2CollidePolygonAndCircle(b2Manifold, b2PolygonShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the collision manifold between a polygon and a circle.
b2CollidePolygons(b2Manifold, b2PolygonShape, b2Transform, b2PolygonShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the collision manifold between two polygons.
b2Color - Class in org.bytedeco.liquidfun
Color for debug drawing.
b2Color(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Color
Pointer cast constructor.
b2Color(long) - Constructor for class org.bytedeco.liquidfun.b2Color
Native array allocator.
b2Color() - Constructor for class org.bytedeco.liquidfun.b2Color
 
b2Color(float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Color
 
b2Contact - Class in org.bytedeco.liquidfun
The class manages contact between two shapes.
b2Contact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Contact
Pointer cast constructor.
b2ContactCreateFcn - Class in org.bytedeco.liquidfun
 
b2ContactCreateFcn(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactCreateFcn
Pointer cast constructor.
b2ContactCreateFcn() - Constructor for class org.bytedeco.liquidfun.b2ContactCreateFcn
 
b2ContactDestroyFcn - Class in org.bytedeco.liquidfun
 
b2ContactDestroyFcn(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactDestroyFcn
Pointer cast constructor.
b2ContactDestroyFcn() - Constructor for class org.bytedeco.liquidfun.b2ContactDestroyFcn
 
b2ContactEdge - Class in org.bytedeco.liquidfun
A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge.
b2ContactEdge() - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
Default native constructor.
b2ContactEdge(long) - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
Native array allocator.
b2ContactEdge(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
Pointer cast constructor.
b2ContactFeature - Class in org.bytedeco.liquidfun
The features that intersect to form the contact point This must be 4 bytes or less.
b2ContactFeature() - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
Default native constructor.
b2ContactFeature(long) - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
Native array allocator.
b2ContactFeature(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
Pointer cast constructor.
b2ContactFilter - Class in org.bytedeco.liquidfun
Implement this class to provide collision filtering.
b2ContactFilter() - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
Default native constructor.
b2ContactFilter(long) - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
Native array allocator.
b2ContactFilter(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
Pointer cast constructor.
b2ContactID - Class in org.bytedeco.liquidfun
Contact ids to facilitate warm starting.
b2ContactID() - Constructor for class org.bytedeco.liquidfun.b2ContactID
Default native constructor.
b2ContactID(long) - Constructor for class org.bytedeco.liquidfun.b2ContactID
Native array allocator.
b2ContactID(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactID
Pointer cast constructor.
b2ContactImpulse - Class in org.bytedeco.liquidfun
Contact impulses for reporting.
b2ContactImpulse() - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
Default native constructor.
b2ContactImpulse(long) - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
Native array allocator.
b2ContactImpulse(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
Pointer cast constructor.
b2ContactListener - Class in org.bytedeco.liquidfun
Implement this class to get contact information.
b2ContactListener() - Constructor for class org.bytedeco.liquidfun.b2ContactListener
Default native constructor.
b2ContactListener(long) - Constructor for class org.bytedeco.liquidfun.b2ContactListener
Native array allocator.
b2ContactListener(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactListener
Pointer cast constructor.
b2ContactManager - Class in org.bytedeco.liquidfun
 
b2ContactManager(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactManager
Pointer cast constructor.
b2ContactManager(long) - Constructor for class org.bytedeco.liquidfun.b2ContactManager
Native array allocator.
b2ContactManager() - Constructor for class org.bytedeco.liquidfun.b2ContactManager
 
b2ContactRegister - Class in org.bytedeco.liquidfun
 
b2ContactRegister() - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
Default native constructor.
b2ContactRegister(long) - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
Native array allocator.
b2ContactRegister(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
Pointer cast constructor.
b2ContactResult - Class in org.bytedeco.liquidfun
 
b2ContactResult() - Constructor for class org.bytedeco.liquidfun.b2ContactResult
Empty constructor.
b2ContactResult(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactResult
Pointer cast constructor.
b2Controller - Class in org.bytedeco.liquidfun
 
b2Controller() - Constructor for class org.bytedeco.liquidfun.b2Controller
Empty constructor.
b2Controller(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Controller
Pointer cast constructor.
b2Cross(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Perform the cross product on two vectors.
b2Cross(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Perform the cross product on a vector and a scalar.
b2Cross(float, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Perform the cross product on a scalar and a vector.
b2Cross(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Perform the cross product on two vectors.
b2DestructionListener - Class in org.bytedeco.liquidfun
Joints and fixtures are destroyed when their associated body is destroyed.
b2DestructionListener() - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
Default native constructor.
b2DestructionListener(long) - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
Native array allocator.
b2DestructionListener(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
Pointer cast constructor.
b2Distance(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Distance(b2DistanceOutput, b2SimplexCache, b2DistanceInput) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the closest points between two shapes.
b2DistanceInput - Class in org.bytedeco.liquidfun
Input for b2Distance.
b2DistanceInput() - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
Default native constructor.
b2DistanceInput(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
Native array allocator.
b2DistanceInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
Pointer cast constructor.
b2DistanceJoint - Class in org.bytedeco.liquidfun
A distance joint constrains two points on two bodies to remain at a fixed distance from each other.
b2DistanceJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceJoint
Pointer cast constructor.
b2DistanceJointDef - Class in org.bytedeco.liquidfun
Distance joint definition.
b2DistanceJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
Pointer cast constructor.
b2DistanceJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
Native array allocator.
b2DistanceJointDef() - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
 
b2DistanceOutput - Class in org.bytedeco.liquidfun
Output for b2Distance.
b2DistanceOutput() - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
Default native constructor.
b2DistanceOutput(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
Native array allocator.
b2DistanceOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
Pointer cast constructor.
b2DistanceProxy - Class in org.bytedeco.liquidfun
A distance proxy is used by the GJK algorithm.
b2DistanceProxy(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
Pointer cast constructor.
b2DistanceProxy(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
Native array allocator.
b2DistanceProxy() - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
 
b2DistanceSquared(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Dot(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Perform the dot product on two vectors.
b2Dot(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Perform the dot product on two vectors.
b2Draw - Class in org.bytedeco.liquidfun
Implement and register this class with a b2World to provide debug drawing of physics entities in your game.
b2Draw(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Draw
Pointer cast constructor.
b2Draw(long) - Constructor for class org.bytedeco.liquidfun.b2Draw
Native array allocator.
b2Draw() - Constructor for class org.bytedeco.liquidfun.b2Draw
 
b2DynamicTree - Class in org.bytedeco.liquidfun
A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
b2DynamicTree(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
Pointer cast constructor.
b2DynamicTree(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
Native array allocator.
b2DynamicTree() - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
Constructing the tree initializes the node pool.
b2DynamicTreeQueryCallback - Class in org.bytedeco.liquidfun
 
b2DynamicTreeQueryCallback() - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
Default native constructor.
b2DynamicTreeQueryCallback(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
Native array allocator.
b2DynamicTreeQueryCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
Pointer cast constructor.
b2DynamicTreeRayCastCallback - Class in org.bytedeco.liquidfun
 
b2DynamicTreeRayCastCallback() - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
Default native constructor.
b2DynamicTreeRayCastCallback(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
Native array allocator.
b2DynamicTreeRayCastCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
Pointer cast constructor.
b2EdgeShape - Class in org.bytedeco.liquidfun
A line segment (edge) shape.
b2EdgeShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
Pointer cast constructor.
b2EdgeShape(long) - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
Native array allocator.
b2EdgeShape() - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
 
b2Filter - Class in org.bytedeco.liquidfun
This holds contact filtering data.
b2Filter(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Filter
Pointer cast constructor.
b2Filter(long) - Constructor for class org.bytedeco.liquidfun.b2Filter
Native array allocator.
b2Filter() - Constructor for class org.bytedeco.liquidfun.b2Filter
 
b2Fixture - Class in org.bytedeco.liquidfun
A fixture is used to attach a shape to a body for collision detection.
b2Fixture(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Fixture
Pointer cast constructor.
b2FixtureDef - Class in org.bytedeco.liquidfun
A fixture definition is used to create a fixture.
b2FixtureDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
Pointer cast constructor.
b2FixtureDef(long) - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
Native array allocator.
b2FixtureDef() - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
The constructor sets the default fixture definition values.
b2FixtureProxy - Class in org.bytedeco.liquidfun
This proxy is used internally to connect fixtures to the broad-phase.
b2FixtureProxy() - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
Default native constructor.
b2FixtureProxy(long) - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
Native array allocator.
b2FixtureProxy(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
Pointer cast constructor.
b2Free(Pointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
If you implement b2Alloc, you should also implement this function.
b2FreeFunction - Class in org.bytedeco.liquidfun
Use this function to override b2Free() without recompiling this library.
b2FreeFunction(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FreeFunction
Pointer cast constructor.
b2FreeFunction() - Constructor for class org.bytedeco.liquidfun.b2FreeFunction
 
b2FrictionJoint - Class in org.bytedeco.liquidfun
Friction joint.
b2FrictionJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FrictionJoint
Pointer cast constructor.
b2FrictionJointDef - Class in org.bytedeco.liquidfun
Friction joint definition.
b2FrictionJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
Pointer cast constructor.
b2FrictionJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
Native array allocator.
b2FrictionJointDef() - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
 
b2GearJoint - Class in org.bytedeco.liquidfun
A gear joint is used to connect two joints together.
b2GearJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2GearJoint
Pointer cast constructor.
b2GearJointDef - Class in org.bytedeco.liquidfun
Gear joint definition.
b2GearJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
Pointer cast constructor.
b2GearJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
Native array allocator.
b2GearJointDef() - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
 
b2GetNumAllocs() - Static method in class org.bytedeco.liquidfun.global.liquidfun
Get number of calls to b2Alloc minus number of calls to b2Free.
b2GetPointStates(IntPointer, IntPointer, b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the point states given two manifolds.
b2GetPointStates(IntBuffer, IntBuffer, b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2GetPointStates(int[], int[], b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2IntrusiveListNode - Class in org.bytedeco.liquidfun
b2IntrusiveListNode is used to implement an intrusive doubly-linked list.
b2IntrusiveListNode(Pointer) - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
Pointer cast constructor.
b2IntrusiveListNode(long) - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
Native array allocator.
b2IntrusiveListNode() - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
Initialize the node.
b2InvSqrt(float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
This is a approximate yet fast inverse square-root.
b2IsPowerOfTwo(long) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2IsValid(float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
This function is used to ensure that a floating point number is not a NaN or infinity.
b2Jacobian - Class in org.bytedeco.liquidfun
 
b2Jacobian() - Constructor for class org.bytedeco.liquidfun.b2Jacobian
Default native constructor.
b2Jacobian(long) - Constructor for class org.bytedeco.liquidfun.b2Jacobian
Native array allocator.
b2Jacobian(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Jacobian
Pointer cast constructor.
b2Joint - Class in org.bytedeco.liquidfun
The base joint class.
b2Joint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Joint
Pointer cast constructor.
b2JointDef - Class in org.bytedeco.liquidfun
Joint definitions are used to construct joints.
b2JointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2JointDef
Pointer cast constructor.
b2JointDef(long) - Constructor for class org.bytedeco.liquidfun.b2JointDef
Native array allocator.
b2JointDef() - Constructor for class org.bytedeco.liquidfun.b2JointDef
 
b2JointEdge - Class in org.bytedeco.liquidfun
A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge.
b2JointEdge() - Constructor for class org.bytedeco.liquidfun.b2JointEdge
Default native constructor.
b2JointEdge(long) - Constructor for class org.bytedeco.liquidfun.b2JointEdge
Native array allocator.
b2JointEdge(Pointer) - Constructor for class org.bytedeco.liquidfun.b2JointEdge
Pointer cast constructor.
b2Log(BytePointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Logging function.
b2Log(String) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Manifold - Class in org.bytedeco.liquidfun
A manifold for two touching convex shapes.
b2Manifold() - Constructor for class org.bytedeco.liquidfun.b2Manifold
Default native constructor.
b2Manifold(long) - Constructor for class org.bytedeco.liquidfun.b2Manifold
Native array allocator.
b2Manifold(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Manifold
Pointer cast constructor.
b2ManifoldPoint - Class in org.bytedeco.liquidfun
A manifold point is a contact point belonging to a contact manifold.
b2ManifoldPoint() - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
Default native constructor.
b2ManifoldPoint(long) - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
Native array allocator.
b2ManifoldPoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
Pointer cast constructor.
b2MassData - Class in org.bytedeco.liquidfun
This holds the mass data computed for a shape.
b2MassData() - Constructor for class org.bytedeco.liquidfun.b2MassData
Default native constructor.
b2MassData(long) - Constructor for class org.bytedeco.liquidfun.b2MassData
Native array allocator.
b2MassData(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MassData
Pointer cast constructor.
b2Mat22 - Class in org.bytedeco.liquidfun
A 2-by-2 matrix.
b2Mat22(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Mat22
Pointer cast constructor.
b2Mat22(long) - Constructor for class org.bytedeco.liquidfun.b2Mat22
Native array allocator.
b2Mat22() - Constructor for class org.bytedeco.liquidfun.b2Mat22
The default constructor does nothing (for performance).
b2Mat22(b2Vec2, b2Vec2) - Constructor for class org.bytedeco.liquidfun.b2Mat22
Construct this matrix using columns.
b2Mat22(float, float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Mat22
Construct this matrix using scalars.
b2Mat33 - Class in org.bytedeco.liquidfun
A 3-by-3 matrix.
b2Mat33(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Mat33
Pointer cast constructor.
b2Mat33(long) - Constructor for class org.bytedeco.liquidfun.b2Mat33
Native array allocator.
b2Mat33() - Constructor for class org.bytedeco.liquidfun.b2Mat33
The default constructor does nothing (for performance).
b2Mat33(b2Vec3, b2Vec3, b2Vec3) - Constructor for class org.bytedeco.liquidfun.b2Mat33
Construct this matrix using columns.
b2Max(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Min(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2MixFriction(float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Friction mixing law.
b2MixRestitution(float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Restitution mixing law.
b2MotorJoint - Class in org.bytedeco.liquidfun
A motor joint is used to control the relative motion between two bodies.
b2MotorJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MotorJoint
Pointer cast constructor.
b2MotorJointDef - Class in org.bytedeco.liquidfun
Motor joint definition.
b2MotorJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
Pointer cast constructor.
b2MotorJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
Native array allocator.
b2MotorJointDef() - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
 
b2MouseJoint - Class in org.bytedeco.liquidfun
A mouse joint is used to make a point on a body track a specified world point.
b2MouseJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MouseJoint
Pointer cast constructor.
b2MouseJointDef - Class in org.bytedeco.liquidfun
Mouse joint definition.
b2MouseJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
Pointer cast constructor.
b2MouseJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
Native array allocator.
b2MouseJointDef() - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
 
b2Mul(b2Mat22, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Multiply a matrix times a vector.
b2Mul(b2Mat22, b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Mul(b2Mat33, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Multiply a matrix times a vector.
b2Mul(b2Rot, b2Rot) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Multiply two rotations: q * r
b2Mul(b2Rot, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Rotate a vector
b2Mul(b2Transform, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Mul(b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2Mul22(b2Mat33, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Multiply a matrix times a vector.
b2MulT(b2Mat22, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Multiply a matrix transpose times a vector.
b2MulT(b2Mat22, b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2MulT(b2Rot, b2Rot) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Transpose multiply two rotations: qT * r
b2MulT(b2Rot, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Inverse rotate a vector
b2MulT(b2Transform, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2MulT(b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2NextPowerOfTwo(long) - Static method in class org.bytedeco.liquidfun.global.liquidfun
"Next Largest Power of 2 Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm that recursively "folds" the upper bits into the lower bits.
b2Pair - Class in org.bytedeco.liquidfun
 
b2Pair() - Constructor for class org.bytedeco.liquidfun.b2Pair
Default native constructor.
b2Pair(long) - Constructor for class org.bytedeco.liquidfun.b2Pair
Native array allocator.
b2Pair(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Pair
Pointer cast constructor.
b2PairLessThan(b2Pair, b2Pair) - Static method in class org.bytedeco.liquidfun.global.liquidfun
This is used to sort pairs.
b2ParticleBodyContact - Class in org.bytedeco.liquidfun
 
b2ParticleBodyContact() - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
Default native constructor.
b2ParticleBodyContact(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
Native array allocator.
b2ParticleBodyContact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
Pointer cast constructor.
b2ParticleColor - Class in org.bytedeco.liquidfun
Small color object for each particle
b2ParticleColor(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
Pointer cast constructor.
b2ParticleColor(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
Native array allocator.
b2ParticleColor() - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
 
b2ParticleColor(short, short, short, short) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
Constructor with four elements: r (red), g (green), b (blue), and a (opacity).
b2ParticleColor(b2Color) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
Constructor that initializes the above four elements with the value of the b2Color object.
b2ParticleColor_zero() - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2ParticleColor_zero(b2ParticleColor) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2ParticleContact - Class in org.bytedeco.liquidfun
 
b2ParticleContact() - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
Default native constructor.
b2ParticleContact(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
Native array allocator.
b2ParticleContact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
Pointer cast constructor.
b2ParticleDef - Class in org.bytedeco.liquidfun
A particle definition holds all the data needed to construct a particle.
b2ParticleDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
Pointer cast constructor.
b2ParticleDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
Native array allocator.
b2ParticleDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
 
b2ParticleGroup - Class in org.bytedeco.liquidfun
A group of particles.
b2ParticleGroup(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroup
Pointer cast constructor.
b2ParticleGroupDef - Class in org.bytedeco.liquidfun
A particle group definition holds all the data needed to construct a particle group.
b2ParticleGroupDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
Pointer cast constructor.
b2ParticleGroupDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
Native array allocator.
b2ParticleGroupDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
 
b2ParticleHandle - Class in org.bytedeco.liquidfun
Handle to a particle.
b2ParticleHandle(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
Pointer cast constructor.
b2ParticleHandle(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
Native array allocator.
b2ParticleHandle() - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
Initialize the index associated with the handle to an invalid index.
b2ParticlePair - Class in org.bytedeco.liquidfun
Connection between two particles
b2ParticlePair() - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
Default native constructor.
b2ParticlePair(long) - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
Native array allocator.
b2ParticlePair(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
Pointer cast constructor.
b2ParticlePairSet - Class in org.bytedeco.liquidfun
 
b2ParticlePairSet() - Constructor for class org.bytedeco.liquidfun.b2ParticlePairSet
Empty constructor.
b2ParticlePairSet(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticlePairSet
Pointer cast constructor.
b2ParticleSystem - Class in org.bytedeco.liquidfun
 
b2ParticleSystem(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystem
Pointer cast constructor.
b2ParticleSystemDef - Class in org.bytedeco.liquidfun
 
b2ParticleSystemDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
Pointer cast constructor.
b2ParticleSystemDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
Native array allocator.
b2ParticleSystemDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
 
b2ParticleTriad - Class in org.bytedeco.liquidfun
Connection between three particles
b2ParticleTriad() - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
Default native constructor.
b2ParticleTriad(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
Native array allocator.
b2ParticleTriad(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
Pointer cast constructor.
b2PolygonShape - Class in org.bytedeco.liquidfun
A convex polygon.
b2PolygonShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
Pointer cast constructor.
b2PolygonShape(long) - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
Native array allocator.
b2PolygonShape() - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
 
b2Position - Class in org.bytedeco.liquidfun
This is an internal structure.
b2Position() - Constructor for class org.bytedeco.liquidfun.b2Position
Default native constructor.
b2Position(long) - Constructor for class org.bytedeco.liquidfun.b2Position
Native array allocator.
b2Position(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Position
Pointer cast constructor.
b2PrismaticJoint - Class in org.bytedeco.liquidfun
A prismatic joint.
b2PrismaticJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJoint
Pointer cast constructor.
b2PrismaticJointDef - Class in org.bytedeco.liquidfun
Prismatic joint definition.
b2PrismaticJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
Pointer cast constructor.
b2PrismaticJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
Native array allocator.
b2PrismaticJointDef() - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
 
b2Profile - Class in org.bytedeco.liquidfun
Profiling data.
b2Profile() - Constructor for class org.bytedeco.liquidfun.b2Profile
Default native constructor.
b2Profile(long) - Constructor for class org.bytedeco.liquidfun.b2Profile
Native array allocator.
b2Profile(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Profile
Pointer cast constructor.
b2PulleyJoint - Class in org.bytedeco.liquidfun
The pulley joint is connected to two bodies and two fixed ground points.
b2PulleyJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PulleyJoint
Pointer cast constructor.
b2PulleyJointDef - Class in org.bytedeco.liquidfun
Pulley joint definition.
b2PulleyJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
Pointer cast constructor.
b2PulleyJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
Native array allocator.
b2PulleyJointDef() - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
 
b2QueryCallback - Class in org.bytedeco.liquidfun
Callback class for AABB queries.
b2QueryCallback() - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
Default native constructor.
b2QueryCallback(long) - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
Native array allocator.
b2QueryCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
Pointer cast constructor.
b2RayCastCallback - Class in org.bytedeco.liquidfun
Callback class for ray casts.
b2RayCastCallback() - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
Default native constructor.
b2RayCastCallback(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
Native array allocator.
b2RayCastCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
Pointer cast constructor.
b2RayCastInput - Class in org.bytedeco.liquidfun
Ray-cast input data.
b2RayCastInput() - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
Default native constructor.
b2RayCastInput(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
Native array allocator.
b2RayCastInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
Pointer cast constructor.
b2RayCastOutput - Class in org.bytedeco.liquidfun
Ray-cast output data.
b2RayCastOutput() - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
Default native constructor.
b2RayCastOutput(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
Native array allocator.
b2RayCastOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
Pointer cast constructor.
b2RevoluteJoint - Class in org.bytedeco.liquidfun
A revolute joint constrains two bodies to share a common point while they are free to rotate about the point.
b2RevoluteJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJoint
Pointer cast constructor.
b2RevoluteJointDef - Class in org.bytedeco.liquidfun
Revolute joint definition.
b2RevoluteJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
Pointer cast constructor.
b2RevoluteJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
Native array allocator.
b2RevoluteJointDef() - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
 
b2RopeJoint - Class in org.bytedeco.liquidfun
A rope joint enforces a maximum distance between two points on two bodies.
b2RopeJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RopeJoint
Pointer cast constructor.
b2RopeJointDef - Class in org.bytedeco.liquidfun
Rope joint definition.
b2RopeJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
Pointer cast constructor.
b2RopeJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
Native array allocator.
b2RopeJointDef() - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
 
b2Rot - Class in org.bytedeco.liquidfun
Rotation
b2Rot(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Rot
Pointer cast constructor.
b2Rot() - Constructor for class org.bytedeco.liquidfun.b2Rot
 
b2Rot(float) - Constructor for class org.bytedeco.liquidfun.b2Rot
Initialize from an angle in radians
b2SetAllocFreeCallbacks(b2AllocFunction, b2FreeFunction, Pointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Set alloc and free callbacks to override the default behavior of using malloc() and free() for dynamic memory allocation.
b2SetNumAllocs(int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Set the number of calls to b2Alloc minus the number of calls to b2Free.
b2Shape - Class in org.bytedeco.liquidfun
A shape is used for collision detection.
b2Shape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Shape
Pointer cast constructor.
b2SimplexCache - Class in org.bytedeco.liquidfun
Used to warm start b2Distance.
b2SimplexCache() - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
Default native constructor.
b2SimplexCache(long) - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
Native array allocator.
b2SimplexCache(Pointer) - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
Pointer cast constructor.
b2SolverData - Class in org.bytedeco.liquidfun
Solver Data
b2SolverData() - Constructor for class org.bytedeco.liquidfun.b2SolverData
Default native constructor.
b2SolverData(long) - Constructor for class org.bytedeco.liquidfun.b2SolverData
Native array allocator.
b2SolverData(Pointer) - Constructor for class org.bytedeco.liquidfun.b2SolverData
Pointer cast constructor.
b2StackAllocator - Class in org.bytedeco.liquidfun
 
b2StackAllocator() - Constructor for class org.bytedeco.liquidfun.b2StackAllocator
Empty constructor.
b2StackAllocator(Pointer) - Constructor for class org.bytedeco.liquidfun.b2StackAllocator
Pointer cast constructor.
b2Sweep - Class in org.bytedeco.liquidfun
This describes the motion of a body/shape for TOI computation.
b2Sweep() - Constructor for class org.bytedeco.liquidfun.b2Sweep
Default native constructor.
b2Sweep(long) - Constructor for class org.bytedeco.liquidfun.b2Sweep
Native array allocator.
b2Sweep(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Sweep
Pointer cast constructor.
b2TestOverlap(b2Shape, int, b2Shape, int, b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Determine if two generic shapes overlap.
b2TestOverlap(b2AABB, b2AABB) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
b2TimeOfImpact(b2TOIOutput, b2TOIInput) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Compute the upper bound on time before two shapes penetrate.
b2TimeStep - Class in org.bytedeco.liquidfun
This is an internal structure.
b2TimeStep() - Constructor for class org.bytedeco.liquidfun.b2TimeStep
Default native constructor.
b2TimeStep(long) - Constructor for class org.bytedeco.liquidfun.b2TimeStep
Native array allocator.
b2TimeStep(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TimeStep
Pointer cast constructor.
b2TOIInput - Class in org.bytedeco.liquidfun
Input parameters for b2TimeOfImpact
b2TOIInput() - Constructor for class org.bytedeco.liquidfun.b2TOIInput
Default native constructor.
b2TOIInput(long) - Constructor for class org.bytedeco.liquidfun.b2TOIInput
Native array allocator.
b2TOIInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TOIInput
Pointer cast constructor.
b2TOIOutput - Class in org.bytedeco.liquidfun
 
b2TOIOutput() - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
Default native constructor.
b2TOIOutput(long) - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
Native array allocator.
b2TOIOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
Pointer cast constructor.
b2Transform - Class in org.bytedeco.liquidfun
A transform contains translation and rotation.
b2Transform(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Transform
Pointer cast constructor.
b2Transform(long) - Constructor for class org.bytedeco.liquidfun.b2Transform
Native array allocator.
b2Transform() - Constructor for class org.bytedeco.liquidfun.b2Transform
The default constructor does nothing.
b2Transform(b2Vec2, b2Rot) - Constructor for class org.bytedeco.liquidfun.b2Transform
Initialize using a position vector and a rotation.
b2TreeNode - Class in org.bytedeco.liquidfun
A node in the dynamic tree.
b2TreeNode() - Constructor for class org.bytedeco.liquidfun.b2TreeNode
Default native constructor.
b2TreeNode(long) - Constructor for class org.bytedeco.liquidfun.b2TreeNode
Native array allocator.
b2TreeNode(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TreeNode
Pointer cast constructor.
b2Vec2 - Class in org.bytedeco.liquidfun
A 2D column vector.
b2Vec2(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec2
Pointer cast constructor.
b2Vec2(long) - Constructor for class org.bytedeco.liquidfun.b2Vec2
Native array allocator.
b2Vec2() - Constructor for class org.bytedeco.liquidfun.b2Vec2
Default constructor does nothing (for performance).
b2Vec2(float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec2
Construct using coordinates.
b2Vec2_zero() - Static method in class org.bytedeco.liquidfun.global.liquidfun
Useful constant
b2Vec3 - Class in org.bytedeco.liquidfun
A 3D column vector with 3 elements.
b2Vec3(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec3
Pointer cast constructor.
b2Vec3(long) - Constructor for class org.bytedeco.liquidfun.b2Vec3
Native array allocator.
b2Vec3() - Constructor for class org.bytedeco.liquidfun.b2Vec3
Default constructor does nothing (for performance).
b2Vec3(float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec3
Construct using coordinates.
b2Vec4 - Class in org.bytedeco.liquidfun
A 4D column vector with 4 elements.
b2Vec4(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec4
Pointer cast constructor.
b2Vec4(long) - Constructor for class org.bytedeco.liquidfun.b2Vec4
Native array allocator.
b2Vec4() - Constructor for class org.bytedeco.liquidfun.b2Vec4
Default constructor does nothing (for performance).
b2Vec4(float, float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec4
Construct using coordinates.
b2Velocity - Class in org.bytedeco.liquidfun
This is an internal structure.
b2Velocity() - Constructor for class org.bytedeco.liquidfun.b2Velocity
Default native constructor.
b2Velocity(long) - Constructor for class org.bytedeco.liquidfun.b2Velocity
Native array allocator.
b2Velocity(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Velocity
Pointer cast constructor.
b2Version - Class in org.bytedeco.liquidfun
Version numbering scheme.
b2Version() - Constructor for class org.bytedeco.liquidfun.b2Version
Default native constructor.
b2Version(long) - Constructor for class org.bytedeco.liquidfun.b2Version
Native array allocator.
b2Version(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Version
Pointer cast constructor.
b2WeldJoint - Class in org.bytedeco.liquidfun
A weld joint essentially glues two bodies together.
b2WeldJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WeldJoint
Pointer cast constructor.
b2WeldJointDef - Class in org.bytedeco.liquidfun
Weld joint definition.
b2WeldJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
Pointer cast constructor.
b2WeldJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
Native array allocator.
b2WeldJointDef() - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
 
b2WheelJoint - Class in org.bytedeco.liquidfun
A wheel joint.
b2WheelJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WheelJoint
Pointer cast constructor.
b2WheelJointDef - Class in org.bytedeco.liquidfun
Wheel joint definition.
b2WheelJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
Pointer cast constructor.
b2WheelJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
Native array allocator.
b2WheelJointDef() - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
 
b2World - Class in org.bytedeco.liquidfun
The world class manages all physics entities, dynamic simulation, and asynchronous queries.
b2World(Pointer) - Constructor for class org.bytedeco.liquidfun.b2World
Pointer cast constructor.
b2World(b2Vec2) - Constructor for class org.bytedeco.liquidfun.b2World
Construct a world object.
b2World(float, float) - Constructor for class org.bytedeco.liquidfun.b2World
Constructor which takes direct floats.
b2WorldManifold - Class in org.bytedeco.liquidfun
This is used to compute the current state of a contact manifold.
b2WorldManifold() - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
Default native constructor.
b2WorldManifold(long) - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
Native array allocator.
b2WorldManifold(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
Pointer cast constructor.
BeginContact(b2Contact) - Method in class org.bytedeco.liquidfun.b2ContactListener
Called when two fixtures begin to touch.
BeginContact(b2ParticleSystem, b2ParticleBodyContact) - Method in class org.bytedeco.liquidfun.b2ContactListener
Called when a fixture and particle start touching if the b2_fixtureContactFilterParticle flag is set on the particle.
BeginContact(b2ParticleSystem, b2ParticleContact) - Method in class org.bytedeco.liquidfun.b2ContactListener
Called when two particles start touching if b2_particleContactFilterParticle flag is set on either particle.
body() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
The body making contact.
body(b2Body) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
 
bodyA() - Method in class org.bytedeco.liquidfun.b2JointDef
The first attached body.
bodyA(b2Body) - Method in class org.bytedeco.liquidfun.b2JointDef
 
bodyB() - Method in class org.bytedeco.liquidfun.b2JointDef
The second attached body.
bodyB(b2Body) - Method in class org.bytedeco.liquidfun.b2JointDef
 
broadphase() - Method in class org.bytedeco.liquidfun.b2Profile
 
broadphase(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
bullet() - Method in class org.bytedeco.liquidfun.b2BodyDef
Is this a fast moving body that should be prevented from tunneling through other moving bodies? Note that all bodies are prevented from tunneling through kinematic and static bodies.
bullet(boolean) - Method in class org.bytedeco.liquidfun.b2BodyDef
 

C

c() - Method in class org.bytedeco.liquidfun.b2Position
 
c(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Position
 
c() - Method in class org.bytedeco.liquidfun.b2Rot
 
c(float) - Method in class org.bytedeco.liquidfun.b2Rot
 
c() - Method in class org.bytedeco.liquidfun.b2Sweep
 
c(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Sweep
 
c0() - Method in class org.bytedeco.liquidfun.b2Sweep
center world positions
c0(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Sweep
 
CalculateReasonableParticleIterations(float) - Method in class org.bytedeco.liquidfun.b2World
Recommend a value to be used in Step for particleIterations.
call(int, Pointer) - Method in class org.bytedeco.liquidfun.b2AllocFunction
 
call(b2Fixture, int, b2Fixture, int, b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2ContactCreateFcn
 
call(b2Contact, b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2ContactDestroyFcn
 
call(Pointer, Pointer) - Method in class org.bytedeco.liquidfun.b2FreeFunction
 
categoryBits() - Method in class org.bytedeco.liquidfun.b2Filter
The collision category bits.
categoryBits(int) - Method in class org.bytedeco.liquidfun.b2Filter
 
center() - Method in class org.bytedeco.liquidfun.b2MassData
The position of the shape's centroid relative to the shape's origin.
center(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MassData
 
cf() - Method in class org.bytedeco.liquidfun.b2ContactID
 
cf(b2ContactFeature) - Method in class org.bytedeco.liquidfun.b2ContactID
 
child1() - Method in class org.bytedeco.liquidfun.b2TreeNode
 
child1(int) - Method in class org.bytedeco.liquidfun.b2TreeNode
 
child2() - Method in class org.bytedeco.liquidfun.b2TreeNode
 
child2(int) - Method in class org.bytedeco.liquidfun.b2TreeNode
 
childIndex() - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
childIndex(int) - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
circleShapes() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
Storage for constructed CircleShapes from an incoming vertex list
circleShapes(b2CircleShape) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
ClearFlags(long) - Method in class org.bytedeco.liquidfun.b2Draw
Clear flags from the current flags.
ClearForces() - Method in class org.bytedeco.liquidfun.b2World
Manually clear the force buffer on all bodies.
Clone(b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2ChainShape
Implement b2Shape.
Clone(b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2CircleShape
Implement b2Shape.
Clone(b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2EdgeShape
Implement b2Shape.
Clone(b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2PolygonShape
Implement b2Shape.
Clone(b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2Shape
Clone the concrete shape using the provided allocator.
Collide() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
collide() - Method in class org.bytedeco.liquidfun.b2Profile
 
collide(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
collideConnected() - Method in class org.bytedeco.liquidfun.b2JointDef
Set this flag to true if the attached bodies should collide.
collideConnected(boolean) - Method in class org.bytedeco.liquidfun.b2JointDef
 
color() - Method in class org.bytedeco.liquidfun.b2ParticleDef
The color of the particle.
color(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
color() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The color of all particles in the group.
color(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
colorMixingStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Determines how fast colors are mixed 1.0f ==> mixed immediately 0.5f ==> mixed half way each simulation step (see b2World::Step())
colorMixingStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
Combine(b2AABB) - Method in class org.bytedeco.liquidfun.b2AABB
Combine an AABB into this one.
Combine(b2AABB, b2AABB) - Method in class org.bytedeco.liquidfun.b2AABB
Combine two AABBs into this one.
ComputeAABB(b2AABB, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
ComputeAABB(b2AABB, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2CircleShape
 
ComputeAABB(b2AABB, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
ComputeAABB(b2AABB) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Compute the axis-aligned bounding box for all particles contained within this particle system.
ComputeAABB(b2AABB, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
ComputeAABB(b2AABB, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2Shape
Given a transform, compute the associated axis aligned bounding box for a child shape.
ComputeCollisionEnergy() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Compute the kinetic energy that can be lost by damping force
ComputeDistance(b2Transform, b2Vec2, FloatPointer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
ComputeDistance(b2Transform, b2Vec2, FloatBuffer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
ComputeDistance(b2Transform, b2Vec2, float[], b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
ComputeDistance(b2Transform, b2Vec2, FloatPointer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2CircleShape
 
ComputeDistance(b2Transform, b2Vec2, FloatBuffer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2CircleShape
 
ComputeDistance(b2Transform, b2Vec2, float[], b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2CircleShape
 
ComputeDistance(b2Transform, b2Vec2, FloatPointer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
ComputeDistance(b2Transform, b2Vec2, FloatBuffer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
ComputeDistance(b2Transform, b2Vec2, float[], b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
ComputeDistance(b2Vec2, FloatPointer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2Fixture
Compute the distance from this fixture.
ComputeDistance(b2Vec2, FloatBuffer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2Fixture
 
ComputeDistance(b2Vec2, float[], b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2Fixture
 
ComputeDistance(b2Transform, b2Vec2, FloatPointer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
ComputeDistance(b2Transform, b2Vec2, FloatBuffer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
ComputeDistance(b2Transform, b2Vec2, float[], b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
ComputeDistance(b2Transform, b2Vec2, FloatPointer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2Shape
Compute the distance from the current shape to the specified point.
ComputeDistance(b2Transform, b2Vec2, FloatBuffer, b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2Shape
 
ComputeDistance(b2Transform, b2Vec2, float[], b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2Shape
 
ComputeMass(b2MassData, float) - Method in class org.bytedeco.liquidfun.b2ChainShape
Chains have zero mass.
ComputeMass(b2MassData, float) - Method in class org.bytedeco.liquidfun.b2CircleShape
 
ComputeMass(b2MassData, float) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
ComputeMass(b2MassData, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
ComputeMass(b2MassData, float) - Method in class org.bytedeco.liquidfun.b2Shape
Compute the mass properties of this shape using its dimensions and density.
contact() - Method in class org.bytedeco.liquidfun.b2ContactEdge
the contact
contact(b2Contact) - Method in class org.bytedeco.liquidfun.b2ContactEdge
 
Contains(b2AABB) - Method in class org.bytedeco.liquidfun.b2AABB
Does this aabb contain the provided AABB.
ContainsParticle(int) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Does this group contain the particle.
CopyColorBuffer(int, int, Pointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Copy color buffer into a specified buffer, starting from startIndex.
CopyPositionBuffer(int, int, Pointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Copy position buffer into a specified buffer, starting from startIndex.
CopyWeightBuffer(int, int, Pointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Copy color buffer into a specified buffer, starting from startIndex.
correctionFactor() - Method in class org.bytedeco.liquidfun.b2MotorJointDef
Position correction factor in the range [0,1].
correctionFactor(float) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
 
count() - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
count(int) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
count() - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
count(int) - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
CreateBody(b2BodyDef) - Method in class org.bytedeco.liquidfun.b2World
Create a rigid body given a definition.
CreateChain(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
Create a chain with isolated end vertices.
createFcn() - Method in class org.bytedeco.liquidfun.b2ContactRegister
 
createFcn(b2ContactCreateFcn) - Method in class org.bytedeco.liquidfun.b2ContactRegister
 
CreateFixture(b2FixtureDef) - Method in class org.bytedeco.liquidfun.b2Body
Creates a fixture and attach it to this body.
CreateFixture(b2Shape, float) - Method in class org.bytedeco.liquidfun.b2Body
Creates a fixture from a shape and attach it to this body.
CreateJoint(b2JointDef) - Method in class org.bytedeco.liquidfun.b2World
Create a joint to constrain bodies together.
CreateLoop(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
Create a loop.
CreateParticle(b2ParticleDef) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Create a particle whose properties have been defined.
CreateParticleGroup(b2ParticleGroupDef) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Create a particle group whose properties have been defined.
CreateParticleSystem(b2ParticleSystemDef) - Method in class org.bytedeco.liquidfun.b2World
Create a particle system given a definition.
CreateProxy(b2AABB, Pointer) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Create a proxy with an initial AABB.
CreateProxy(b2AABB, Pointer) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Create a proxy.

D

dampingRatio() - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
The damping ratio.
dampingRatio(float) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
 
dampingRatio() - Method in class org.bytedeco.liquidfun.b2MouseJointDef
The damping ratio.
dampingRatio(float) - Method in class org.bytedeco.liquidfun.b2MouseJointDef
 
dampingRatio() - Method in class org.bytedeco.liquidfun.b2WeldJointDef
The damping ratio.
dampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
 
dampingRatio() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
Suspension damping ratio, one indicates critical damping
dampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
dampingStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Reduces velocity along the collision normal Smaller value reduces less
dampingStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
density() - Method in class org.bytedeco.liquidfun.b2FixtureDef
The density, usually in kg/m^2.
density(float) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 
density() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Set the particle density.
density(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
Destroy(b2Contact) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
DestroyBody(b2Body) - Method in class org.bytedeco.liquidfun.b2World
Destroy a rigid body.
destroyByAge() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Whether to destroy particles by age when no more particles can be created.
destroyByAge(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
destroyFcn() - Method in class org.bytedeco.liquidfun.b2ContactRegister
 
destroyFcn(b2ContactDestroyFcn) - Method in class org.bytedeco.liquidfun.b2ContactRegister
 
DestroyFixture(b2Fixture) - Method in class org.bytedeco.liquidfun.b2Body
Destroy a fixture.
DestroyJoint(b2Joint) - Method in class org.bytedeco.liquidfun.b2World
Destroy a joint.
DestroyOldestParticle(int, boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Destroy the Nth oldest particle in the system.
DestroyParticle(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Destroy a particle.
DestroyParticle(int, boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Destroy a particle.
DestroyParticles(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Destroy all the particles in this group.
DestroyParticles() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Destroy all particles in this group without enabling the destruction callback for destroyed particles.
DestroyParticlesInShape(b2Shape, b2Transform) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Destroy particles inside a shape without enabling the destruction callback for destroyed particles.
DestroyParticlesInShape(b2Shape, b2Transform, boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Destroy particles inside a shape.
DestroyParticleSystem(b2ParticleSystem) - Method in class org.bytedeco.liquidfun.b2World
Destroy a particle system.
DestroyProxy(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Destroy a proxy.
DestroyProxy(int) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Destroy a proxy.
distance() - Method in class org.bytedeco.liquidfun.b2DistanceOutput
 
distance(float) - Method in class org.bytedeco.liquidfun.b2DistanceOutput
 
distance() - Method in class org.bytedeco.liquidfun.b2ParticlePair
The initial distance of the particles.
distance(float) - Method in class org.bytedeco.liquidfun.b2ParticlePair
 
divide(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Divide a vector by a float.
DrawCircle(b2Vec2, float, b2Color) - Method in class org.bytedeco.liquidfun.b2Draw
Draw a circle.
DrawDebugData() - Method in class org.bytedeco.liquidfun.b2World
Call this to draw shapes and other debug draw data.
DrawParticles(b2Vec2, float, b2ParticleColor, int) - Method in class org.bytedeco.liquidfun.b2Draw
Draw a particle array
DrawPolygon(b2Vec2, int, b2Color) - Method in class org.bytedeco.liquidfun.b2Draw
Draw a closed polygon provided in CCW order.
DrawSegment(b2Vec2, b2Vec2, b2Color) - Method in class org.bytedeco.liquidfun.b2Draw
Draw a line segment.
DrawSolidCircle(b2Vec2, float, b2Vec2, b2Color) - Method in class org.bytedeco.liquidfun.b2Draw
Draw a solid circle.
DrawSolidPolygon(b2Vec2, int, b2Color) - Method in class org.bytedeco.liquidfun.b2Draw
Draw a solid closed polygon provided in CCW order.
DrawTransform(b2Transform) - Method in class org.bytedeco.liquidfun.b2Draw
Draw a transform.
dt() - Method in class org.bytedeco.liquidfun.b2TimeStep
 
dt(float) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
dtRatio() - Method in class org.bytedeco.liquidfun.b2TimeStep
 
dtRatio(float) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
Dump() - Method in class org.bytedeco.liquidfun.b2Body
Dump this body to a log file
Dump() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
Dump joint to dmLog
Dump(int) - Method in class org.bytedeco.liquidfun.b2Fixture
Dump this fixture to the log file.
Dump() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
Dump joint to dmLog
Dump() - Method in class org.bytedeco.liquidfun.b2GearJoint
Dump joint to dmLog
Dump() - Method in class org.bytedeco.liquidfun.b2Joint
Dump this joint to the log file.
Dump() - Method in class org.bytedeco.liquidfun.b2MotorJoint
Dump to b2Log
Dump() - Method in class org.bytedeco.liquidfun.b2MouseJoint
The mouse joint does not support dumping.
Dump() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Dump to b2Log
Dump() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Dump joint to dmLog
Dump() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Dump to b2Log.
Dump() - Method in class org.bytedeco.liquidfun.b2RopeJoint
Dump joint to dmLog
Dump() - Method in class org.bytedeco.liquidfun.b2WeldJoint
Dump to b2Log
Dump() - Method in class org.bytedeco.liquidfun.b2WheelJoint
Dump to b2Log
Dump() - Method in class org.bytedeco.liquidfun.b2World
Dump the world into the log file.

E

e_aabbBit - Static variable in class org.bytedeco.liquidfun.b2Draw
enum b2Draw::
e_atLowerLimit - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2LimitState
e_atUpperLimit - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2LimitState
e_centerOfMassBit - Static variable in class org.bytedeco.liquidfun.b2Draw
enum b2Draw::
e_chain - Static variable in class org.bytedeco.liquidfun.b2Shape
enum b2Shape::Type
e_circle - Static variable in class org.bytedeco.liquidfun.b2Shape
enum b2Shape::Type
e_circles - Static variable in class org.bytedeco.liquidfun.b2Manifold
enum b2Manifold::Type
e_distanceJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_edge - Static variable in class org.bytedeco.liquidfun.b2Shape
enum b2Shape::Type
e_equalLimits - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2LimitState
e_face - Static variable in class org.bytedeco.liquidfun.b2ContactFeature
enum b2ContactFeature::Type
e_faceA - Static variable in class org.bytedeco.liquidfun.b2Manifold
enum b2Manifold::Type
e_faceB - Static variable in class org.bytedeco.liquidfun.b2Manifold
enum b2Manifold::Type
e_failed - Static variable in class org.bytedeco.liquidfun.b2TOIOutput
enum b2TOIOutput::State
e_frictionJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_gearJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_inactiveLimit - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2LimitState
e_jointBit - Static variable in class org.bytedeco.liquidfun.b2Draw
enum b2Draw::
e_motorJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_mouseJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_nullProxy - Static variable in class org.bytedeco.liquidfun.b2BroadPhase
enum b2BroadPhase::
e_overlapped - Static variable in class org.bytedeco.liquidfun.b2TOIOutput
enum b2TOIOutput::State
e_pairBit - Static variable in class org.bytedeco.liquidfun.b2Draw
enum b2Draw::
e_particleBit - Static variable in class org.bytedeco.liquidfun.b2Draw
enum b2Draw::
e_polygon - Static variable in class org.bytedeco.liquidfun.b2Shape
enum b2Shape::Type
e_prismaticJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_pulleyJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_revoluteJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_ropeJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_separated - Static variable in class org.bytedeco.liquidfun.b2TOIOutput
enum b2TOIOutput::State
e_shapeBit - Static variable in class org.bytedeco.liquidfun.b2Draw
enum b2Draw::
e_touching - Static variable in class org.bytedeco.liquidfun.b2TOIOutput
enum b2TOIOutput::State
e_typeCount - Static variable in class org.bytedeco.liquidfun.b2Shape
enum b2Shape::Type
e_unknown - Static variable in class org.bytedeco.liquidfun.b2TOIOutput
enum b2TOIOutput::State
e_unknownJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_vertex - Static variable in class org.bytedeco.liquidfun.b2ContactFeature
enum b2ContactFeature::Type
e_weldJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
e_wheelJoint - Static variable in class org.bytedeco.liquidfun.global.liquidfun
enum b2JointType
ejectionStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Pushes particles out of solid particle group Larger values repulse more
ejectionStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
elasticStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Restores shape of elastic particle groups Larger values increase elastic particle velocity
elasticStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
EnableLimit(boolean) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Enable/disable the joint limit.
enableLimit() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
Enable/disable the joint limit.
enableLimit(boolean) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
EnableLimit(boolean) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Enable/disable the joint limit.
enableLimit() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
A flag to enable joint limits.
enableLimit(boolean) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
EnableMotor(boolean) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Enable/disable the joint motor.
enableMotor() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
Enable/disable the joint motor.
enableMotor(boolean) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
EnableMotor(boolean) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Enable/disable the joint motor.
enableMotor() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
A flag to enable the joint motor.
enableMotor(boolean) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
EnableMotor(boolean) - Method in class org.bytedeco.liquidfun.b2WheelJoint
Enable/disable the joint motor.
enableMotor() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
Enable/disable the joint motor.
enableMotor(boolean) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
EndContact(b2Contact) - Method in class org.bytedeco.liquidfun.b2ContactListener
Called when two fixtures cease to touch.
EndContact(b2Fixture, b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2ContactListener
Called when a fixture and particle stop touching if the b2_fixtureContactFilterParticle flag is set on the particle.
EndContact(b2ParticleSystem, int, int) - Method in class org.bytedeco.liquidfun.b2ContactListener
Called when two particles start touching if b2_particleContactFilterParticle flag is set on either particle.
equals(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Compare this color with the specified color.
equals(b2ParticleContact) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
equals(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
Evaluate(b2Manifold, b2Transform, b2Transform) - Method in class org.bytedeco.liquidfun.b2Contact
Evaluate this contact with your own manifold and transforms.
ex() - Method in class org.bytedeco.liquidfun.b2Mat22
 
ex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
 
ex() - Method in class org.bytedeco.liquidfun.b2Mat33
 
ex(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Mat33
 
ExpirationTimeToLifetime(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Convert a expiration time value in returned by GetExpirationTimeBuffer() to a time in seconds relative to the current simulation time.
ey() - Method in class org.bytedeco.liquidfun.b2Mat22
 
ey(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
 
ey() - Method in class org.bytedeco.liquidfun.b2Mat33
 
ey(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Mat33
 
ez() - Method in class org.bytedeco.liquidfun.b2Mat33
 
ez(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Mat33
 

F

filter() - Method in class org.bytedeco.liquidfun.b2FixtureDef
Contact filtering data.
filter(b2Filter) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 
FindContactCheck - Class in org.bytedeco.liquidfun
 
FindContactCheck() - Constructor for class org.bytedeco.liquidfun.FindContactCheck
Empty constructor.
FindContactCheck(Pointer) - Constructor for class org.bytedeco.liquidfun.FindContactCheck
Pointer cast constructor.
FindContactInput - Class in org.bytedeco.liquidfun
 
FindContactInput() - Constructor for class org.bytedeco.liquidfun.FindContactInput
Empty constructor.
FindContactInput(Pointer) - Constructor for class org.bytedeco.liquidfun.FindContactInput
Pointer cast constructor.
FindNewContacts() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
FindNodeInList(b2IntrusiveListNode) - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Determine whether the specified node is present in this list.
fixedRotation() - Method in class org.bytedeco.liquidfun.b2BodyDef
Should this body be prevented from rotating? Useful for characters.
fixedRotation(boolean) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
fixture() - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
fixture(b2Fixture) - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
fixture() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
The specific fixture making contact
fixture(b2Fixture) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
 
FixtureParticleSet - Class in org.bytedeco.liquidfun
 
FixtureParticleSet() - Constructor for class org.bytedeco.liquidfun.FixtureParticleSet
Empty constructor.
FixtureParticleSet(Pointer) - Constructor for class org.bytedeco.liquidfun.FixtureParticleSet
Pointer cast constructor.
flags() - Method in class org.bytedeco.liquidfun.b2ParticleDef
\brief Specifies the type of particle (see #b2ParticleFlag).
flags(long) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
flags() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The particle-behavior flags (See #b2ParticleFlag).
flags(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
flags() - Method in class org.bytedeco.liquidfun.b2ParticlePair
The logical sum of the particle flags.
flags(long) - Method in class org.bytedeco.liquidfun.b2ParticlePair
 
flags() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
The logical sum of the particle flags.
flags(long) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
fraction() - Method in class org.bytedeco.liquidfun.b2RayCastOutput
 
fraction(float) - Method in class org.bytedeco.liquidfun.b2RayCastOutput
 
FreeShapesMemory() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
Clean up all memory associated with SetCircleShapesFromVertexList
frequencyHz() - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
The mass-spring-damper frequency in Hertz.
frequencyHz(float) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
 
frequencyHz() - Method in class org.bytedeco.liquidfun.b2MouseJointDef
The response speed.
frequencyHz(float) - Method in class org.bytedeco.liquidfun.b2MouseJointDef
 
frequencyHz() - Method in class org.bytedeco.liquidfun.b2WeldJointDef
The mass-spring-damper frequency in Hertz.
frequencyHz(float) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
 
frequencyHz() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
Suspension frequency, zero indicates no suspension
frequencyHz(float) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
friction() - Method in class org.bytedeco.liquidfun.b2FixtureDef
The friction coefficient, usually in the range [0,1].
friction(float) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 

G

g() - Method in class org.bytedeco.liquidfun.b2Color
 
g(float) - Method in class org.bytedeco.liquidfun.b2Color
 
g() - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
g(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
GetAABB(int) - Method in class org.bytedeco.liquidfun.b2Fixture
Get the fixture's AABB.
GetAllGroupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get all existing particle group flags.
GetAllowSleeping() - Method in class org.bytedeco.liquidfun.b2World
 
GetAllParticleFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the logical sum of particle flags.
GetAllParticleFlags() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get all existing particle flags.
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2GearJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2Joint
Get the anchor point on bodyA in world coordinates.
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2MotorJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2MouseJoint
Implements b2Joint.
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2RopeJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2WeldJoint
 
GetAnchorA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2GearJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2Joint
Get the anchor point on bodyB in world coordinates.
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2MotorJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2MouseJoint
Implements b2Joint.
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2RopeJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2WeldJoint
 
GetAnchorB() - Method in class org.bytedeco.liquidfun.b2WheelJoint
 
GetAngle() - Method in class org.bytedeco.liquidfun.b2Body
Get the angle in radians.
GetAngle() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the rotational angle of the particle group as a whole.
GetAngle() - Method in class org.bytedeco.liquidfun.b2Rot
Get the angle in radians
GetAngularDamping() - Method in class org.bytedeco.liquidfun.b2Body
Get the angular damping of the body.
GetAngularOffset() - Method in class org.bytedeco.liquidfun.b2MotorJoint
 
GetAngularVelocity() - Method in class org.bytedeco.liquidfun.b2Body
Get the angular velocity.
GetAngularVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the angular velocity of the group.
GetAreaRatio() - Method in class org.bytedeco.liquidfun.b2DynamicTree
Get the ratio of the sum of the node areas to the root area.
GetAutoClearForces() - Method in class org.bytedeco.liquidfun.b2World
Get the flag that controls automatic clearing of forces after each time step.
GetBody() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the parent body of this fixture.
GetBodyA() - Method in class org.bytedeco.liquidfun.b2Joint
Get the first body attached to this joint.
GetBodyB() - Method in class org.bytedeco.liquidfun.b2Joint
Get the second body attached to this joint.
GetBodyContactCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
GetBodyContacts() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get contacts between particles and bodies Contact data can be used for many reasons, for example to trigger rendering or audio effects.
GetBodyCount() - Method in class org.bytedeco.liquidfun.b2World
Get the number of bodies.
GetBodyList() - Method in class org.bytedeco.liquidfun.b2World
Get the world body list.
GetBufferIndex() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the offset of this group in the global particle buffer
GetCenter() - Method in class org.bytedeco.liquidfun.b2AABB
Get the center of the AABB.
GetCenter() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the center of gravity for the group.
GetChildCount() - Method in class org.bytedeco.liquidfun.b2ChainShape
 
GetChildCount() - Method in class org.bytedeco.liquidfun.b2CircleShape
 
GetChildCount() - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
GetChildCount() - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
GetChildCount() - Method in class org.bytedeco.liquidfun.b2Shape
Get the number of child primitives.
GetChildEdge(b2EdgeShape, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
Get a child edge.
GetChildIndexA() - Method in class org.bytedeco.liquidfun.b2Contact
Get the child primitive index for fixture A.
GetChildIndexB() - Method in class org.bytedeco.liquidfun.b2Contact
Get the child primitive index for fixture B.
GetCollideConnected() - Method in class org.bytedeco.liquidfun.b2Joint
Get collide connected.
GetColor() - Method in class org.bytedeco.liquidfun.b2ParticleColor
Used internally to convert the value of b2Color.
GetColorBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the color of each particle Array is length GetParticleCount()
GetContactCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
GetContactCount() - Method in class org.bytedeco.liquidfun.b2World
Get the number of contacts (each may have 0 or more contact points).
GetContactList() - Method in class org.bytedeco.liquidfun.b2Body
Get the list of all contacts attached to this body.
GetContactList() - Method in class org.bytedeco.liquidfun.b2World
Get the world contact list.
GetContactManager() - Method in class org.bytedeco.liquidfun.b2World
Get the contact manager for testing.
GetContacts() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get contacts between particles Contact data can be used for many reasons, for example to trigger rendering or audio effects.
GetContinuousPhysics() - Method in class org.bytedeco.liquidfun.b2World
 
GetCorrectionFactor() - Method in class org.bytedeco.liquidfun.b2MotorJoint
Get the position correction factor in the range [0,1].
GetCurrentLengthA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Get the current length of the segment attached to bodyA.
GetCurrentLengthB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Get the current length of the segment attached to bodyB.
GetDamping() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get damping for particles
GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
 
GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2MouseJoint
 
GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2WeldJoint
 
GetDensity() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the density of this fixture.
GetDensity() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the particle density.
GetDestructionByAge() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get whether the oldest particle will be destroyed in CreateParticle() when the maximum number of particles are present in the system.
GetExpirationTimeBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the array of particle expiration times indexed by particle index.
GetExtents() - Method in class org.bytedeco.liquidfun.b2AABB
Get the extents of the AABB (half-widths).
GetFatAABB(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Get the fat AABB for a proxy.
GetFatAABB(int) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Get the fat AABB for a proxy.
GetFilterData() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the contact filtering data.
GetFixtureA() - Method in class org.bytedeco.liquidfun.b2Contact
Get fixture A in this contact.
GetFixtureB() - Method in class org.bytedeco.liquidfun.b2Contact
Get fixture B in this contact.
GetFixtureList() - Method in class org.bytedeco.liquidfun.b2Body
Get the list of all fixtures attached to this body.
GetFlags() - Method in class org.bytedeco.liquidfun.b2Draw
Get the drawing flags.
GetFlags() - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
GetFlagsBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the flags for each particle.
GetFrequency() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
 
GetFrequency() - Method in class org.bytedeco.liquidfun.b2MouseJoint
 
GetFrequency() - Method in class org.bytedeco.liquidfun.b2WeldJoint
 
GetFriction() - Method in class org.bytedeco.liquidfun.b2Contact
Get the friction.
GetFriction() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the coefficient of friction.
GetGravity() - Method in class org.bytedeco.liquidfun.b2World
Get the global gravity vector.
GetGravityScale() - Method in class org.bytedeco.liquidfun.b2Body
Get the gravity scale of the body.
GetGravityScale() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the particle gravity scale.
GetGroundAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Get the first ground anchor.
GetGroundAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Get the second ground anchor.
GetGroupBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the particle-group of each particle.
GetGroupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the construction flags for the group.
GetHeight() - Method in class org.bytedeco.liquidfun.b2DynamicTree
Compute the height of the binary tree in O(N) time.
GetIndex() - Method in class org.bytedeco.liquidfun.b2ParticleHandle
Get the index of the particle associated with this handle.
GetIndexA() - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
GetIndexB() - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
GetIndexByExpirationTimeBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the array of particle indices ordered by reverse lifetime.
GetInertia() - Method in class org.bytedeco.liquidfun.b2Body
Get the rotational inertia of the body about the local origin.
GetInertia() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the moment of inertia for the group.
GetInstanceFromListNode(b2IntrusiveListNode) - Static method in class org.bytedeco.liquidfun.ParticleHandleListNode
Get a pointer to the instance of T that contains "node".
GetInverse() - Method in class org.bytedeco.liquidfun.b2Mat22
 
GetInverse22(b2Mat33) - Method in class org.bytedeco.liquidfun.b2Mat33
Get the inverse of this matrix as a 2-by-2.
GetJoint1() - Method in class org.bytedeco.liquidfun.b2GearJoint
Get the first joint.
GetJoint2() - Method in class org.bytedeco.liquidfun.b2GearJoint
Get the second joint.
GetJointAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the current joint angle in radians.
GetJointCount() - Method in class org.bytedeco.liquidfun.b2World
Get the number of joints.
GetJointList() - Method in class org.bytedeco.liquidfun.b2Body
Get the list of all joints attached to this body.
GetJointList() - Method in class org.bytedeco.liquidfun.b2World
Get the world joint list.
GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Get the current joint translation speed, usually in meters per second.
GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the current joint angle speed in radians per second.
GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2WheelJoint
Get the current joint translation speed, usually in meters per second.
GetJointTranslation() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Get the current joint translation, usually in meters.
GetJointTranslation() - Method in class org.bytedeco.liquidfun.b2WheelJoint
Get the current joint translation, usually in meters.
GetLength() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
 
GetLength() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Calculate the length of the list.
GetLength() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Calculate the length of the list.
GetLengthA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Get the current length of the segment attached to bodyA.
GetLengthB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Get the current length of the segment attached to bodyB.
GetLimitState() - Method in class org.bytedeco.liquidfun.b2RopeJoint
 
GetLinearDamping() - Method in class org.bytedeco.liquidfun.b2Body
Get the linear damping of the body.
GetLinearOffset() - Method in class org.bytedeco.liquidfun.b2MotorJoint
 
GetLinearVelocity() - Method in class org.bytedeco.liquidfun.b2Body
Get the linear velocity of the center of mass.
GetLinearVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the linear velocity of the group.
GetLinearVelocityFromLocalPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
Get the world velocity of a local point.
GetLinearVelocityFromWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
Get the world linear velocity of a world point attached to this body.
GetLinearVelocityFromWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the world linear velocity of a world point, from the average linear and angular velocities of the particle group.
GetListNode() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
 
GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
The local anchor point relative to bodyA's origin.
GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
The local anchor point relative to bodyA's origin.
GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
The local anchor point relative to bodyA's origin.
GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
The local anchor point relative to bodyA's origin.
GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2RopeJoint
The local anchor point relative to bodyA's origin.
GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2WeldJoint
The local anchor point relative to bodyA's origin.
GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
The local anchor point relative to bodyA's origin.
GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
The local anchor point relative to bodyB's origin.
GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
The local anchor point relative to bodyB's origin.
GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
The local anchor point relative to bodyB's origin.
GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
The local anchor point relative to bodyB's origin.
GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2RopeJoint
The local anchor point relative to bodyB's origin.
GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2WeldJoint
The local anchor point relative to bodyB's origin.
GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2WheelJoint
The local anchor point relative to bodyB's origin.
GetLocalAxisA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
The local joint axis relative to bodyA.
GetLocalAxisA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
The local joint axis relative to bodyA.
GetLocalCenter() - Method in class org.bytedeco.liquidfun.b2Body
Get the local position of the center of mass.
GetLocalPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
Gets a local point relative to the body's origin given a world point.
GetLocalVector(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
Gets a local vector given a world vector.
GetLowerLimit() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Get the lower joint limit, usually in meters.
GetLowerLimit() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the lower joint limit in radians.
GetManifold() - Method in class org.bytedeco.liquidfun.b2Contact
Get the contact manifold.
GetMass() - Method in class org.bytedeco.liquidfun.b2Body
Get the total mass of the body.
GetMass() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the total mass of the group: the sum of all particles in it.
GetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Body
Get the mass data of the body.
GetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Fixture
Get the mass data for this fixture.
GetMaxBalance() - Method in class org.bytedeco.liquidfun.b2DynamicTree
Get the maximum balance of an node in the tree.
GetMaxForce() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
Get the maximum friction force in N.
GetMaxForce() - Method in class org.bytedeco.liquidfun.b2MotorJoint
Get the maximum friction force in N.
GetMaxForce() - Method in class org.bytedeco.liquidfun.b2MouseJoint
 
GetMaxLength() - Method in class org.bytedeco.liquidfun.b2RopeJoint
 
GetMaxMotorForce() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
 
GetMaxMotorTorque() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
 
GetMaxMotorTorque() - Method in class org.bytedeco.liquidfun.b2WheelJoint
 
GetMaxParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the maximum number of particles.
GetMaxTorque() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
Get the maximum friction torque in N*m.
GetMaxTorque() - Method in class org.bytedeco.liquidfun.b2MotorJoint
Get the maximum friction torque in N*m.
GetMotorForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Get the current motor force given the inverse time step, usually in N.
GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Get the motor speed, usually in meters per second.
GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the motor speed in radians per second.
GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2WheelJoint
Get the motor speed, usually in radians per second.
GetMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the current motor torque given the inverse time step.
GetMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
Get the current motor torque given the inverse time step, usually in N-m.
GetNext() - Method in class org.bytedeco.liquidfun.b2Body
Get the next body in the world's body list.
GetNext() - Method in class org.bytedeco.liquidfun.b2Contact
Get the next contact in the world's contact list.
GetNext() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the next fixture in the parent body's fixture list.
GetNext() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Get the next node in the list.
GetNext() - Method in class org.bytedeco.liquidfun.b2Joint
Get the next joint the world joint list.
GetNext() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the next particle group from the list in b2_World.
GetNext() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the next particle-system in the world's particle-system list.
GetNext() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Get the next object in the list.
GetNormal() - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
GetPairCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
GetPairs() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get array of particle pairs.
GetParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the number of particles.
GetParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the number of particles.
GetParticleFlags(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get flags for a particle.
GetParticleGroupCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the number of particle groups.
GetParticleGroupList() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the world particle group list.
GetParticleHandleFromIndex(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Retrieve a handle to the particle at the specified index.
GetParticleLifetime(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the lifetime (in seconds) of a particle relative to the current time.
GetParticlePositionX(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the x-coordinate of particle at index.
GetParticlePositionY(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the y-coordinate of particle at index.
GetParticleSystem() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the particle system that holds this particle group.
GetParticleSystemList() - Method in class org.bytedeco.liquidfun.b2World
Get the world particle-system list.
GetPaused() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
GetPerimeter() - Method in class org.bytedeco.liquidfun.b2AABB
Get the perimeter length
GetPosition() - Method in class org.bytedeco.liquidfun.b2Body
Get the world body origin position.
GetPosition() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get position of the particle group as a whole.
GetPositionBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the position of each particle Array is length GetParticleCount()
GetPositionX() - Method in class org.bytedeco.liquidfun.b2Body
Get x-coordinate of position.
GetPositionX() - Method in class org.bytedeco.liquidfun.b2CircleShape
Get x-coordinate of position.
GetPositionX() - Method in class org.bytedeco.liquidfun.b2Transform
Get x-coordinate of p.
GetPositionY() - Method in class org.bytedeco.liquidfun.b2Body
Get y-coordinate of position.
GetPositionY() - Method in class org.bytedeco.liquidfun.b2CircleShape
Get y-coordinate of position.
GetPositionY() - Method in class org.bytedeco.liquidfun.b2Transform
Get y-coordinate of p.
GetPrevious() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Get the previous node in the list.
GetPrevious() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Get the previous object in the list.
GetProfile() - Method in class org.bytedeco.liquidfun.b2World
Get the current profile.
GetProxyCount() - Method in class org.bytedeco.liquidfun.b2BroadPhase
Get the number of proxies.
GetProxyCount() - Method in class org.bytedeco.liquidfun.b2World
Get the number of broad-phase proxies.
GetRadius() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the particle radius.
GetRatio() - Method in class org.bytedeco.liquidfun.b2GearJoint
 
GetRatio() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Get the pulley ratio.
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
Get the reaction force given the inverse time step.
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
 
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
 
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2Joint
Get the reaction force on bodyB at the joint anchor in Newtons.
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
 
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
Implements b2Joint.
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
 
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
 
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the reaction force given the inverse time step.
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
 
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
 
GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
Get the reaction torque given the inverse time step.
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2Joint
Get the reaction torque on bodyB in N*m.
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
Implements b2Joint.
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the reaction torque due to the joint limit given the inverse time step.
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
 
GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
 
GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Get the reference angle.
GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the reference angle.
GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2WeldJoint
Get the reference angle.
GetRestitution() - Method in class org.bytedeco.liquidfun.b2Contact
Get the restitution.
GetRestitution() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the coefficient of restitution.
GetRotationCos() - Method in class org.bytedeco.liquidfun.b2Transform
Get cosine-component of q.
GetRotationSin() - Method in class org.bytedeco.liquidfun.b2Transform
Get sine-component of q.
GetShape() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the child shape.
GetSpringDampingRatio() - Method in class org.bytedeco.liquidfun.b2WheelJoint
 
GetSpringFrequencyHz() - Method in class org.bytedeco.liquidfun.b2WheelJoint
 
GetStaticPressureIterations() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the number of iterations for static pressure of particles.
GetStrictContactCheck() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the status of the strict contact check.
GetStuckCandidateCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the number of stuck particle candidates from the last step.
GetStuckCandidates() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get potentially stuck particles from the last step; the user must decide if they are stuck or not, and if so, delete or move them
GetSubStepping() - Method in class org.bytedeco.liquidfun.b2World
 
GetSupport(b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
Get the supporting vertex index in the given direction.
GetSupport(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
Get the supporting vertex index in the given direction.
GetSupportVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
Get the supporting vertex in the given direction.
GetSupportVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
Get the supporting vertex in the given direction.
GetSymInverse33(b2Mat33) - Method in class org.bytedeco.liquidfun.b2Mat33
Get the symmetric inverse of this matrix as a 3-by-3.
GetTangentSpeed() - Method in class org.bytedeco.liquidfun.b2Contact
Get the desired tangent speed.
GetTarget() - Method in class org.bytedeco.liquidfun.b2MouseJoint
 
GetTerminator() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Get the terminator of the list.
GetTerminator() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Get the terminator of the list.
GetTransform() - Method in class org.bytedeco.liquidfun.b2Body
Get the body transform for the body's origin.
GetTransform() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the position of the group's origin and rotation.
GetTransform(b2Transform, float) - Method in class org.bytedeco.liquidfun.b2Sweep
Get the interpolated transform at a specific time.
GetTreeBalance() - Method in class org.bytedeco.liquidfun.b2BroadPhase
Get the balance of the embedded tree.
GetTreeBalance() - Method in class org.bytedeco.liquidfun.b2World
Get the balance of the dynamic tree.
GetTreeHeight() - Method in class org.bytedeco.liquidfun.b2BroadPhase
Get the height of the embedded tree.
GetTreeHeight() - Method in class org.bytedeco.liquidfun.b2World
Get the height of the dynamic tree.
GetTreeQuality() - Method in class org.bytedeco.liquidfun.b2BroadPhase
Get the quality metric of the embedded tree.
GetTreeQuality() - Method in class org.bytedeco.liquidfun.b2World
Get the quality metric of the dynamic tree.
GetTriadCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
GetTriads() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get array of particle triads.
GetType() - Method in class org.bytedeco.liquidfun.b2Body
Get the type of this body.
GetType() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the type of the child shape.
GetType() - Method in class org.bytedeco.liquidfun.b2Joint
Get the type of the concrete joint.
GetType() - Method in class org.bytedeco.liquidfun.b2Shape
Get the type of this shape.
GetUpperLimit() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Get the upper joint limit, usually in meters.
GetUpperLimit() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Get the upper joint limit in radians.
GetUserData() - Method in class org.bytedeco.liquidfun.b2Body
Get the user data pointer that was provided in the body definition.
GetUserData(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Get user data from a proxy.
GetUserData(int) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Get proxy user data.
GetUserData() - Method in class org.bytedeco.liquidfun.b2Fixture
Get the user data that was assigned in the fixture definition.
GetUserData() - Method in class org.bytedeco.liquidfun.b2Joint
Get the user data pointer.
GetUserData() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Get the user data pointer that was provided in the group definition.
GetUserDataBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the user-specified data of each particle.
GetVelocityBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the velocity of each particle Array is length GetParticleCount()
GetVersion() - Method in class org.bytedeco.liquidfun.b2World
Get API version.
GetVersionString() - Method in class org.bytedeco.liquidfun.b2World
Get API version string.
GetVertex(int) - Method in class org.bytedeco.liquidfun.b2CircleShape
Get a vertex by index.
GetVertex(int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
Get a vertex by index.
GetVertex(int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
Get a vertex by index.
GetVertexCount() - Method in class org.bytedeco.liquidfun.b2CircleShape
Get the vertex count.
GetVertexCount() - Method in class org.bytedeco.liquidfun.b2DistanceProxy
Get the vertex count.
GetVertexCount() - Method in class org.bytedeco.liquidfun.b2PolygonShape
Get the vertex count.
GetWarmStarting() - Method in class org.bytedeco.liquidfun.b2World
 
GetWeight() - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
GetWeightBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Get the weight of each particle Array is length GetParticleCount()
GetWorld() - Method in class org.bytedeco.liquidfun.b2Body
Get the parent world of this body.
GetWorldCenter() - Method in class org.bytedeco.liquidfun.b2Body
Get the world position of the center of mass.
GetWorldManifold(b2WorldManifold) - Method in class org.bytedeco.liquidfun.b2Contact
Get the world manifold.
GetWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
Get the world coordinates of a point given the local coordinates.
GetWorldVector(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
Get the world coordinates of a vector given the local coordinates.
GetXAxis() - Method in class org.bytedeco.liquidfun.b2Rot
Get the x-axis
GetYAxis() - Method in class org.bytedeco.liquidfun.b2Rot
Get the u-axis
gravityScale() - Method in class org.bytedeco.liquidfun.b2BodyDef
Scale the gravity applied to this body.
gravityScale(float) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
gravityScale() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Change the particle gravity scale.
gravityScale(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
groundAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
The first ground anchor in world coordinates.
groundAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
groundAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
The second ground anchor in world coordinates.
groundAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
group() - Method in class org.bytedeco.liquidfun.b2ParticleDef
An existing particle group to which the particle will be added.
group(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
group() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
An existing particle group to which the particles will be added.
group(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
groupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The group-construction flags (See #b2ParticleGroupFlag).
groupFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
groupIndex() - Method in class org.bytedeco.liquidfun.b2Filter
Collision groups allow a certain group of objects to never collide (negative) or always collide (positive).
groupIndex(short) - Method in class org.bytedeco.liquidfun.b2Filter
 

H

height() - Method in class org.bytedeco.liquidfun.b2TreeNode
 
height(int) - Method in class org.bytedeco.liquidfun.b2TreeNode
 

I

I() - Method in class org.bytedeco.liquidfun.b2MassData
The rotational inertia of the shape about the local origin.
I(float) - Method in class org.bytedeco.liquidfun.b2MassData
 
id() - Method in class org.bytedeco.liquidfun.b2ClipVertex
 
id(b2ContactID) - Method in class org.bytedeco.liquidfun.b2ClipVertex
 
id() - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
uniquely identifies a contact point between two shapes
id(b2ContactID) - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
 
index() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
Index of the particle making contact.
index(int) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
 
indexA() - Method in class org.bytedeco.liquidfun.b2ContactFeature
Feature index on shapeA
indexA(short) - Method in class org.bytedeco.liquidfun.b2ContactFeature
 
indexA() - Method in class org.bytedeco.liquidfun.b2ParticlePair
Indices of the respective particles making pair.
indexA(int) - Method in class org.bytedeco.liquidfun.b2ParticlePair
 
indexA() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
Indices of the respective particles making triad.
indexA(int) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
indexA(int) - Method in class org.bytedeco.liquidfun.b2SimplexCache
vertices on shape A
indexA(int, short) - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
indexA() - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
indexB() - Method in class org.bytedeco.liquidfun.b2ContactFeature
Feature index on shapeB
indexB(short) - Method in class org.bytedeco.liquidfun.b2ContactFeature
 
indexB() - Method in class org.bytedeco.liquidfun.b2ParticlePair
 
indexB(int) - Method in class org.bytedeco.liquidfun.b2ParticlePair
 
indexB() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
indexB(int) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
indexB(int) - Method in class org.bytedeco.liquidfun.b2SimplexCache
vertices on shape B
indexB(int, short) - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
indexB() - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
indexC() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
indexC(int) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
Initialize(b2Body, b2Body, b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
Initialize the bodies, anchors, and length using the world anchors.
Initialize(b2Body, b2Body, b2Vec2) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
Initialize(b2Body, b2Body) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
Initialize the bodies and offsets using the current transforms.
Initialize(b2Body, b2Body, b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and unit world axis.
Initialize(b2Body, b2Body, b2Vec2, b2Vec2, b2Vec2, b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
Initialize(b2Body, b2Body, b2Vec2) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
Initialize the bodies, anchors, and reference angle using a world anchor point.
Initialize(b2Body, b2Body, b2Vec2) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
Initialize the bodies, anchors, and reference angle using a world anchor point.
Initialize(b2Body, b2Body, b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis.
Initialize(b2Manifold, b2Transform, float, b2Transform, float) - Method in class org.bytedeco.liquidfun.b2WorldManifold
Evaluate the manifold with supplied transforms.
InList() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Determine whether this node is in a list or the list contains nodes.
InList() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Determine whether this object is in a list.
InsertAfter(b2IntrusiveListNode) - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Insert this node after the specified node.
InsertAfter(b2ParticleHandle) - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Insert this object after the specified object.
InsertBefore(b2IntrusiveListNode) - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Insert this node before the specified node.
InsertBefore(b2ParticleHandle) - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Insert this object before the specified object.
inv_dt() - Method in class org.bytedeco.liquidfun.b2TimeStep
 
inv_dt(float) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
IsActive() - Method in class org.bytedeco.liquidfun.b2Body
Get the active state of the body.
IsActive() - Method in class org.bytedeco.liquidfun.b2Joint
Short-cut function to determine if either body is inactive.
IsAwake() - Method in class org.bytedeco.liquidfun.b2Body
Get the sleeping state of this body.
IsBullet() - Method in class org.bytedeco.liquidfun.b2Body
Is this body treated like a bullet for continuous collision detection?
IsEmpty() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Determine whether this list is empty or the node isn't in a list.
IsEmpty() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
 
IsEnabled() - Method in class org.bytedeco.liquidfun.b2Contact
Has this contact been disabled?
IsFixedRotation() - Method in class org.bytedeco.liquidfun.b2Body
Does this body have fixed rotation?
IsLeaf() - Method in class org.bytedeco.liquidfun.b2TreeNode
 
IsLimitEnabled() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Is the joint limit enabled?
IsLimitEnabled() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Is the joint limit enabled?
IsLocked() - Method in class org.bytedeco.liquidfun.b2World
Is the world locked (in the middle of a time step).
IsMotorEnabled() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Is the joint motor enabled?
IsMotorEnabled() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Is the joint motor enabled?
IsMotorEnabled() - Method in class org.bytedeco.liquidfun.b2WheelJoint
Is the joint motor enabled?
IsSensor() - Method in class org.bytedeco.liquidfun.b2Fixture
Is this fixture a sensor (non-solid)?
isSensor() - Method in class org.bytedeco.liquidfun.b2FixtureDef
A sensor shape collects contact information but never generates a collision response.
isSensor(boolean) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 
IsSleepingAllowed() - Method in class org.bytedeco.liquidfun.b2Body
Is this body allowed to sleep
IsTouching() - Method in class org.bytedeco.liquidfun.b2Contact
Is this contact touching?
IsValid() - Method in class org.bytedeco.liquidfun.b2AABB
Verify that the bounds are sorted.
IsValid() - Method in class org.bytedeco.liquidfun.b2Vec2
Does this vector contain finite coordinates?
IsZero() - Method in class org.bytedeco.liquidfun.b2ParticleColor
True when all four color elements equal 0.
iterations() - Method in class org.bytedeco.liquidfun.b2DistanceOutput
number of GJK iterations used
iterations(int) - Method in class org.bytedeco.liquidfun.b2DistanceOutput
 

J

JoinParticleGroups(b2ParticleGroup, b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Join two particle groups.
joint() - Method in class org.bytedeco.liquidfun.b2JointEdge
the joint
joint(b2Joint) - Method in class org.bytedeco.liquidfun.b2JointEdge
 
joint1() - Method in class org.bytedeco.liquidfun.b2GearJointDef
The first revolute/prismatic joint attached to the gear joint.
joint1(b2Joint) - Method in class org.bytedeco.liquidfun.b2GearJointDef
 
joint2() - Method in class org.bytedeco.liquidfun.b2GearJointDef
The second revolute/prismatic joint attached to the gear joint.
joint2(b2Joint) - Method in class org.bytedeco.liquidfun.b2GearJointDef
 

K

ka() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
ka(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
kb() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
kb(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
kc() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
kc(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
key() - Method in class org.bytedeco.liquidfun.b2ContactID
Used to quickly compare contact ids.
key(long) - Method in class org.bytedeco.liquidfun.b2ContactID
 

L

length() - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
The natural length between the anchor points.
length(float) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
 
Length() - Method in class org.bytedeco.liquidfun.b2Vec2
Get the length of this vector (the norm).
Length() - Method in class org.bytedeco.liquidfun.b2Vec3
Get the length of this vector (the norm).
lengthA() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
The a reference length for the segment attached to bodyA.
lengthA(float) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
lengthB() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
The a reference length for the segment attached to bodyB.
lengthB(float) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
LengthSquared() - Method in class org.bytedeco.liquidfun.b2Vec2
Get the length squared.
lifetime() - Method in class org.bytedeco.liquidfun.b2ParticleDef
Lifetime of the particle in seconds.
lifetime(float) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
lifetime() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
Lifetime of the particle group in seconds.
lifetime(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
lifetimeGranularity() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Granularity of particle lifetimes in seconds.
lifetimeGranularity(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
linear() - Method in class org.bytedeco.liquidfun.b2Jacobian
 
linear(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Jacobian
 
linearDamping() - Method in class org.bytedeco.liquidfun.b2BodyDef
Linear damping is use to reduce the linear velocity.
linearDamping(float) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
linearOffset() - Method in class org.bytedeco.liquidfun.b2MotorJointDef
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
linearOffset(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
 
linearVelocity() - Method in class org.bytedeco.liquidfun.b2BodyDef
The linear velocity of the body's origin in world co-ordinates.
linearVelocity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
linearVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The linear velocity of the group's origin in world co-ordinates.
linearVelocity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
liquidfun - Class in org.bytedeco.liquidfun.global
 
liquidfun() - Constructor for class org.bytedeco.liquidfun.global.liquidfun
 
liquidfun - Class in org.bytedeco.liquidfun.presets
 
liquidfun() - Constructor for class org.bytedeco.liquidfun.presets.liquidfun
 
LIQUIDFUN_EXTERNAL_LANGUAGE_API - Static variable in class org.bytedeco.liquidfun.global.liquidfun
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2RopeJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2RopeJointDef
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2WeldJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
 
localAnchorA() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
The local anchor point relative to bodyA's origin.
localAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2RopeJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2RopeJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2WeldJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
 
localAnchorB() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
The local anchor point relative to bodyB's origin.
localAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
localAxisA() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The local translation unit axis in bodyA.
localAxisA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
localAxisA() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
The local translation axis in bodyA.
localAxisA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
localCenter() - Method in class org.bytedeco.liquidfun.b2Sweep
local center of mass position
localCenter(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Sweep
 
localNormal() - Method in class org.bytedeco.liquidfun.b2Manifold
not use for Type::e_points
localNormal(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Manifold
 
localPoint() - Method in class org.bytedeco.liquidfun.b2Manifold
usage depends on manifold type
localPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Manifold
 
localPoint() - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
usage depends on manifold type
localPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
 
lowerAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
The lower angle for the joint limit (radians).
lowerAngle(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
lowerBound() - Method in class org.bytedeco.liquidfun.b2AABB
the lower vertex
lowerBound(b2Vec2) - Method in class org.bytedeco.liquidfun.b2AABB
 
lowerTranslation() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The lower translation limit, usually in meters.
lowerTranslation(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 

M

m_allocator() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_allocator(b2BlockAllocator) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_broadPhase() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_broadPhase(b2BroadPhase) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_buffer(int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_buffer(int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_buffer() - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_centroid() - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_centroid(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_contactCount() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_contactCount(int) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_contactFilter() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_contactFilter(b2ContactFilter) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_contactList() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_contactList(b2Contact) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_contactListener() - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_contactListener(b2ContactListener) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
m_count() - Method in class org.bytedeco.liquidfun.b2ChainShape
The vertex count.
m_count(int) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_count() - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_count(int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_count() - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_count(int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_hasNextVertex() - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_hasNextVertex(boolean) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_hasPrevVertex() - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_hasPrevVertex(boolean) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_hasVertex0() - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_hasVertex0(boolean) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_hasVertex3() - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_hasVertex3(boolean) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_nextVertex() - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_nextVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_normals(int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_normals(int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_normals() - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_p() - Method in class org.bytedeco.liquidfun.b2CircleShape
Position
m_p(b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
 
m_prevVertex() - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_prevVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_radius() - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_radius(float) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_radius() - Method in class org.bytedeco.liquidfun.b2Shape
 
m_radius(float) - Method in class org.bytedeco.liquidfun.b2Shape
 
m_type() - Method in class org.bytedeco.liquidfun.b2Shape
 
m_type(int) - Method in class org.bytedeco.liquidfun.b2Shape
 
m_vertex0() - Method in class org.bytedeco.liquidfun.b2EdgeShape
Optional adjacent vertices.
m_vertex0(b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_vertex1() - Method in class org.bytedeco.liquidfun.b2EdgeShape
These are the edge vertices
m_vertex1(b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_vertex2() - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_vertex2(b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_vertex3() - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_vertex3(b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
m_vertices() - Method in class org.bytedeco.liquidfun.b2ChainShape
The vertices.
m_vertices(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
m_vertices() - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_vertices(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
m_vertices(int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_vertices(int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
m_vertices() - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
major() - Method in class org.bytedeco.liquidfun.b2Version
significant changes
major(int) - Method in class org.bytedeco.liquidfun.b2Version
 
map(InfoMap) - Method in class org.bytedeco.liquidfun.presets.liquidfun
 
maskBits() - Method in class org.bytedeco.liquidfun.b2Filter
The collision mask bits.
maskBits(int) - Method in class org.bytedeco.liquidfun.b2Filter
 
mass() - Method in class org.bytedeco.liquidfun.b2MassData
The mass of the shape, usually in kilograms.
mass(float) - Method in class org.bytedeco.liquidfun.b2MassData
 
mass() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
The effective mass used in calculating force.
mass(float) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
 
maxCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Set the maximum number of particles.
maxCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
maxForce() - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
The maximum friction force in N.
maxForce(float) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
 
maxForce() - Method in class org.bytedeco.liquidfun.b2MotorJointDef
The maximum motor force in N.
maxForce(float) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
 
maxForce() - Method in class org.bytedeco.liquidfun.b2MouseJointDef
The maximum constraint force that can be exerted to move the candidate body.
maxForce(float) - Method in class org.bytedeco.liquidfun.b2MouseJointDef
 
maxFraction() - Method in class org.bytedeco.liquidfun.b2RayCastInput
 
maxFraction(float) - Method in class org.bytedeco.liquidfun.b2RayCastInput
 
maxLength() - Method in class org.bytedeco.liquidfun.b2RopeJointDef
The maximum length of the rope.
maxLength(float) - Method in class org.bytedeco.liquidfun.b2RopeJointDef
 
maxMotorForce() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The maximum motor torque, usually in N-m.
maxMotorForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
maxMotorTorque() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
The maximum motor torque used to achieve the desired motor speed.
maxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
maxMotorTorque() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
The maximum motor torque, usually in N-m.
maxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
maxTorque() - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
The maximum friction torque in N-m.
maxTorque(float) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
 
maxTorque() - Method in class org.bytedeco.liquidfun.b2MotorJointDef
The maximum motor torque in N-m.
maxTorque(float) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
 
metric() - Method in class org.bytedeco.liquidfun.b2SimplexCache
length or area
metric(float) - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
minor() - Method in class org.bytedeco.liquidfun.b2Version
incremental changes
minor(int) - Method in class org.bytedeco.liquidfun.b2Version
 
Mix(b2ParticleColor, int) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Mix mixColor with this color using strength to control how much of mixColor is mixed with this color and vice versa.
MixColors(b2ParticleColor, b2ParticleColor, int) - Static method in class org.bytedeco.liquidfun.b2ParticleColor
Mix colorA with colorB using strength to control how much of colorA is mixed with colorB and vice versa.
motorSpeed() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The desired motor speed in radians per second.
motorSpeed(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
motorSpeed() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
The desired motor speed.
motorSpeed(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
motorSpeed() - Method in class org.bytedeco.liquidfun.b2WheelJointDef
The desired motor speed in radians per second.
motorSpeed(float) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
MoveProxy(int, b2AABB, b2Vec2) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Call MoveProxy as many times as you like, then when you are done call UpdatePairs to finalized the proxy pairs (for your time step).
MoveProxy(int, b2AABB, b2Vec2) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Move a proxy with a swepted AABB.
multiply(float) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Scales r, g, b, a members by s returning the modified b2ParticleColor.
multiply(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Scales r, g, b, a members by s returning the modified b2ParticleColor.
multiply(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Multiply a float with a vector.
multiply(float, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
multiply(float, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 
multiplyPut(float) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Multiplies r, g, b, a members by s where s is a value between 0.0 and 1.0.
multiplyPut(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Scales r, g, b, a members by s where s is a value between 0 and 255.
multiplyPut(float) - Method in class org.bytedeco.liquidfun.b2Vec2
Multiply this vector by a scalar.
multiplyPut(float) - Method in class org.bytedeco.liquidfun.b2Vec3
Multiply this vector by a scalar.

N

next() - Method in class org.bytedeco.liquidfun.b2ContactEdge
the next contact edge in the body's contact list
next(b2ContactEdge) - Method in class org.bytedeco.liquidfun.b2ContactEdge
 
next() - Method in class org.bytedeco.liquidfun.b2JointEdge
the next joint edge in the body's joint list
next(b2JointEdge) - Method in class org.bytedeco.liquidfun.b2JointEdge
 
next() - Method in class org.bytedeco.liquidfun.b2TreeNode
 
next(int) - Method in class org.bytedeco.liquidfun.b2TreeNode
 
normal() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
The normalized direction from the particle to the body.
normal(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
 
normal() - Method in class org.bytedeco.liquidfun.b2RayCastOutput
 
normal(b2Vec2) - Method in class org.bytedeco.liquidfun.b2RayCastOutput
 
normal() - Method in class org.bytedeco.liquidfun.b2WorldManifold
world vector pointing from A to B
normal(b2Vec2) - Method in class org.bytedeco.liquidfun.b2WorldManifold
 
normalImpulse() - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
the non-penetration impulse
normalImpulse(float) - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
 
normalImpulses(int) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
normalImpulses(int, float) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
normalImpulses() - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
Normalize() - Method in class org.bytedeco.liquidfun.b2Sweep
Normalize the angles.
Normalize() - Method in class org.bytedeco.liquidfun.b2Vec2
Convert this vector into a unit vector.
Normalize() - Method in class org.bytedeco.liquidfun.b2Vec3
Convert this vector into a unit vector.
notEquals(b2ParticleContact) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
notEquals(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
 

O

org.bytedeco.liquidfun - package org.bytedeco.liquidfun
 
org.bytedeco.liquidfun.global - package org.bytedeco.liquidfun.global
 
org.bytedeco.liquidfun.presets - package org.bytedeco.liquidfun.presets
 
other() - Method in class org.bytedeco.liquidfun.b2ContactEdge
provides quick access to the other body attached.
other(b2Body) - Method in class org.bytedeco.liquidfun.b2ContactEdge
 
other() - Method in class org.bytedeco.liquidfun.b2JointEdge
provides quick access to the other body attached.
other(b2Body) - Method in class org.bytedeco.liquidfun.b2JointEdge
 
ownShapesArray() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
True if we create the shapes array internally.
ownShapesArray(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 

P

p() - Method in class org.bytedeco.liquidfun.b2Transform
 
p(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Transform
 
p1() - Method in class org.bytedeco.liquidfun.b2RayCastInput
 
p1(b2Vec2) - Method in class org.bytedeco.liquidfun.b2RayCastInput
 
p2() - Method in class org.bytedeco.liquidfun.b2RayCastInput
 
p2(b2Vec2) - Method in class org.bytedeco.liquidfun.b2RayCastInput
 
pa() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
Values used for calculation.
pa(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
parent() - Method in class org.bytedeco.liquidfun.b2TreeNode
 
parent(int) - Method in class org.bytedeco.liquidfun.b2TreeNode
 
ParticleApplyForce(int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Apply a force to the center of a particle.
ParticleApplyLinearImpulse(int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Apply an impulse to one particle.
particleCount() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The number of particles in addition to ones added in the shape.
particleCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
ParticleHandleListNode - Class in org.bytedeco.liquidfun
b2TypedIntrusiveListNode which supports inserting an object into a single doubly linked list.
ParticleHandleListNode(Pointer) - Constructor for class org.bytedeco.liquidfun.ParticleHandleListNode
Pointer cast constructor.
ParticleHandleListNode(long) - Constructor for class org.bytedeco.liquidfun.ParticleHandleListNode
Native array allocator.
ParticleHandleListNode() - Constructor for class org.bytedeco.liquidfun.ParticleHandleListNode
 
particleIterations() - Method in class org.bytedeco.liquidfun.b2TimeStep
 
particleIterations(int) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
pb() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
pb(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
pc() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
pc(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
pointA() - Method in class org.bytedeco.liquidfun.b2DistanceOutput
closest point on shapeA
pointA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceOutput
 
pointB() - Method in class org.bytedeco.liquidfun.b2DistanceOutput
closest point on shapeB
pointB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceOutput
 
pointCount() - Method in class org.bytedeco.liquidfun.b2Manifold
the number of manifold points
pointCount(int) - Method in class org.bytedeco.liquidfun.b2Manifold
 
points(int) - Method in class org.bytedeco.liquidfun.b2Manifold
the points of contact
points(int, b2ManifoldPoint) - Method in class org.bytedeco.liquidfun.b2Manifold
 
points() - Method in class org.bytedeco.liquidfun.b2Manifold
 
points(int) - Method in class org.bytedeco.liquidfun.b2WorldManifold
world contact point (point of intersection)
points(int, b2Vec2) - Method in class org.bytedeco.liquidfun.b2WorldManifold
 
points() - Method in class org.bytedeco.liquidfun.b2WorldManifold
 
position(long) - Method in class org.bytedeco.liquidfun.b2AABB
 
position(long) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2BroadPhase
 
position(long) - Method in class org.bytedeco.liquidfun.b2ChainShape
 
position(long) - Method in class org.bytedeco.liquidfun.b2CircleShape
 
position(long) - Method in class org.bytedeco.liquidfun.b2ClipVertex
 
position(long) - Method in class org.bytedeco.liquidfun.b2Color
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactEdge
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactFeature
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactFilter
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactID
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactListener
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactManager
 
position(long) - Method in class org.bytedeco.liquidfun.b2ContactRegister
 
position(long) - Method in class org.bytedeco.liquidfun.b2DestructionListener
 
position(long) - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
position(long) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2DistanceOutput
 
position(long) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
 
position(long) - Method in class org.bytedeco.liquidfun.b2Draw
 
position(long) - Method in class org.bytedeco.liquidfun.b2DynamicTree
 
position(long) - Method in class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
 
position(long) - Method in class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
 
position(long) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
position(long) - Method in class org.bytedeco.liquidfun.b2Filter
 
position(long) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
position(long) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2GearJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
 
position(long) - Method in class org.bytedeco.liquidfun.b2Jacobian
 
position(long) - Method in class org.bytedeco.liquidfun.b2JointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2JointEdge
 
position(long) - Method in class org.bytedeco.liquidfun.b2Manifold
 
position(long) - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
 
position(long) - Method in class org.bytedeco.liquidfun.b2MassData
 
position(long) - Method in class org.bytedeco.liquidfun.b2Mat22
 
position(long) - Method in class org.bytedeco.liquidfun.b2Mat33
 
position(long) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2MouseJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2Pair
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleHandle
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticlePair
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
position(long) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
position(long) - Method in class org.bytedeco.liquidfun.b2Position
 
position(long) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2Profile
 
position(long) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2QueryCallback
 
position(long) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
 
position(long) - Method in class org.bytedeco.liquidfun.b2RayCastInput
 
position(long) - Method in class org.bytedeco.liquidfun.b2RayCastOutput
 
position(long) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2RopeJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2SimplexCache
 
position(long) - Method in class org.bytedeco.liquidfun.b2SolverData
 
position(long) - Method in class org.bytedeco.liquidfun.b2Sweep
 
position(long) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
position(long) - Method in class org.bytedeco.liquidfun.b2TOIInput
 
position(long) - Method in class org.bytedeco.liquidfun.b2TOIOutput
 
position(long) - Method in class org.bytedeco.liquidfun.b2Transform
 
position(long) - Method in class org.bytedeco.liquidfun.b2TreeNode
 
position(long) - Method in class org.bytedeco.liquidfun.b2Vec2
 
position(long) - Method in class org.bytedeco.liquidfun.b2Vec3
 
position(long) - Method in class org.bytedeco.liquidfun.b2Vec4
 
position(long) - Method in class org.bytedeco.liquidfun.b2Velocity
 
position(long) - Method in class org.bytedeco.liquidfun.b2Version
 
position(long) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
 
position(long) - Method in class org.bytedeco.liquidfun.b2WorldManifold
 
position(long) - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
 
positionData() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The initial positions of the particleCount particles.
positionData(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
positionIterations() - Method in class org.bytedeco.liquidfun.b2TimeStep
 
positionIterations(int) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
positions() - Method in class org.bytedeco.liquidfun.b2SolverData
 
positions(b2Position) - Method in class org.bytedeco.liquidfun.b2SolverData
 
PostSolve(b2Contact, b2ContactImpulse) - Method in class org.bytedeco.liquidfun.b2ContactListener
This lets you inspect a contact after the solver is finished.
powderStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Produces repulsion between powder particles Larger values repulse more
powderStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
PreSolve(b2Contact, b2Manifold) - Method in class org.bytedeco.liquidfun.b2ContactListener
This is called after a contact is updated.
pressureStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Increases pressure in response to compression Smaller values allow more compression
pressureStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
prev() - Method in class org.bytedeco.liquidfun.b2ContactEdge
the previous contact edge in the body's contact list
prev(b2ContactEdge) - Method in class org.bytedeco.liquidfun.b2ContactEdge
 
prev() - Method in class org.bytedeco.liquidfun.b2JointEdge
the previous joint edge in the body's joint list
prev(b2JointEdge) - Method in class org.bytedeco.liquidfun.b2JointEdge
 
primary() - Method in class org.bytedeco.liquidfun.b2ContactRegister
 
primary(boolean) - Method in class org.bytedeco.liquidfun.b2ContactRegister
 
proxyA() - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
proxyA(b2DistanceProxy) - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
proxyA() - Method in class org.bytedeco.liquidfun.b2TOIInput
 
proxyA(b2DistanceProxy) - Method in class org.bytedeco.liquidfun.b2TOIInput
 
proxyB() - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
proxyB(b2DistanceProxy) - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
proxyB() - Method in class org.bytedeco.liquidfun.b2TOIInput
 
proxyB(b2DistanceProxy) - Method in class org.bytedeco.liquidfun.b2TOIInput
 
proxyId() - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
proxyId(int) - Method in class org.bytedeco.liquidfun.b2FixtureProxy
 
proxyIdA() - Method in class org.bytedeco.liquidfun.b2Pair
 
proxyIdA(int) - Method in class org.bytedeco.liquidfun.b2Pair
 
proxyIdB() - Method in class org.bytedeco.liquidfun.b2Pair
 
proxyIdB(int) - Method in class org.bytedeco.liquidfun.b2Pair
 
put(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Assign a b2ParticleColor to this instance.

Q

q() - Method in class org.bytedeco.liquidfun.b2Transform
 
q(b2Rot) - Method in class org.bytedeco.liquidfun.b2Transform
 
Query(b2DynamicTreeQueryCallback, b2AABB) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Query an AABB for overlapping proxies.
QueryAABB(b2QueryCallback, b2AABB) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Query the particle system for all particles that potentially overlap the provided AABB.
QueryAABB(b2QueryCallback, b2AABB) - Method in class org.bytedeco.liquidfun.b2World
Query the world for all fixtures that potentially overlap the provided AABB.
QueryCallback(int) - Method in class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
 
QueryShapeAABB(b2QueryCallback, b2Shape, b2Transform) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Query the particle system for all particles that potentially overlap the provided shape's AABB.
QueryShapeAABB(b2QueryCallback, b2Shape, b2Transform) - Method in class org.bytedeco.liquidfun.b2World
Query the world for all fixtures that potentially overlap the provided shape's AABB.

R

r() - Method in class org.bytedeco.liquidfun.b2Color
 
r(float) - Method in class org.bytedeco.liquidfun.b2Color
 
r() - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
r(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
 
radius() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Particles behave as circles with this radius.
radius(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
ratio() - Method in class org.bytedeco.liquidfun.b2GearJointDef
The gear ratio.
ratio(float) - Method in class org.bytedeco.liquidfun.b2GearJointDef
 
ratio() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
The pulley ratio, used to simulate a block-and-tackle.
ratio(float) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
 
RayCast(b2RayCastOutput, b2RayCastInput) - Method in class org.bytedeco.liquidfun.b2AABB
 
RayCast(b2RayCastOutput, b2RayCastInput, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
Implement b2Shape.
RayCast(b2RayCastOutput, b2RayCastInput, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2CircleShape
Implement b2Shape.
RayCast(b2DynamicTreeRayCastCallback, b2RayCastInput) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Ray-cast against the proxies in the tree.
RayCast(b2RayCastOutput, b2RayCastInput, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2EdgeShape
Implement b2Shape.
RayCast(b2RayCastOutput, b2RayCastInput, int) - Method in class org.bytedeco.liquidfun.b2Fixture
Cast a ray against this shape.
RayCast(b2RayCastCallback, b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Ray-cast the particle system for all particles in the path of the ray.
RayCast(b2RayCastOutput, b2RayCastInput, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
Implement b2Shape.
RayCast(b2RayCastOutput, b2RayCastInput, b2Transform, int) - Method in class org.bytedeco.liquidfun.b2Shape
Cast a ray against a child shape.
RayCast(b2RayCastCallback, b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2World
Ray-cast the world for all fixtures in the path of the ray.
RayCastCallback(b2RayCastInput, int) - Method in class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
 
RebuildBottomUp() - Method in class org.bytedeco.liquidfun.b2DynamicTree
Build an optimal tree.
referenceAngle() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The constrained angle between the bodies: bodyB_angle - bodyA_angle.
referenceAngle(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
referenceAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
The bodyB angle minus bodyA angle in the reference state (radians).
referenceAngle(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
referenceAngle() - Method in class org.bytedeco.liquidfun.b2WeldJointDef
The bodyB angle minus bodyA angle in the reference state (radians).
referenceAngle(float) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
 
Refilter() - Method in class org.bytedeco.liquidfun.b2Fixture
Call this if you want to establish collision that was previously disabled by b2ContactFilter::ShouldCollide.
Remove() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
Remove this node from the list it's currently in.
Remove() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
Remove this object from the list it's currently in.
ReportFixture(b2Fixture) - Method in class org.bytedeco.liquidfun.b2QueryCallback
Called for each fixture found in the query AABB.
ReportFixture(b2Fixture, b2Vec2, b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
Called for each fixture found in the query.
ReportParticle(b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2QueryCallback
Called for each particle found in the query AABB.
ReportParticle(b2ParticleSystem, int, b2Vec2, b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
Called for each particle found in the query.
repulsiveStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Produces additional pressure on repulsive particles Larger values repulse more Negative values mean attraction.
repulsiveStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
ResetFriction() - Method in class org.bytedeco.liquidfun.b2Contact
Reset the friction mixture to the default value.
ResetMassData() - Method in class org.bytedeco.liquidfun.b2Body
This resets the mass properties to the sum of the mass properties of the fixtures.
ResetRestitution() - Method in class org.bytedeco.liquidfun.b2Contact
Reset the restitution to the default value.
restitution() - Method in class org.bytedeco.liquidfun.b2FixtureDef
The restitution (elasticity) usually in the range [0,1].
restitution(float) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 
revision() - Method in class org.bytedeco.liquidfun.b2Version
bug fixes
revision(int) - Method in class org.bytedeco.liquidfun.b2Version
 

S

s() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
s(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
s() - Method in class org.bytedeco.liquidfun.b2Rot
Sine and cosine
s(float) - Method in class org.bytedeco.liquidfun.b2Rot
 
SayGoodbye(b2Joint) - Method in class org.bytedeco.liquidfun.b2DestructionListener
Called when any joint is about to be destroyed due to the destruction of one of its attached bodies.
SayGoodbye(b2Fixture) - Method in class org.bytedeco.liquidfun.b2DestructionListener
Called when any fixture is about to be destroyed due to the destruction of its parent body.
SayGoodbye(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2DestructionListener
Called when any particle group is about to be destroyed.
SayGoodbye(b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2DestructionListener
Called when a particle is about to be destroyed.
separations(int) - Method in class org.bytedeco.liquidfun.b2WorldManifold
a negative value indicates overlap, in meters
separations(int, float) - Method in class org.bytedeco.liquidfun.b2WorldManifold
 
separations() - Method in class org.bytedeco.liquidfun.b2WorldManifold
 
Set(float, float, float) - Method in class org.bytedeco.liquidfun.b2Color
 
Set(b2Shape, int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
Initialize the proxy using the given shape.
Set(b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
Set this as an isolated edge.
Set(float, float, float, float) - Method in class org.bytedeco.liquidfun.b2EdgeShape
Set this as an isolated edge, with direct floats.
Set(b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
Initialize this matrix using columns.
Set(short, short, short, short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Sets color for current object using the four elements described above.
Set(b2Color) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Initializes the object with the value of the b2Color.
Set(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
Create a convex hull from the given array of local points.
Set(float) - Method in class org.bytedeco.liquidfun.b2Rot
Set using an angle in radians.
Set(b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2Transform
Set this based on the position and angle.
Set(float, float) - Method in class org.bytedeco.liquidfun.b2Vec2
Set this vector to some specified coordinates.
Set(float, float, float) - Method in class org.bytedeco.liquidfun.b2Vec3
Set this vector to some specified coordinates.
SetActive(boolean) - Method in class org.bytedeco.liquidfun.b2Body
Set the active state of the body.
SetAllowSleeping(boolean) - Method in class org.bytedeco.liquidfun.b2World
Enable/disable sleep.
SetAngularDamping(float) - Method in class org.bytedeco.liquidfun.b2Body
Set the angular damping of the body.
SetAngularOffset(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
Set/get the target angular offset, in radians.
SetAngularVelocity(float) - Method in class org.bytedeco.liquidfun.b2Body
Set the angular velocity.
SetAsBox(float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
Build vertices to represent an axis-aligned box centered on the local origin.
SetAsBox(float, float, b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
Build vertices to represent an oriented box.
SetAsBox(float, float, float, float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
SetAsBox with direct floats for center.
SetAutoClearForces(boolean) - Method in class org.bytedeco.liquidfun.b2World
Set flag to control automatic clearing of forces after each time step.
SetAwake(boolean) - Method in class org.bytedeco.liquidfun.b2Body
Set the sleep state of the body.
SetBullet(boolean) - Method in class org.bytedeco.liquidfun.b2Body
Should this body be treated like a bullet for continuous collision detection?
SetCentroid(float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
Set centroid with direct floats.
SetCircleShapesFromVertexList(Pointer, int, float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
From a vertex list created by an external language API, construct a list of circle shapes that can be used to create a b2ParticleGroup This eliminates cumbersome array-interfaces between languages.
SetColor(int, int, int, int) - Method in class org.bytedeco.liquidfun.b2ParticleDef
Set color with direct ints.
SetColor(int, int, int, int) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
Set color with direct ints.
SetColorBuffer(b2ParticleColor, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
SetContactFilter(b2ContactFilter) - Method in class org.bytedeco.liquidfun.b2World
Register a contact filter to provide specific control over collision.
SetContactListener(b2ContactListener) - Method in class org.bytedeco.liquidfun.b2World
Register a contact event listener.
SetContinuousPhysics(boolean) - Method in class org.bytedeco.liquidfun.b2World
Enable/disable continuous physics.
SetCorrectionFactor(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
Set the position correction factor in the range [0,1].
SetDamping(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Damping is used to reduce the velocity of particles.
SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
Set/get damping ratio.
SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
Set/get the damping ratio (dimensionless).
SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
Set/get damping ratio.
SetDebugDraw(b2Draw) - Method in class org.bytedeco.liquidfun.b2World
Register a routine for debug drawing.
SetDensity(float) - Method in class org.bytedeco.liquidfun.b2Fixture
Set the density of this fixture.
SetDensity(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Change the particle density.
SetDestructionByAge(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Enable / disable destruction of particles in CreateParticle() when no more particles can be created due to a prior call to SetMaxParticleCount().
SetDestructionListener(b2DestructionListener) - Method in class org.bytedeco.liquidfun.b2World
Register a destruction listener.
SetEnabled(boolean) - Method in class org.bytedeco.liquidfun.b2Contact
Enable/disable this contact.
SetFilterData(b2Filter) - Method in class org.bytedeco.liquidfun.b2Fixture
Set the contact filtering data.
SetFixedRotation(boolean) - Method in class org.bytedeco.liquidfun.b2Body
Set this body to have fixed rotation.
SetFlags(long) - Method in class org.bytedeco.liquidfun.b2Draw
Set the drawing flags.
SetFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
SetFlagsBuffer(IntPointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Set an external buffer for particle data.
SetFlagsBuffer(IntBuffer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
SetFlagsBuffer(int[], int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
Set/get frequency in Hz.
SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
Set/get the frequency in Hertz.
SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
Set/get frequency in Hz.
SetFriction(float) - Method in class org.bytedeco.liquidfun.b2Contact
Override the default friction mixture.
SetFriction(float) - Method in class org.bytedeco.liquidfun.b2Fixture
Set the coefficient of friction.
SetGravity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2World
Change the global gravity vector.
SetGravity(float, float) - Method in class org.bytedeco.liquidfun.b2World
Set gravity with direct floats.
SetGravityScale(float) - Method in class org.bytedeco.liquidfun.b2Body
Set the gravity scale of the body.
SetGravityScale(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Change the particle gravity scale.
SetGroupFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Set the construction flags for the group.
SetIdentity() - Method in class org.bytedeco.liquidfun.b2Mat22
Set this to the identity matrix.
SetIdentity() - Method in class org.bytedeco.liquidfun.b2Rot
Set to the identity rotation
SetIdentity() - Method in class org.bytedeco.liquidfun.b2Transform
Set this to the identity transform.
SetIndices(int, int) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
SetLength(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
Set/get the natural length.
SetLimits(float, float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Set the joint limits, usually in meters.
SetLimits(float, float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Set the joint limits in radians.
SetLinearDamping(float) - Method in class org.bytedeco.liquidfun.b2Body
Set the linear damping of the body.
SetLinearOffset(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MotorJoint
Set/get the target linear offset, in frame A, in meters.
SetLinearVelocity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
Set the linear velocity of the center of mass.
SetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Body
Set the mass properties to override the mass properties of the fixtures.
SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
Set the maximum friction force in N.
SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
Set the maximum friction force in N.
SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
Set/get the maximum force in Newtons.
SetMaxLength(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
Set/Get the maximum length of the rope.
SetMaxMotorForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Set the maximum motor force, usually in N.
SetMaxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Set the maximum motor torque, usually in N-m.
SetMaxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
Set/Get the maximum motor force, usually in N-m.
SetMaxParticleCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Set the maximum number of particles.
SetMaxTorque(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
Set the maximum friction torque in N*m.
SetMaxTorque(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
Set the maximum friction torque in N*m.
SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
Set the motor speed, usually in meters per second.
SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
Set the motor speed in radians per second.
SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
Set the motor speed, usually in radians per second.
SetNextVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
Establish connectivity to a vertex that follows the last vertex.
SetNormal(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
SetParticleFlags(int, long) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Set flags for a particle.
SetParticleLifetime(int, float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Set the lifetime (in seconds) of a particle relative to the current time.
SetParticleVelocity(int, float, float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Set the velocity of particle at index with direct floats.
SetPaused(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Pause or unpause the particle system.
SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2BodyDef
Set position with direct floats.
SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2CircleShape
Set position with direct floats.
SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2ParticleDef
Set position with direct floats
SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
Set position with direct floats.
SetPositionBuffer(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
SetPrevVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
Establish connectivity to a vertex that precedes the first vertex.
SetRadius(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Change the particle radius.
SetRatio(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
Set/Get the gear ratio.
SetRestitution(float) - Method in class org.bytedeco.liquidfun.b2Contact
Override the default restitution mixture.
SetRestitution(float) - Method in class org.bytedeco.liquidfun.b2Fixture
Set the coefficient of restitution.
SetSensor(boolean) - Method in class org.bytedeco.liquidfun.b2Fixture
Set if this fixture is a sensor.
SetSleepingAllowed(boolean) - Method in class org.bytedeco.liquidfun.b2Body
You can disable sleeping on this body.
SetSpringDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
Set/Get the spring damping ratio
SetSpringFrequencyHz(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
Set/Get the spring frequency in hertz.
SetStaticPressureIterations(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Change the number of iterations when calculating the static pressure of particles.
SetStrictContactCheck(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Set strict Particle/Body contact check.
SetStuckThreshold(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Set an optional threshold for the maximum number of consecutive particle iterations that a particle may contact multiple bodies before it is considered a candidate for being "stuck".
SetSubStepping(boolean) - Method in class org.bytedeco.liquidfun.b2World
Enable/disable single stepped continuous physics.
SetTangentSpeed(float) - Method in class org.bytedeco.liquidfun.b2Contact
Set the desired tangent speed for a conveyor belt behavior.
SetTarget(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MouseJoint
Use this to update the target point.
SetTransform(b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2Body
Set the position of the body's origin and rotation.
SetTransform(float, float, float) - Method in class org.bytedeco.liquidfun.b2Body
Set b2Transform using direct floats.
SetType(int) - Method in class org.bytedeco.liquidfun.b2Body
Set the type of this body.
SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Body
Set the user data.
SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Fixture
Set the user data.
SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Joint
Set the user data pointer.
SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
Set the user data.
SetUserDataBuffer(PointerPointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
SetUserDataBuffer(Pointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
SetVelocityBuffer(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
 
SetWarmStarting(boolean) - Method in class org.bytedeco.liquidfun.b2World
Enable/disable warm starting.
SetWeight(float) - Method in class org.bytedeco.liquidfun.b2ParticleContact
 
SetZero() - Method in class org.bytedeco.liquidfun.b2Mat22
Set this matrix to all zeros.
SetZero() - Method in class org.bytedeco.liquidfun.b2Mat33
Set this matrix to all zeros.
SetZero() - Method in class org.bytedeco.liquidfun.b2Vec2
Set this vector to all zeros.
SetZero() - Method in class org.bytedeco.liquidfun.b2Vec3
Set this vector to all zeros.
shape() - Method in class org.bytedeco.liquidfun.b2FixtureDef
The shape, this must be set.
shape(b2Shape) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 
shape() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The shape where particles will be added.
shape(b2Shape) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
shapeCount() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The number of shapes.
shapeCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
shapes() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
A array of shapes where particles will be added.
shapes(PointerPointer) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Shift the world origin.
ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DynamicTree
Shift the world origin.
ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Joint
Shift the origin for any points stored in world coordinates.
ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MouseJoint
Implement b2Joint::ShiftOrigin
ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
Implement b2Joint::ShiftOrigin
ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2World
Shift the world origin.
ShouldCollide(b2Fixture, b2Fixture) - Method in class org.bytedeco.liquidfun.b2ContactFilter
Return true if contact calculations should be performed between these two shapes.
ShouldCollide(b2Fixture, b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2ContactFilter
Return true if contact calculations should be performed between a fixture and particle.
ShouldCollide(b2ParticleSystem, int, int) - Method in class org.bytedeco.liquidfun.b2ContactFilter
Return true if contact calculations should be performed between two particles.
ShouldQueryParticleSystem(b2ParticleSystem) - Method in class org.bytedeco.liquidfun.b2QueryCallback
Cull an entire particle system from b2World::QueryAABB.
ShouldQueryParticleSystem(b2ParticleSystem) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
Cull an entire particle system from b2World::RayCast.
Skew() - Method in class org.bytedeco.liquidfun.b2Vec2
Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
Solve(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
Solve A * x = b, where b is a column vector.
solve() - Method in class org.bytedeco.liquidfun.b2Profile
 
solve(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
Solve22(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat33
Solve A * x = b, where b is a column vector.
Solve33(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Mat33
Solve A * x = b, where b is a column vector.
solveInit() - Method in class org.bytedeco.liquidfun.b2Profile
 
solveInit(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
solvePosition() - Method in class org.bytedeco.liquidfun.b2Profile
 
solvePosition(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
solveTOI() - Method in class org.bytedeco.liquidfun.b2Profile
 
solveTOI(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
solveVelocity() - Method in class org.bytedeco.liquidfun.b2Profile
 
solveVelocity(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
SplitParticleGroup(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
Split particle group into multiple disconnected groups.
springStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Restores length of spring particle groups Larger values increase spring particle velocity
springStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
state() - Method in class org.bytedeco.liquidfun.b2TOIOutput
 
state(int) - Method in class org.bytedeco.liquidfun.b2TOIOutput
 
staticPressureIterations() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Computes static pressure more precisely See SetStaticPressureIterations for details
staticPressureIterations(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
staticPressureRelaxation() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Reduces instability in static pressure calculation Larger values make stabilize static pressure with fewer iterations
staticPressureRelaxation(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
staticPressureStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Produces static pressure Larger values increase the pressure on neighboring partilces For a description of static pressure, see http://en.wikipedia.org/wiki/Static_pressure#Static_pressure_in_fluid_dynamics
staticPressureStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
step() - Method in class org.bytedeco.liquidfun.b2Profile
 
step(float) - Method in class org.bytedeco.liquidfun.b2Profile
 
step() - Method in class org.bytedeco.liquidfun.b2SolverData
 
step(b2TimeStep) - Method in class org.bytedeco.liquidfun.b2SolverData
 
Step(float, int, int, int) - Method in class org.bytedeco.liquidfun.b2World
Take a time step.
Step(float, int, int) - Method in class org.bytedeco.liquidfun.b2World
Take a time step.
strength() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The strength of cohesion among the particles in a group with flag b2_elasticParticle or b2_springParticle.
strength(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
strength() - Method in class org.bytedeco.liquidfun.b2ParticlePair
The strength of cohesion among the particles.
strength(float) - Method in class org.bytedeco.liquidfun.b2ParticlePair
 
strength() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
The strength of cohesion among the particles.
strength(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
 
strictContactCheck() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Enable strict Particle/Body contact check.
strictContactCheck(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
stride() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The interval of particles in the shape.
stride(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
subtract(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Subtract a color from this color returning the result.
subtract() - Method in class org.bytedeco.liquidfun.b2Vec2
Negate this vector.
subtract() - Method in class org.bytedeco.liquidfun.b2Vec3
Negate this vector.
subtract(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Substract a float from a vector.
subtract(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Subtract two vectors component-wise.
subtract(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
Subtract two vectors component-wise.
subtractPut(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
Subtract a color from this color.
subtractPut(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Vec2
Subtract a vector from this vector.
subtractPut(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Vec3
Subtract a vector from this vector.
surfaceTensionNormalStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Smoothes outline of tensile particles 0~0.2.
surfaceTensionNormalStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
surfaceTensionPressureStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Produces pressure on tensile particles 0~0.2.
surfaceTensionPressureStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 
sweepA() - Method in class org.bytedeco.liquidfun.b2TOIInput
 
sweepA(b2Sweep) - Method in class org.bytedeco.liquidfun.b2TOIInput
 
sweepB() - Method in class org.bytedeco.liquidfun.b2TOIInput
 
sweepB(b2Sweep) - Method in class org.bytedeco.liquidfun.b2TOIInput
 

T

t() - Method in class org.bytedeco.liquidfun.b2TOIOutput
 
t(float) - Method in class org.bytedeco.liquidfun.b2TOIOutput
 
tangentImpulse() - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
the friction impulse
tangentImpulse(float) - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
 
tangentImpulses(int) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
tangentImpulses(int, float) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
tangentImpulses() - Method in class org.bytedeco.liquidfun.b2ContactImpulse
 
target() - Method in class org.bytedeco.liquidfun.b2MouseJointDef
The initial world target point.
target(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MouseJointDef
 
TestOverlap(int, int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Test overlap of fat AABBs.
TestPoint(b2Transform, b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
This always return false.
TestPoint(b2Transform, b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
Implement b2Shape.
TestPoint(b2Transform, b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
 
TestPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Fixture
Test a point for containment in this fixture.
TestPoint(b2Transform, b2Vec2) - Method in class org.bytedeco.liquidfun.b2PolygonShape
 
TestPoint(b2Transform, b2Vec2) - Method in class org.bytedeco.liquidfun.b2Shape
Test a point for containment in this shape.
tMax() - Method in class org.bytedeco.liquidfun.b2TOIInput
 
tMax(float) - Method in class org.bytedeco.liquidfun.b2TOIInput
 
TouchProxy(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
Call to trigger a re-processing of it's pairs on the next call to UpdatePairs.
transformA() - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
transformA(b2Transform) - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
transformB() - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
transformB(b2Transform) - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
type() - Method in class org.bytedeco.liquidfun.b2BodyDef
The body type: static, kinematic, or dynamic.
type(int) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
type() - Method in class org.bytedeco.liquidfun.b2JointDef
The joint type is set automatically for concrete joint types.
type(int) - Method in class org.bytedeco.liquidfun.b2JointDef
 
type() - Method in class org.bytedeco.liquidfun.b2Manifold
 
type(int) - Method in class org.bytedeco.liquidfun.b2Manifold
 
typeA() - Method in class org.bytedeco.liquidfun.b2ContactFeature
The feature type on shapeA
typeA(short) - Method in class org.bytedeco.liquidfun.b2ContactFeature
 
typeB() - Method in class org.bytedeco.liquidfun.b2ContactFeature
The feature type on shapeB
typeB(short) - Method in class org.bytedeco.liquidfun.b2ContactFeature
 

U

upperAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
The upper angle for the joint limit (radians).
upperAngle(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
 
upperBound() - Method in class org.bytedeco.liquidfun.b2AABB
the upper vertex
upperBound(b2Vec2) - Method in class org.bytedeco.liquidfun.b2AABB
 
upperTranslation() - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
The upper translation limit, usually in meters.
upperTranslation(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
 
useRadii() - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
useRadii(boolean) - Method in class org.bytedeco.liquidfun.b2DistanceInput
 
userData() - Method in class org.bytedeco.liquidfun.b2BodyDef
Use this to store application specific body data.
userData(Pointer) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
userData() - Method in class org.bytedeco.liquidfun.b2FixtureDef
Use this to store application specific fixture data.
userData(Pointer) - Method in class org.bytedeco.liquidfun.b2FixtureDef
 
userData() - Method in class org.bytedeco.liquidfun.b2JointDef
Use this to attach application specific data to your joints.
userData(Pointer) - Method in class org.bytedeco.liquidfun.b2JointDef
 
userData() - Method in class org.bytedeco.liquidfun.b2ParticleDef
Use this to store application-specific body data.
userData(Pointer) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
userData() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
Use this to store application-specific group data.
userData(Pointer) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
userData() - Method in class org.bytedeco.liquidfun.b2TreeNode
 
userData(Pointer) - Method in class org.bytedeco.liquidfun.b2TreeNode
 

V

v() - Method in class org.bytedeco.liquidfun.b2ClipVertex
 
v(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ClipVertex
 
v() - Method in class org.bytedeco.liquidfun.b2Velocity
 
v(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Velocity
 
Validate() - Method in class org.bytedeco.liquidfun.b2DynamicTree
Validate this tree.
Validate() - Method in class org.bytedeco.liquidfun.b2PolygonShape
Validate convexity.
ValidateList() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
If B2_INTRUSIVE_LIST_VALIDATE is 1 perform a very rough validation of all nodes in the list.
velocities() - Method in class org.bytedeco.liquidfun.b2SolverData
 
velocities(b2Velocity) - Method in class org.bytedeco.liquidfun.b2SolverData
 
velocity() - Method in class org.bytedeco.liquidfun.b2ParticleDef
The linear velocity of the particle in world co-ordinates.
velocity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
velocityIterations() - Method in class org.bytedeco.liquidfun.b2TimeStep
 
velocityIterations(int) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
viscousStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
Reduces relative velocity of viscous particles Larger values slow down viscous particles more
viscousStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
 

W

w() - Method in class org.bytedeco.liquidfun.b2Vec4
 
w(float) - Method in class org.bytedeco.liquidfun.b2Vec4
 
w() - Method in class org.bytedeco.liquidfun.b2Velocity
 
w(float) - Method in class org.bytedeco.liquidfun.b2Velocity
 
warmStarting() - Method in class org.bytedeco.liquidfun.b2TimeStep
 
warmStarting(boolean) - Method in class org.bytedeco.liquidfun.b2TimeStep
 
weight() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
Weight of the contact.
weight(float) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
 

X

x() - Method in class org.bytedeco.liquidfun.b2Vec2
 
x(float) - Method in class org.bytedeco.liquidfun.b2Vec2
 
x() - Method in class org.bytedeco.liquidfun.b2Vec3
 
x(float) - Method in class org.bytedeco.liquidfun.b2Vec3
 
x() - Method in class org.bytedeco.liquidfun.b2Vec4
 
x(float) - Method in class org.bytedeco.liquidfun.b2Vec4
 

Y

y() - Method in class org.bytedeco.liquidfun.b2Vec2
 
y(float) - Method in class org.bytedeco.liquidfun.b2Vec2
 
y() - Method in class org.bytedeco.liquidfun.b2Vec3
 
y(float) - Method in class org.bytedeco.liquidfun.b2Vec3
 
y() - Method in class org.bytedeco.liquidfun.b2Vec4
 
y(float) - Method in class org.bytedeco.liquidfun.b2Vec4
 

Z

z() - Method in class org.bytedeco.liquidfun.b2Vec3
 
z(float) - Method in class org.bytedeco.liquidfun.b2Vec3
 
z() - Method in class org.bytedeco.liquidfun.b2Vec4
 
z(float) - Method in class org.bytedeco.liquidfun.b2Vec4
 

_

_position() - Method in class org.bytedeco.liquidfun.b2BodyDef
The world position of the body.
_position(b2Vec2) - Method in class org.bytedeco.liquidfun.b2BodyDef
 
_position() - Method in class org.bytedeco.liquidfun.b2ParticleDef
The world position of the particle.
_position(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleDef
 
_position() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
The world position of the group.
_position(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
 
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