- b() - Method in class org.bytedeco.liquidfun.b2Color
-
- b(float) - Method in class org.bytedeco.liquidfun.b2Color
-
- b() - Method in class org.bytedeco.liquidfun.b2Color
-
- b(float) - Method in class org.bytedeco.liquidfun.b2Color
-
- b() - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- b(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- b() - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- b(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- b2_aabbExtension - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
This is used to fatten AABBs in the dynamic tree.
- b2_aabbExtension - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
This is used to fatten AABBs in the dynamic tree.
- b2_aabbMultiplier - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
This is used to fatten AABBs in the dynamic tree.
- b2_aabbMultiplier - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
This is used to fatten AABBs in the dynamic tree.
- b2_addState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_addState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_angularSleepTolerance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A body cannot sleep if its angular velocity is above this tolerance.
- b2_angularSleepTolerance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A body cannot sleep if its angular velocity is above this tolerance.
- b2_angularSlop - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A small angle used as a collision and constraint tolerance.
- b2_angularSlop - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A small angle used as a collision and constraint tolerance.
- B2_ASSERT_ENABLED - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- B2_ASSERT_ENABLED - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_barrierCollisionTime - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The time into the future that collisions against barrier particles will be detected.
- b2_barrierCollisionTime - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The time into the future that collisions against barrier particles will be detected.
- b2_barrierParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_barrierParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_baumgarte - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
This scale factor controls how fast overlap is resolved.
- b2_baumgarte - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
This scale factor controls how fast overlap is resolved.
- b2_bufferTooSmall - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_bufferTooSmall - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_colorMixingParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_colorMixingParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_destructionListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_destructionListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_dynamicBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2BodyType
- b2_dynamicBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2BodyType
- b2_elasticParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_elasticParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_fixtureContactFilterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_fixtureContactFilterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_fixtureContactListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_fixtureContactListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- B2_INTRUSIVE_LIST_VALIDATE - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
Normalize an angle in radians to be between -pi and pi
- B2_INTRUSIVE_LIST_VALIDATE - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
Normalize an angle in radians to be between -pi and pi
- b2_invalidParticleIndex - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A symbolic constant that stands for particle allocation error.
- b2_invalidParticleIndex - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A symbolic constant that stands for particle allocation error.
- b2_kinematicBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2BodyType
- b2_kinematicBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2BodyType
- b2_linearSleepTolerance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A body cannot sleep if its linear velocity is above this tolerance.
- b2_linearSleepTolerance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A body cannot sleep if its linear velocity is above this tolerance.
- b2_linearSlop - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A small length used as a collision and constraint tolerance.
- b2_linearSlop - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A small length used as a collision and constraint tolerance.
- b2_liquidFunVersion() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Global variable is used to identify the version of LiquidFun.
- b2_liquidFunVersion() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Global variable is used to identify the version of LiquidFun.
- b2_liquidFunVersionString() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
String which identifies the current version of LiquidFun.
- b2_liquidFunVersionString(BytePointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_liquidFunVersionString() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
String which identifies the current version of LiquidFun.
- b2_liquidFunVersionString(BytePointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_maxAngularCorrection - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum angular position correction used when solving constraints.
- b2_maxAngularCorrection - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum angular position correction used when solving constraints.
- b2_maxLinearCorrection - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum linear position correction used when solving constraints.
- b2_maxLinearCorrection - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum linear position correction used when solving constraints.
- b2_maxManifoldPoints - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum number of contact points between two convex shapes.
- b2_maxManifoldPoints - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum number of contact points between two convex shapes.
- b2_maxParticleForce - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The upper limit for force between particles.
- b2_maxParticleForce - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The upper limit for force between particles.
- b2_maxParticleIndex - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_maxParticleIndex - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_maxParticlePressure - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The upper limit for particle pressure.
- b2_maxParticlePressure - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The upper limit for particle pressure.
- b2_maxPolygonVertices - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum number of vertices on a convex polygon.
- b2_maxPolygonVertices - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum number of vertices on a convex polygon.
- b2_maxRotation - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum angular velocity of a body.
- b2_maxRotation - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum angular velocity of a body.
- b2_maxSubSteps - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
Maximum number of sub-steps per contact in continuous physics simulation.
- b2_maxSubSteps - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
Maximum number of sub-steps per contact in continuous physics simulation.
- b2_maxTOIContacts - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
Maximum number of contacts to be handled to solve a TOI impact.
- b2_maxTOIContacts - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
Maximum number of contacts to be handled to solve a TOI impact.
- b2_maxTranslation - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum linear velocity of a body.
- b2_maxTranslation - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum linear velocity of a body.
- b2_maxTriadDistance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum distance between particles in a triad, multiplied by the
particle diameter.
- b2_maxTriadDistance - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The maximum distance between particles in a triad, multiplied by the
particle diameter.
- b2_maxTriadDistanceSquared - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_maxTriadDistanceSquared - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_minParticleSystemBufferCapacity - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The initial size of particle data buffers.
- b2_minParticleSystemBufferCapacity - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The initial size of particle data buffers.
- b2_minParticleWeight - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The minimum particle weight that produces pressure.
- b2_minParticleWeight - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The minimum particle weight that produces pressure.
- b2_minPulleyLength() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_minPulleyLength() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_noExceptions - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_noExceptions - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_nullFeature() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
\file
Structures and functions used for computing contact points, distance
queries, and TOI queries.
- b2_nullFeature() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
\file
Structures and functions used for computing contact points, distance
queries, and TOI queries.
- b2_nullNode - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_nullNode - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_nullState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_nullState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_numErrors - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_numErrors - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_particleContactFilterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_particleContactFilterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_particleContactListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_particleContactListenerParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_particleGroupCanBeEmpty - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleGroupCanBeEmpty - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleGroupInternalMask - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleGroupInternalMask - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleGroupNeedsUpdateDepth - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleGroupNeedsUpdateDepth - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleGroupWillBeDestroyed - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleGroupWillBeDestroyed - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_particleIndexOutOfBounds - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_particleIndexOutOfBounds - Static variable in class org.bytedeco.liquidfun.b2ParticleSystem
-
enum b2ParticleSystem::b2ExceptionType
- b2_particleStride - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The default distance between particles, multiplied by the particle diameter.
- b2_particleStride - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The default distance between particles, multiplied by the particle diameter.
- b2_persistState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_persistState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_pi - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_pi - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_polygonRadius - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The radius of the polygon/edge shape skin.
- b2_polygonRadius - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The radius of the polygon/edge shape skin.
- b2_powderParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_powderParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_reactiveParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_reactiveParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_removeState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_removeState - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2PointState
- b2_repulsiveParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_repulsiveParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_rigidParticleGroup - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_rigidParticleGroup - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_solidParticleGroup - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_solidParticleGroup - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleGroupFlag
- b2_springParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_springParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_staticBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2BodyType
- b2_staticBody - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2BodyType
- b2_staticPressureParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_staticPressureParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_tensileParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_tensileParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_timeToSleep - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The time that a body must be still before it will go to sleep.
- b2_timeToSleep - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
The time that a body must be still before it will go to sleep.
- b2_toiBaugarte - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_toiBaugarte - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_velocityThreshold - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A velocity threshold for elastic collisions.
- b2_velocityThreshold - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
A velocity threshold for elastic collisions.
- b2_version() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Current version.
- b2_version(b2Version) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_version() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Current version.
- b2_version(b2Version) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2_viscousParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_viscousParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_wallParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_wallParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_waterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_waterParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_zombieParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2_zombieParticle - Static variable in class org.bytedeco.liquidfun.global.liquidfun
-
enum b2ParticleFlag
- b2AABB - Class in org.bytedeco.liquidfun
-
An axis aligned bounding box.
- b2AABB - Class in org.bytedeco.liquidfun
-
An axis aligned bounding box.
- b2AABB() - Constructor for class org.bytedeco.liquidfun.b2AABB
-
Default native constructor.
- b2AABB(long) - Constructor for class org.bytedeco.liquidfun.b2AABB
-
Native array allocator.
- b2AABB(Pointer) - Constructor for class org.bytedeco.liquidfun.b2AABB
-
Pointer cast constructor.
- b2AABB() - Constructor for class org.bytedeco.liquidfun.b2AABB
-
Default native constructor.
- b2AABB(long) - Constructor for class org.bytedeco.liquidfun.b2AABB
-
Native array allocator.
- b2AABB(Pointer) - Constructor for class org.bytedeco.liquidfun.b2AABB
-
Pointer cast constructor.
- b2Abs(b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Abs(b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Abs(b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Abs(b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Alloc(int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Implement this function to use your own memory allocator.
- b2Alloc(int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Implement this function to use your own memory allocator.
- b2AllocFunction - Class in org.bytedeco.liquidfun
-
Use this function to override b2Alloc() without recompiling this library.
- b2AllocFunction - Class in org.bytedeco.liquidfun
-
Use this function to override b2Alloc() without recompiling this library.
- b2AllocFunction(Pointer) - Constructor for class org.bytedeco.liquidfun.b2AllocFunction
-
Pointer cast constructor.
- b2AllocFunction() - Constructor for class org.bytedeco.liquidfun.b2AllocFunction
-
- b2AllocFunction(Pointer) - Constructor for class org.bytedeco.liquidfun.b2AllocFunction
-
Pointer cast constructor.
- b2AllocFunction() - Constructor for class org.bytedeco.liquidfun.b2AllocFunction
-
- b2BlockAllocator - Class in org.bytedeco.liquidfun
-
- b2BlockAllocator - Class in org.bytedeco.liquidfun
-
- b2BlockAllocator() - Constructor for class org.bytedeco.liquidfun.b2BlockAllocator
-
Empty constructor.
- b2BlockAllocator(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BlockAllocator
-
Pointer cast constructor.
- b2BlockAllocator() - Constructor for class org.bytedeco.liquidfun.b2BlockAllocator
-
Empty constructor.
- b2BlockAllocator(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BlockAllocator
-
Pointer cast constructor.
- b2Body - Class in org.bytedeco.liquidfun
-
A rigid body.
- b2Body - Class in org.bytedeco.liquidfun
-
A rigid body.
- b2Body(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Body
-
Pointer cast constructor.
- b2Body(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Body
-
Pointer cast constructor.
- b2BodyDef - Class in org.bytedeco.liquidfun
-
A body definition holds all the data needed to construct a rigid body.
- b2BodyDef - Class in org.bytedeco.liquidfun
-
A body definition holds all the data needed to construct a rigid body.
- b2BodyDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BodyDef
-
Pointer cast constructor.
- b2BodyDef(long) - Constructor for class org.bytedeco.liquidfun.b2BodyDef
-
Native array allocator.
- b2BodyDef() - Constructor for class org.bytedeco.liquidfun.b2BodyDef
-
This constructor sets the body definition default values.
- b2BodyDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BodyDef
-
Pointer cast constructor.
- b2BodyDef(long) - Constructor for class org.bytedeco.liquidfun.b2BodyDef
-
Native array allocator.
- b2BodyDef() - Constructor for class org.bytedeco.liquidfun.b2BodyDef
-
This constructor sets the body definition default values.
- b2BroadPhase - Class in org.bytedeco.liquidfun
-
The broad-phase is used for computing pairs and performing volume queries and ray casts.
- b2BroadPhase - Class in org.bytedeco.liquidfun
-
The broad-phase is used for computing pairs and performing volume queries and ray casts.
- b2BroadPhase(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
-
Pointer cast constructor.
- b2BroadPhase(long) - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
-
Native array allocator.
- b2BroadPhase() - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
-
- b2BroadPhase(Pointer) - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
-
Pointer cast constructor.
- b2BroadPhase(long) - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
-
Native array allocator.
- b2BroadPhase() - Constructor for class org.bytedeco.liquidfun.b2BroadPhase
-
- b2CalculateParticleIterations(float, float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
A helper function to calculate the optimal number of iterations.
- b2CalculateParticleIterations(float, float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
A helper function to calculate the optimal number of iterations.
- b2ChainShape - Class in org.bytedeco.liquidfun
-
A chain shape is a free form sequence of line segments.
- b2ChainShape - Class in org.bytedeco.liquidfun
-
A chain shape is a free form sequence of line segments.
- b2ChainShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ChainShape
-
Pointer cast constructor.
- b2ChainShape(long) - Constructor for class org.bytedeco.liquidfun.b2ChainShape
-
Native array allocator.
- b2ChainShape() - Constructor for class org.bytedeco.liquidfun.b2ChainShape
-
- b2ChainShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ChainShape
-
Pointer cast constructor.
- b2ChainShape(long) - Constructor for class org.bytedeco.liquidfun.b2ChainShape
-
Native array allocator.
- b2ChainShape() - Constructor for class org.bytedeco.liquidfun.b2ChainShape
-
- b2CircleShape - Class in org.bytedeco.liquidfun
-
A circle shape.
- b2CircleShape - Class in org.bytedeco.liquidfun
-
A circle shape.
- b2CircleShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2CircleShape
-
Pointer cast constructor.
- b2CircleShape(long) - Constructor for class org.bytedeco.liquidfun.b2CircleShape
-
Native array allocator.
- b2CircleShape() - Constructor for class org.bytedeco.liquidfun.b2CircleShape
-
- b2CircleShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2CircleShape
-
Pointer cast constructor.
- b2CircleShape(long) - Constructor for class org.bytedeco.liquidfun.b2CircleShape
-
Native array allocator.
- b2CircleShape() - Constructor for class org.bytedeco.liquidfun.b2CircleShape
-
- b2Clamp(b2Vec2, b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Clamp(b2Vec2, b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2ClipSegmentToLine(b2ClipVertex, b2ClipVertex, b2Vec2, float, int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Clipping for contact manifolds.
- b2ClipSegmentToLine(b2ClipVertex, b2ClipVertex, b2Vec2, float, int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Clipping for contact manifolds.
- b2ClipVertex - Class in org.bytedeco.liquidfun
-
Used for computing contact manifolds.
- b2ClipVertex - Class in org.bytedeco.liquidfun
-
Used for computing contact manifolds.
- b2ClipVertex() - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
-
Default native constructor.
- b2ClipVertex(long) - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
-
Native array allocator.
- b2ClipVertex(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
-
Pointer cast constructor.
- b2ClipVertex() - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
-
Default native constructor.
- b2ClipVertex(long) - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
-
Native array allocator.
- b2ClipVertex(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ClipVertex
-
Pointer cast constructor.
- b2CollideCircles(b2Manifold, b2CircleShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between two circles.
- b2CollideCircles(b2Manifold, b2CircleShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between two circles.
- b2CollideEdgeAndCircle(b2Manifold, b2EdgeShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between an edge and a circle.
- b2CollideEdgeAndCircle(b2Manifold, b2EdgeShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between an edge and a circle.
- b2CollideEdgeAndPolygon(b2Manifold, b2EdgeShape, b2Transform, b2PolygonShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between an edge and a circle.
- b2CollideEdgeAndPolygon(b2Manifold, b2EdgeShape, b2Transform, b2PolygonShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between an edge and a circle.
- b2CollidePolygonAndCircle(b2Manifold, b2PolygonShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between a polygon and a circle.
- b2CollidePolygonAndCircle(b2Manifold, b2PolygonShape, b2Transform, b2CircleShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between a polygon and a circle.
- b2CollidePolygons(b2Manifold, b2PolygonShape, b2Transform, b2PolygonShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between two polygons.
- b2CollidePolygons(b2Manifold, b2PolygonShape, b2Transform, b2PolygonShape, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the collision manifold between two polygons.
- b2Color - Class in org.bytedeco.liquidfun
-
Color for debug drawing.
- b2Color - Class in org.bytedeco.liquidfun
-
Color for debug drawing.
- b2Color(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Color
-
Pointer cast constructor.
- b2Color(long) - Constructor for class org.bytedeco.liquidfun.b2Color
-
Native array allocator.
- b2Color() - Constructor for class org.bytedeco.liquidfun.b2Color
-
- b2Color(float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Color
-
- b2Color(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Color
-
Pointer cast constructor.
- b2Color(long) - Constructor for class org.bytedeco.liquidfun.b2Color
-
Native array allocator.
- b2Color() - Constructor for class org.bytedeco.liquidfun.b2Color
-
- b2Color(float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Color
-
- b2Contact - Class in org.bytedeco.liquidfun
-
The class manages contact between two shapes.
- b2Contact - Class in org.bytedeco.liquidfun
-
The class manages contact between two shapes.
- b2Contact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Contact
-
Pointer cast constructor.
- b2Contact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Contact
-
Pointer cast constructor.
- b2ContactCreateFcn - Class in org.bytedeco.liquidfun
-
- b2ContactCreateFcn - Class in org.bytedeco.liquidfun
-
- b2ContactCreateFcn(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactCreateFcn
-
Pointer cast constructor.
- b2ContactCreateFcn() - Constructor for class org.bytedeco.liquidfun.b2ContactCreateFcn
-
- b2ContactCreateFcn(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactCreateFcn
-
Pointer cast constructor.
- b2ContactCreateFcn() - Constructor for class org.bytedeco.liquidfun.b2ContactCreateFcn
-
- b2ContactDestroyFcn - Class in org.bytedeco.liquidfun
-
- b2ContactDestroyFcn - Class in org.bytedeco.liquidfun
-
- b2ContactDestroyFcn(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactDestroyFcn
-
Pointer cast constructor.
- b2ContactDestroyFcn() - Constructor for class org.bytedeco.liquidfun.b2ContactDestroyFcn
-
- b2ContactDestroyFcn(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactDestroyFcn
-
Pointer cast constructor.
- b2ContactDestroyFcn() - Constructor for class org.bytedeco.liquidfun.b2ContactDestroyFcn
-
- b2ContactEdge - Class in org.bytedeco.liquidfun
-
A contact edge is used to connect bodies and contacts together
in a contact graph where each body is a node and each contact
is an edge.
- b2ContactEdge - Class in org.bytedeco.liquidfun
-
A contact edge is used to connect bodies and contacts together
in a contact graph where each body is a node and each contact
is an edge.
- b2ContactEdge() - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
-
Default native constructor.
- b2ContactEdge(long) - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
-
Native array allocator.
- b2ContactEdge(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
-
Pointer cast constructor.
- b2ContactEdge() - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
-
Default native constructor.
- b2ContactEdge(long) - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
-
Native array allocator.
- b2ContactEdge(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactEdge
-
Pointer cast constructor.
- b2ContactFeature - Class in org.bytedeco.liquidfun
-
The features that intersect to form the contact point
This must be 4 bytes or less.
- b2ContactFeature - Class in org.bytedeco.liquidfun
-
The features that intersect to form the contact point
This must be 4 bytes or less.
- b2ContactFeature() - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
-
Default native constructor.
- b2ContactFeature(long) - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
-
Native array allocator.
- b2ContactFeature(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
-
Pointer cast constructor.
- b2ContactFeature() - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
-
Default native constructor.
- b2ContactFeature(long) - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
-
Native array allocator.
- b2ContactFeature(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactFeature
-
Pointer cast constructor.
- b2ContactFilter - Class in org.bytedeco.liquidfun
-
Implement this class to provide collision filtering.
- b2ContactFilter - Class in org.bytedeco.liquidfun
-
Implement this class to provide collision filtering.
- b2ContactFilter() - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
-
Default native constructor.
- b2ContactFilter(long) - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
-
Native array allocator.
- b2ContactFilter(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
-
Pointer cast constructor.
- b2ContactFilter() - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
-
Default native constructor.
- b2ContactFilter(long) - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
-
Native array allocator.
- b2ContactFilter(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactFilter
-
Pointer cast constructor.
- b2ContactID - Class in org.bytedeco.liquidfun
-
Contact ids to facilitate warm starting.
- b2ContactID - Class in org.bytedeco.liquidfun
-
Contact ids to facilitate warm starting.
- b2ContactID() - Constructor for class org.bytedeco.liquidfun.b2ContactID
-
Default native constructor.
- b2ContactID(long) - Constructor for class org.bytedeco.liquidfun.b2ContactID
-
Native array allocator.
- b2ContactID(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactID
-
Pointer cast constructor.
- b2ContactID() - Constructor for class org.bytedeco.liquidfun.b2ContactID
-
Default native constructor.
- b2ContactID(long) - Constructor for class org.bytedeco.liquidfun.b2ContactID
-
Native array allocator.
- b2ContactID(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactID
-
Pointer cast constructor.
- b2ContactImpulse - Class in org.bytedeco.liquidfun
-
Contact impulses for reporting.
- b2ContactImpulse - Class in org.bytedeco.liquidfun
-
Contact impulses for reporting.
- b2ContactImpulse() - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
-
Default native constructor.
- b2ContactImpulse(long) - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
-
Native array allocator.
- b2ContactImpulse(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
-
Pointer cast constructor.
- b2ContactImpulse() - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
-
Default native constructor.
- b2ContactImpulse(long) - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
-
Native array allocator.
- b2ContactImpulse(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactImpulse
-
Pointer cast constructor.
- b2ContactListener - Class in org.bytedeco.liquidfun
-
Implement this class to get contact information.
- b2ContactListener - Class in org.bytedeco.liquidfun
-
Implement this class to get contact information.
- b2ContactListener() - Constructor for class org.bytedeco.liquidfun.b2ContactListener
-
Default native constructor.
- b2ContactListener(long) - Constructor for class org.bytedeco.liquidfun.b2ContactListener
-
Native array allocator.
- b2ContactListener(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactListener
-
Pointer cast constructor.
- b2ContactListener() - Constructor for class org.bytedeco.liquidfun.b2ContactListener
-
Default native constructor.
- b2ContactListener(long) - Constructor for class org.bytedeco.liquidfun.b2ContactListener
-
Native array allocator.
- b2ContactListener(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactListener
-
Pointer cast constructor.
- b2ContactManager - Class in org.bytedeco.liquidfun
-
- b2ContactManager - Class in org.bytedeco.liquidfun
-
- b2ContactManager(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactManager
-
Pointer cast constructor.
- b2ContactManager(long) - Constructor for class org.bytedeco.liquidfun.b2ContactManager
-
Native array allocator.
- b2ContactManager() - Constructor for class org.bytedeco.liquidfun.b2ContactManager
-
- b2ContactManager(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactManager
-
Pointer cast constructor.
- b2ContactManager(long) - Constructor for class org.bytedeco.liquidfun.b2ContactManager
-
Native array allocator.
- b2ContactManager() - Constructor for class org.bytedeco.liquidfun.b2ContactManager
-
- b2ContactRegister - Class in org.bytedeco.liquidfun
-
- b2ContactRegister - Class in org.bytedeco.liquidfun
-
- b2ContactRegister() - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
-
Default native constructor.
- b2ContactRegister(long) - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
-
Native array allocator.
- b2ContactRegister(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
-
Pointer cast constructor.
- b2ContactRegister() - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
-
Default native constructor.
- b2ContactRegister(long) - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
-
Native array allocator.
- b2ContactRegister(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactRegister
-
Pointer cast constructor.
- b2ContactResult - Class in org.bytedeco.liquidfun
-
- b2ContactResult - Class in org.bytedeco.liquidfun
-
- b2ContactResult() - Constructor for class org.bytedeco.liquidfun.b2ContactResult
-
Empty constructor.
- b2ContactResult(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactResult
-
Pointer cast constructor.
- b2ContactResult() - Constructor for class org.bytedeco.liquidfun.b2ContactResult
-
Empty constructor.
- b2ContactResult(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ContactResult
-
Pointer cast constructor.
- b2Controller - Class in org.bytedeco.liquidfun
-
- b2Controller - Class in org.bytedeco.liquidfun
-
- b2Controller() - Constructor for class org.bytedeco.liquidfun.b2Controller
-
Empty constructor.
- b2Controller(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Controller
-
Pointer cast constructor.
- b2Controller() - Constructor for class org.bytedeco.liquidfun.b2Controller
-
Empty constructor.
- b2Controller(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Controller
-
Pointer cast constructor.
- b2Cross(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on two vectors.
- b2Cross(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on a vector and a scalar.
- b2Cross(float, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on a scalar and a vector.
- b2Cross(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on two vectors.
- b2Cross(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on two vectors.
- b2Cross(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on a vector and a scalar.
- b2Cross(float, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on a scalar and a vector.
- b2Cross(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the cross product on two vectors.
- b2DestructionListener - Class in org.bytedeco.liquidfun
-
Joints and fixtures are destroyed when their associated
body is destroyed.
- b2DestructionListener - Class in org.bytedeco.liquidfun
-
Joints and fixtures are destroyed when their associated
body is destroyed.
- b2DestructionListener() - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
-
Default native constructor.
- b2DestructionListener(long) - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
-
Native array allocator.
- b2DestructionListener(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
-
Pointer cast constructor.
- b2DestructionListener() - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
-
Default native constructor.
- b2DestructionListener(long) - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
-
Native array allocator.
- b2DestructionListener(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DestructionListener
-
Pointer cast constructor.
- b2Distance(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Distance(b2DistanceOutput, b2SimplexCache, b2DistanceInput) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the closest points between two shapes.
- b2Distance(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Distance(b2DistanceOutput, b2SimplexCache, b2DistanceInput) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the closest points between two shapes.
- b2DistanceInput - Class in org.bytedeco.liquidfun
-
Input for b2Distance.
- b2DistanceInput - Class in org.bytedeco.liquidfun
-
Input for b2Distance.
- b2DistanceInput() - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
-
Default native constructor.
- b2DistanceInput(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
-
Native array allocator.
- b2DistanceInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
-
Pointer cast constructor.
- b2DistanceInput() - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
-
Default native constructor.
- b2DistanceInput(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
-
Native array allocator.
- b2DistanceInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceInput
-
Pointer cast constructor.
- b2DistanceJoint - Class in org.bytedeco.liquidfun
-
A distance joint constrains two points on two bodies
to remain at a fixed distance from each other.
- b2DistanceJoint - Class in org.bytedeco.liquidfun
-
A distance joint constrains two points on two bodies
to remain at a fixed distance from each other.
- b2DistanceJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceJoint
-
Pointer cast constructor.
- b2DistanceJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceJoint
-
Pointer cast constructor.
- b2DistanceJointDef - Class in org.bytedeco.liquidfun
-
Distance joint definition.
- b2DistanceJointDef - Class in org.bytedeco.liquidfun
-
Distance joint definition.
- b2DistanceJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
-
Pointer cast constructor.
- b2DistanceJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
-
Native array allocator.
- b2DistanceJointDef() - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
-
- b2DistanceJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
-
Pointer cast constructor.
- b2DistanceJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
-
Native array allocator.
- b2DistanceJointDef() - Constructor for class org.bytedeco.liquidfun.b2DistanceJointDef
-
- b2DistanceOutput - Class in org.bytedeco.liquidfun
-
Output for b2Distance.
- b2DistanceOutput - Class in org.bytedeco.liquidfun
-
Output for b2Distance.
- b2DistanceOutput() - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
-
Default native constructor.
- b2DistanceOutput(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
-
Native array allocator.
- b2DistanceOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
-
Pointer cast constructor.
- b2DistanceOutput() - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
-
Default native constructor.
- b2DistanceOutput(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
-
Native array allocator.
- b2DistanceOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceOutput
-
Pointer cast constructor.
- b2DistanceProxy - Class in org.bytedeco.liquidfun
-
A distance proxy is used by the GJK algorithm.
- b2DistanceProxy - Class in org.bytedeco.liquidfun
-
A distance proxy is used by the GJK algorithm.
- b2DistanceProxy(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
-
Pointer cast constructor.
- b2DistanceProxy(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
-
Native array allocator.
- b2DistanceProxy() - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
-
- b2DistanceProxy(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
-
Pointer cast constructor.
- b2DistanceProxy(long) - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
-
Native array allocator.
- b2DistanceProxy() - Constructor for class org.bytedeco.liquidfun.b2DistanceProxy
-
- b2DistanceSquared(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2DistanceSquared(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Dot(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the dot product on two vectors.
- b2Dot(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the dot product on two vectors.
- b2Dot(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the dot product on two vectors.
- b2Dot(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Perform the dot product on two vectors.
- b2Draw - Class in org.bytedeco.liquidfun
-
Implement and register this class with a b2World to provide debug drawing of physics
entities in your game.
- b2Draw - Class in org.bytedeco.liquidfun
-
Implement and register this class with a b2World to provide debug drawing of physics
entities in your game.
- b2Draw(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Draw
-
Pointer cast constructor.
- b2Draw(long) - Constructor for class org.bytedeco.liquidfun.b2Draw
-
Native array allocator.
- b2Draw() - Constructor for class org.bytedeco.liquidfun.b2Draw
-
- b2Draw(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Draw
-
Pointer cast constructor.
- b2Draw(long) - Constructor for class org.bytedeco.liquidfun.b2Draw
-
Native array allocator.
- b2Draw() - Constructor for class org.bytedeco.liquidfun.b2Draw
-
- b2DynamicTree - Class in org.bytedeco.liquidfun
-
A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
- b2DynamicTree - Class in org.bytedeco.liquidfun
-
A dynamic AABB tree broad-phase, inspired by Nathanael Presson's btDbvt.
- b2DynamicTree(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
-
Pointer cast constructor.
- b2DynamicTree(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
-
Native array allocator.
- b2DynamicTree() - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
-
Constructing the tree initializes the node pool.
- b2DynamicTree(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
-
Pointer cast constructor.
- b2DynamicTree(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
-
Native array allocator.
- b2DynamicTree() - Constructor for class org.bytedeco.liquidfun.b2DynamicTree
-
Constructing the tree initializes the node pool.
- b2DynamicTreeQueryCallback - Class in org.bytedeco.liquidfun
-
- b2DynamicTreeQueryCallback - Class in org.bytedeco.liquidfun
-
- b2DynamicTreeQueryCallback() - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
Default native constructor.
- b2DynamicTreeQueryCallback(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
Native array allocator.
- b2DynamicTreeQueryCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
Pointer cast constructor.
- b2DynamicTreeQueryCallback() - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
Default native constructor.
- b2DynamicTreeQueryCallback(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
Native array allocator.
- b2DynamicTreeQueryCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
Pointer cast constructor.
- b2DynamicTreeRayCastCallback - Class in org.bytedeco.liquidfun
-
- b2DynamicTreeRayCastCallback - Class in org.bytedeco.liquidfun
-
- b2DynamicTreeRayCastCallback() - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
Default native constructor.
- b2DynamicTreeRayCastCallback(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
Native array allocator.
- b2DynamicTreeRayCastCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
Pointer cast constructor.
- b2DynamicTreeRayCastCallback() - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
Default native constructor.
- b2DynamicTreeRayCastCallback(long) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
Native array allocator.
- b2DynamicTreeRayCastCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
Pointer cast constructor.
- b2EdgeShape - Class in org.bytedeco.liquidfun
-
A line segment (edge) shape.
- b2EdgeShape - Class in org.bytedeco.liquidfun
-
A line segment (edge) shape.
- b2EdgeShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
-
Pointer cast constructor.
- b2EdgeShape(long) - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
-
Native array allocator.
- b2EdgeShape() - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
-
- b2EdgeShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
-
Pointer cast constructor.
- b2EdgeShape(long) - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
-
Native array allocator.
- b2EdgeShape() - Constructor for class org.bytedeco.liquidfun.b2EdgeShape
-
- b2Filter - Class in org.bytedeco.liquidfun
-
This holds contact filtering data.
- b2Filter - Class in org.bytedeco.liquidfun
-
This holds contact filtering data.
- b2Filter(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Filter
-
Pointer cast constructor.
- b2Filter(long) - Constructor for class org.bytedeco.liquidfun.b2Filter
-
Native array allocator.
- b2Filter() - Constructor for class org.bytedeco.liquidfun.b2Filter
-
- b2Filter(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Filter
-
Pointer cast constructor.
- b2Filter(long) - Constructor for class org.bytedeco.liquidfun.b2Filter
-
Native array allocator.
- b2Filter() - Constructor for class org.bytedeco.liquidfun.b2Filter
-
- b2Fixture - Class in org.bytedeco.liquidfun
-
A fixture is used to attach a shape to a body for collision detection.
- b2Fixture - Class in org.bytedeco.liquidfun
-
A fixture is used to attach a shape to a body for collision detection.
- b2Fixture(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Fixture
-
Pointer cast constructor.
- b2Fixture(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Fixture
-
Pointer cast constructor.
- b2FixtureDef - Class in org.bytedeco.liquidfun
-
A fixture definition is used to create a fixture.
- b2FixtureDef - Class in org.bytedeco.liquidfun
-
A fixture definition is used to create a fixture.
- b2FixtureDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
-
Pointer cast constructor.
- b2FixtureDef(long) - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
-
Native array allocator.
- b2FixtureDef() - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
-
The constructor sets the default fixture definition values.
- b2FixtureDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
-
Pointer cast constructor.
- b2FixtureDef(long) - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
-
Native array allocator.
- b2FixtureDef() - Constructor for class org.bytedeco.liquidfun.b2FixtureDef
-
The constructor sets the default fixture definition values.
- b2FixtureProxy - Class in org.bytedeco.liquidfun
-
This proxy is used internally to connect fixtures to the broad-phase.
- b2FixtureProxy - Class in org.bytedeco.liquidfun
-
This proxy is used internally to connect fixtures to the broad-phase.
- b2FixtureProxy() - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
-
Default native constructor.
- b2FixtureProxy(long) - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
-
Native array allocator.
- b2FixtureProxy(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
-
Pointer cast constructor.
- b2FixtureProxy() - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
-
Default native constructor.
- b2FixtureProxy(long) - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
-
Native array allocator.
- b2FixtureProxy(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FixtureProxy
-
Pointer cast constructor.
- b2Free(Pointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
If you implement b2Alloc, you should also implement this function.
- b2Free(Pointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
If you implement b2Alloc, you should also implement this function.
- b2FreeFunction - Class in org.bytedeco.liquidfun
-
Use this function to override b2Free() without recompiling this library.
- b2FreeFunction - Class in org.bytedeco.liquidfun
-
Use this function to override b2Free() without recompiling this library.
- b2FreeFunction(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FreeFunction
-
Pointer cast constructor.
- b2FreeFunction() - Constructor for class org.bytedeco.liquidfun.b2FreeFunction
-
- b2FreeFunction(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FreeFunction
-
Pointer cast constructor.
- b2FreeFunction() - Constructor for class org.bytedeco.liquidfun.b2FreeFunction
-
- b2FrictionJoint - Class in org.bytedeco.liquidfun
-
Friction joint.
- b2FrictionJoint - Class in org.bytedeco.liquidfun
-
Friction joint.
- b2FrictionJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FrictionJoint
-
Pointer cast constructor.
- b2FrictionJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FrictionJoint
-
Pointer cast constructor.
- b2FrictionJointDef - Class in org.bytedeco.liquidfun
-
Friction joint definition.
- b2FrictionJointDef - Class in org.bytedeco.liquidfun
-
Friction joint definition.
- b2FrictionJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
-
Pointer cast constructor.
- b2FrictionJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
-
Native array allocator.
- b2FrictionJointDef() - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
-
- b2FrictionJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
-
Pointer cast constructor.
- b2FrictionJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
-
Native array allocator.
- b2FrictionJointDef() - Constructor for class org.bytedeco.liquidfun.b2FrictionJointDef
-
- b2GearJoint - Class in org.bytedeco.liquidfun
-
A gear joint is used to connect two joints together.
- b2GearJoint - Class in org.bytedeco.liquidfun
-
A gear joint is used to connect two joints together.
- b2GearJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2GearJoint
-
Pointer cast constructor.
- b2GearJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2GearJoint
-
Pointer cast constructor.
- b2GearJointDef - Class in org.bytedeco.liquidfun
-
Gear joint definition.
- b2GearJointDef - Class in org.bytedeco.liquidfun
-
Gear joint definition.
- b2GearJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
-
Pointer cast constructor.
- b2GearJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
-
Native array allocator.
- b2GearJointDef() - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
-
- b2GearJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
-
Pointer cast constructor.
- b2GearJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
-
Native array allocator.
- b2GearJointDef() - Constructor for class org.bytedeco.liquidfun.b2GearJointDef
-
- b2GetNumAllocs() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Get number of calls to b2Alloc minus number of calls to b2Free.
- b2GetNumAllocs() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Get number of calls to b2Alloc minus number of calls to b2Free.
- b2GetPointStates(IntPointer, IntPointer, b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the point states given two manifolds.
- b2GetPointStates(IntBuffer, IntBuffer, b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2GetPointStates(int[], int[], b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2GetPointStates(IntPointer, IntPointer, b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the point states given two manifolds.
- b2GetPointStates(IntBuffer, IntBuffer, b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2GetPointStates(int[], int[], b2Manifold, b2Manifold) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2IntrusiveListNode - Class in org.bytedeco.liquidfun
-
b2IntrusiveListNode is used to implement an intrusive doubly-linked
list.
- b2IntrusiveListNode - Class in org.bytedeco.liquidfun
-
b2IntrusiveListNode is used to implement an intrusive doubly-linked
list.
- b2IntrusiveListNode(Pointer) - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Pointer cast constructor.
- b2IntrusiveListNode(long) - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Native array allocator.
- b2IntrusiveListNode() - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Initialize the node.
- b2IntrusiveListNode(Pointer) - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Pointer cast constructor.
- b2IntrusiveListNode(long) - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Native array allocator.
- b2IntrusiveListNode() - Constructor for class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Initialize the node.
- b2InvSqrt(float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
This is a approximate yet fast inverse square-root.
- b2InvSqrt(float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
This is a approximate yet fast inverse square-root.
- b2IsPowerOfTwo(long) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2IsPowerOfTwo(long) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2IsValid(float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
This function is used to ensure that a floating point number is not a NaN or infinity.
- b2IsValid(float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
This function is used to ensure that a floating point number is not a NaN or infinity.
- b2Jacobian - Class in org.bytedeco.liquidfun
-
- b2Jacobian - Class in org.bytedeco.liquidfun
-
- b2Jacobian() - Constructor for class org.bytedeco.liquidfun.b2Jacobian
-
Default native constructor.
- b2Jacobian(long) - Constructor for class org.bytedeco.liquidfun.b2Jacobian
-
Native array allocator.
- b2Jacobian(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Jacobian
-
Pointer cast constructor.
- b2Jacobian() - Constructor for class org.bytedeco.liquidfun.b2Jacobian
-
Default native constructor.
- b2Jacobian(long) - Constructor for class org.bytedeco.liquidfun.b2Jacobian
-
Native array allocator.
- b2Jacobian(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Jacobian
-
Pointer cast constructor.
- b2Joint - Class in org.bytedeco.liquidfun
-
The base joint class.
- b2Joint - Class in org.bytedeco.liquidfun
-
The base joint class.
- b2Joint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Joint
-
Pointer cast constructor.
- b2Joint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Joint
-
Pointer cast constructor.
- b2JointDef - Class in org.bytedeco.liquidfun
-
Joint definitions are used to construct joints.
- b2JointDef - Class in org.bytedeco.liquidfun
-
Joint definitions are used to construct joints.
- b2JointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2JointDef
-
Pointer cast constructor.
- b2JointDef(long) - Constructor for class org.bytedeco.liquidfun.b2JointDef
-
Native array allocator.
- b2JointDef() - Constructor for class org.bytedeco.liquidfun.b2JointDef
-
- b2JointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2JointDef
-
Pointer cast constructor.
- b2JointDef(long) - Constructor for class org.bytedeco.liquidfun.b2JointDef
-
Native array allocator.
- b2JointDef() - Constructor for class org.bytedeco.liquidfun.b2JointDef
-
- b2JointEdge - Class in org.bytedeco.liquidfun
-
A joint edge is used to connect bodies and joints together
in a joint graph where each body is a node and each joint
is an edge.
- b2JointEdge - Class in org.bytedeco.liquidfun
-
A joint edge is used to connect bodies and joints together
in a joint graph where each body is a node and each joint
is an edge.
- b2JointEdge() - Constructor for class org.bytedeco.liquidfun.b2JointEdge
-
Default native constructor.
- b2JointEdge(long) - Constructor for class org.bytedeco.liquidfun.b2JointEdge
-
Native array allocator.
- b2JointEdge(Pointer) - Constructor for class org.bytedeco.liquidfun.b2JointEdge
-
Pointer cast constructor.
- b2JointEdge() - Constructor for class org.bytedeco.liquidfun.b2JointEdge
-
Default native constructor.
- b2JointEdge(long) - Constructor for class org.bytedeco.liquidfun.b2JointEdge
-
Native array allocator.
- b2JointEdge(Pointer) - Constructor for class org.bytedeco.liquidfun.b2JointEdge
-
Pointer cast constructor.
- b2Log(BytePointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Logging function.
- b2Log(String) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Log(BytePointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Logging function.
- b2Log(String) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Manifold - Class in org.bytedeco.liquidfun
-
A manifold for two touching convex shapes.
- b2Manifold - Class in org.bytedeco.liquidfun
-
A manifold for two touching convex shapes.
- b2Manifold() - Constructor for class org.bytedeco.liquidfun.b2Manifold
-
Default native constructor.
- b2Manifold(long) - Constructor for class org.bytedeco.liquidfun.b2Manifold
-
Native array allocator.
- b2Manifold(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Manifold
-
Pointer cast constructor.
- b2Manifold() - Constructor for class org.bytedeco.liquidfun.b2Manifold
-
Default native constructor.
- b2Manifold(long) - Constructor for class org.bytedeco.liquidfun.b2Manifold
-
Native array allocator.
- b2Manifold(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Manifold
-
Pointer cast constructor.
- b2ManifoldPoint - Class in org.bytedeco.liquidfun
-
A manifold point is a contact point belonging to a contact
manifold.
- b2ManifoldPoint - Class in org.bytedeco.liquidfun
-
A manifold point is a contact point belonging to a contact
manifold.
- b2ManifoldPoint() - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
-
Default native constructor.
- b2ManifoldPoint(long) - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
-
Native array allocator.
- b2ManifoldPoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
-
Pointer cast constructor.
- b2ManifoldPoint() - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
-
Default native constructor.
- b2ManifoldPoint(long) - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
-
Native array allocator.
- b2ManifoldPoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ManifoldPoint
-
Pointer cast constructor.
- b2MassData - Class in org.bytedeco.liquidfun
-
This holds the mass data computed for a shape.
- b2MassData - Class in org.bytedeco.liquidfun
-
This holds the mass data computed for a shape.
- b2MassData() - Constructor for class org.bytedeco.liquidfun.b2MassData
-
Default native constructor.
- b2MassData(long) - Constructor for class org.bytedeco.liquidfun.b2MassData
-
Native array allocator.
- b2MassData(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MassData
-
Pointer cast constructor.
- b2MassData() - Constructor for class org.bytedeco.liquidfun.b2MassData
-
Default native constructor.
- b2MassData(long) - Constructor for class org.bytedeco.liquidfun.b2MassData
-
Native array allocator.
- b2MassData(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MassData
-
Pointer cast constructor.
- b2Mat22 - Class in org.bytedeco.liquidfun
-
A 2-by-2 matrix.
- b2Mat22 - Class in org.bytedeco.liquidfun
-
A 2-by-2 matrix.
- b2Mat22(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Pointer cast constructor.
- b2Mat22(long) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Native array allocator.
- b2Mat22() - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
The default constructor does nothing (for performance).
- b2Mat22(b2Vec2, b2Vec2) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Construct this matrix using columns.
- b2Mat22(float, float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Construct this matrix using scalars.
- b2Mat22(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Pointer cast constructor.
- b2Mat22(long) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Native array allocator.
- b2Mat22() - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
The default constructor does nothing (for performance).
- b2Mat22(b2Vec2, b2Vec2) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Construct this matrix using columns.
- b2Mat22(float, float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Mat22
-
Construct this matrix using scalars.
- b2Mat33 - Class in org.bytedeco.liquidfun
-
A 3-by-3 matrix.
- b2Mat33 - Class in org.bytedeco.liquidfun
-
A 3-by-3 matrix.
- b2Mat33(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
Pointer cast constructor.
- b2Mat33(long) - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
Native array allocator.
- b2Mat33() - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
The default constructor does nothing (for performance).
- b2Mat33(b2Vec3, b2Vec3, b2Vec3) - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
Construct this matrix using columns.
- b2Mat33(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
Pointer cast constructor.
- b2Mat33(long) - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
Native array allocator.
- b2Mat33() - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
The default constructor does nothing (for performance).
- b2Mat33(b2Vec3, b2Vec3, b2Vec3) - Constructor for class org.bytedeco.liquidfun.b2Mat33
-
Construct this matrix using columns.
- b2Max(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Max(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Min(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Min(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2MixFriction(float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Friction mixing law.
- b2MixFriction(float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Friction mixing law.
- b2MixRestitution(float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Restitution mixing law.
- b2MixRestitution(float, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Restitution mixing law.
- b2MotorJoint - Class in org.bytedeco.liquidfun
-
A motor joint is used to control the relative motion
between two bodies.
- b2MotorJoint - Class in org.bytedeco.liquidfun
-
A motor joint is used to control the relative motion
between two bodies.
- b2MotorJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MotorJoint
-
Pointer cast constructor.
- b2MotorJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MotorJoint
-
Pointer cast constructor.
- b2MotorJointDef - Class in org.bytedeco.liquidfun
-
Motor joint definition.
- b2MotorJointDef - Class in org.bytedeco.liquidfun
-
Motor joint definition.
- b2MotorJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
-
Pointer cast constructor.
- b2MotorJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
-
Native array allocator.
- b2MotorJointDef() - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
-
- b2MotorJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
-
Pointer cast constructor.
- b2MotorJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
-
Native array allocator.
- b2MotorJointDef() - Constructor for class org.bytedeco.liquidfun.b2MotorJointDef
-
- b2MouseJoint - Class in org.bytedeco.liquidfun
-
A mouse joint is used to make a point on a body track a
specified world point.
- b2MouseJoint - Class in org.bytedeco.liquidfun
-
A mouse joint is used to make a point on a body track a
specified world point.
- b2MouseJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MouseJoint
-
Pointer cast constructor.
- b2MouseJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MouseJoint
-
Pointer cast constructor.
- b2MouseJointDef - Class in org.bytedeco.liquidfun
-
Mouse joint definition.
- b2MouseJointDef - Class in org.bytedeco.liquidfun
-
Mouse joint definition.
- b2MouseJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
-
Pointer cast constructor.
- b2MouseJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
-
Native array allocator.
- b2MouseJointDef() - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
-
- b2MouseJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
-
Pointer cast constructor.
- b2MouseJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
-
Native array allocator.
- b2MouseJointDef() - Constructor for class org.bytedeco.liquidfun.b2MouseJointDef
-
- b2Mul(b2Mat22, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix times a vector.
- b2Mul(b2Mat22, b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Mul(b2Mat33, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix times a vector.
- b2Mul(b2Rot, b2Rot) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply two rotations: q * r
- b2Mul(b2Rot, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Rotate a vector
- b2Mul(b2Transform, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Mul(b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Mul(b2Mat22, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix times a vector.
- b2Mul(b2Mat22, b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Mul(b2Mat33, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix times a vector.
- b2Mul(b2Rot, b2Rot) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply two rotations: q * r
- b2Mul(b2Rot, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Rotate a vector
- b2Mul(b2Transform, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Mul(b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2Mul22(b2Mat33, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix times a vector.
- b2Mul22(b2Mat33, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix times a vector.
- b2MulT(b2Mat22, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix transpose times a vector.
- b2MulT(b2Mat22, b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2MulT(b2Rot, b2Rot) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Transpose multiply two rotations: qT * r
- b2MulT(b2Rot, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Inverse rotate a vector
- b2MulT(b2Transform, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2MulT(b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2MulT(b2Mat22, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Multiply a matrix transpose times a vector.
- b2MulT(b2Mat22, b2Mat22) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2MulT(b2Rot, b2Rot) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Transpose multiply two rotations: qT * r
- b2MulT(b2Rot, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Inverse rotate a vector
- b2MulT(b2Transform, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2MulT(b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2NextPowerOfTwo(long) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
"Next Largest Power of 2
Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm
that recursively "folds" the upper bits into the lower bits.
- b2NextPowerOfTwo(long) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
"Next Largest Power of 2
Given a binary integer value x, the next largest power of 2 can be computed by a SWAR algorithm
that recursively "folds" the upper bits into the lower bits.
- b2Pair - Class in org.bytedeco.liquidfun
-
- b2Pair - Class in org.bytedeco.liquidfun
-
- b2Pair() - Constructor for class org.bytedeco.liquidfun.b2Pair
-
Default native constructor.
- b2Pair(long) - Constructor for class org.bytedeco.liquidfun.b2Pair
-
Native array allocator.
- b2Pair(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Pair
-
Pointer cast constructor.
- b2Pair() - Constructor for class org.bytedeco.liquidfun.b2Pair
-
Default native constructor.
- b2Pair(long) - Constructor for class org.bytedeco.liquidfun.b2Pair
-
Native array allocator.
- b2Pair(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Pair
-
Pointer cast constructor.
- b2PairLessThan(b2Pair, b2Pair) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
This is used to sort pairs.
- b2PairLessThan(b2Pair, b2Pair) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
This is used to sort pairs.
- b2ParticleBodyContact - Class in org.bytedeco.liquidfun
-
- b2ParticleBodyContact - Class in org.bytedeco.liquidfun
-
- b2ParticleBodyContact() - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
-
Default native constructor.
- b2ParticleBodyContact(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
-
Native array allocator.
- b2ParticleBodyContact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
-
Pointer cast constructor.
- b2ParticleBodyContact() - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
-
Default native constructor.
- b2ParticleBodyContact(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
-
Native array allocator.
- b2ParticleBodyContact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleBodyContact
-
Pointer cast constructor.
- b2ParticleColor - Class in org.bytedeco.liquidfun
-
Small color object for each particle
- b2ParticleColor - Class in org.bytedeco.liquidfun
-
Small color object for each particle
- b2ParticleColor(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Pointer cast constructor.
- b2ParticleColor(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Native array allocator.
- b2ParticleColor() - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
- b2ParticleColor(short, short, short, short) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Constructor with four elements: r (red), g (green), b (blue), and a
(opacity).
- b2ParticleColor(b2Color) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Constructor that initializes the above four elements with the value of
the b2Color object.
- b2ParticleColor(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Pointer cast constructor.
- b2ParticleColor(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Native array allocator.
- b2ParticleColor() - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
- b2ParticleColor(short, short, short, short) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Constructor with four elements: r (red), g (green), b (blue), and a
(opacity).
- b2ParticleColor(b2Color) - Constructor for class org.bytedeco.liquidfun.b2ParticleColor
-
Constructor that initializes the above four elements with the value of
the b2Color object.
- b2ParticleColor_zero() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2ParticleColor_zero(b2ParticleColor) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2ParticleColor_zero() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2ParticleColor_zero(b2ParticleColor) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2ParticleContact - Class in org.bytedeco.liquidfun
-
- b2ParticleContact - Class in org.bytedeco.liquidfun
-
- b2ParticleContact() - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
-
Default native constructor.
- b2ParticleContact(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
-
Native array allocator.
- b2ParticleContact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
-
Pointer cast constructor.
- b2ParticleContact() - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
-
Default native constructor.
- b2ParticleContact(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
-
Native array allocator.
- b2ParticleContact(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleContact
-
Pointer cast constructor.
- b2ParticleDef - Class in org.bytedeco.liquidfun
-
A particle definition holds all the data needed to construct a particle.
- b2ParticleDef - Class in org.bytedeco.liquidfun
-
A particle definition holds all the data needed to construct a particle.
- b2ParticleDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
-
Pointer cast constructor.
- b2ParticleDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
-
Native array allocator.
- b2ParticleDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
-
- b2ParticleDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
-
Pointer cast constructor.
- b2ParticleDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
-
Native array allocator.
- b2ParticleDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleDef
-
- b2ParticleGroup - Class in org.bytedeco.liquidfun
-
A group of particles.
- b2ParticleGroup - Class in org.bytedeco.liquidfun
-
A group of particles.
- b2ParticleGroup(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroup
-
Pointer cast constructor.
- b2ParticleGroup(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroup
-
Pointer cast constructor.
- b2ParticleGroupDef - Class in org.bytedeco.liquidfun
-
A particle group definition holds all the data needed to construct a
particle group.
- b2ParticleGroupDef - Class in org.bytedeco.liquidfun
-
A particle group definition holds all the data needed to construct a
particle group.
- b2ParticleGroupDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Pointer cast constructor.
- b2ParticleGroupDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Native array allocator.
- b2ParticleGroupDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- b2ParticleGroupDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Pointer cast constructor.
- b2ParticleGroupDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Native array allocator.
- b2ParticleGroupDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- b2ParticleHandle - Class in org.bytedeco.liquidfun
-
Handle to a particle.
- b2ParticleHandle - Class in org.bytedeco.liquidfun
-
Handle to a particle.
- b2ParticleHandle(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
-
Pointer cast constructor.
- b2ParticleHandle(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
-
Native array allocator.
- b2ParticleHandle() - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
-
Initialize the index associated with the handle to an invalid index.
- b2ParticleHandle(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
-
Pointer cast constructor.
- b2ParticleHandle(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
-
Native array allocator.
- b2ParticleHandle() - Constructor for class org.bytedeco.liquidfun.b2ParticleHandle
-
Initialize the index associated with the handle to an invalid index.
- b2ParticlePair - Class in org.bytedeco.liquidfun
-
Connection between two particles
- b2ParticlePair - Class in org.bytedeco.liquidfun
-
Connection between two particles
- b2ParticlePair() - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
-
Default native constructor.
- b2ParticlePair(long) - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
-
Native array allocator.
- b2ParticlePair(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
-
Pointer cast constructor.
- b2ParticlePair() - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
-
Default native constructor.
- b2ParticlePair(long) - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
-
Native array allocator.
- b2ParticlePair(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticlePair
-
Pointer cast constructor.
- b2ParticlePairSet - Class in org.bytedeco.liquidfun
-
- b2ParticlePairSet - Class in org.bytedeco.liquidfun
-
- b2ParticlePairSet() - Constructor for class org.bytedeco.liquidfun.b2ParticlePairSet
-
Empty constructor.
- b2ParticlePairSet(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticlePairSet
-
Pointer cast constructor.
- b2ParticlePairSet() - Constructor for class org.bytedeco.liquidfun.b2ParticlePairSet
-
Empty constructor.
- b2ParticlePairSet(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticlePairSet
-
Pointer cast constructor.
- b2ParticleSystem - Class in org.bytedeco.liquidfun
-
- b2ParticleSystem - Class in org.bytedeco.liquidfun
-
- b2ParticleSystem(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystem
-
Pointer cast constructor.
- b2ParticleSystem(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystem
-
Pointer cast constructor.
- b2ParticleSystemDef - Class in org.bytedeco.liquidfun
-
- b2ParticleSystemDef - Class in org.bytedeco.liquidfun
-
- b2ParticleSystemDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Pointer cast constructor.
- b2ParticleSystemDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Native array allocator.
- b2ParticleSystemDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- b2ParticleSystemDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Pointer cast constructor.
- b2ParticleSystemDef(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Native array allocator.
- b2ParticleSystemDef() - Constructor for class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- b2ParticleTriad - Class in org.bytedeco.liquidfun
-
Connection between three particles
- b2ParticleTriad - Class in org.bytedeco.liquidfun
-
Connection between three particles
- b2ParticleTriad() - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
-
Default native constructor.
- b2ParticleTriad(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
-
Native array allocator.
- b2ParticleTriad(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
-
Pointer cast constructor.
- b2ParticleTriad() - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
-
Default native constructor.
- b2ParticleTriad(long) - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
-
Native array allocator.
- b2ParticleTriad(Pointer) - Constructor for class org.bytedeco.liquidfun.b2ParticleTriad
-
Pointer cast constructor.
- b2PolygonShape - Class in org.bytedeco.liquidfun
-
A convex polygon.
- b2PolygonShape - Class in org.bytedeco.liquidfun
-
A convex polygon.
- b2PolygonShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
-
Pointer cast constructor.
- b2PolygonShape(long) - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
-
Native array allocator.
- b2PolygonShape() - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
-
- b2PolygonShape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
-
Pointer cast constructor.
- b2PolygonShape(long) - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
-
Native array allocator.
- b2PolygonShape() - Constructor for class org.bytedeco.liquidfun.b2PolygonShape
-
- b2Position - Class in org.bytedeco.liquidfun
-
This is an internal structure.
- b2Position - Class in org.bytedeco.liquidfun
-
This is an internal structure.
- b2Position() - Constructor for class org.bytedeco.liquidfun.b2Position
-
Default native constructor.
- b2Position(long) - Constructor for class org.bytedeco.liquidfun.b2Position
-
Native array allocator.
- b2Position(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Position
-
Pointer cast constructor.
- b2Position() - Constructor for class org.bytedeco.liquidfun.b2Position
-
Default native constructor.
- b2Position(long) - Constructor for class org.bytedeco.liquidfun.b2Position
-
Native array allocator.
- b2Position(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Position
-
Pointer cast constructor.
- b2PrismaticJoint - Class in org.bytedeco.liquidfun
-
A prismatic joint.
- b2PrismaticJoint - Class in org.bytedeco.liquidfun
-
A prismatic joint.
- b2PrismaticJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJoint
-
Pointer cast constructor.
- b2PrismaticJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJoint
-
Pointer cast constructor.
- b2PrismaticJointDef - Class in org.bytedeco.liquidfun
-
Prismatic joint definition.
- b2PrismaticJointDef - Class in org.bytedeco.liquidfun
-
Prismatic joint definition.
- b2PrismaticJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
-
Pointer cast constructor.
- b2PrismaticJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
-
Native array allocator.
- b2PrismaticJointDef() - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
-
- b2PrismaticJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
-
Pointer cast constructor.
- b2PrismaticJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
-
Native array allocator.
- b2PrismaticJointDef() - Constructor for class org.bytedeco.liquidfun.b2PrismaticJointDef
-
- b2Profile - Class in org.bytedeco.liquidfun
-
Profiling data.
- b2Profile - Class in org.bytedeco.liquidfun
-
Profiling data.
- b2Profile() - Constructor for class org.bytedeco.liquidfun.b2Profile
-
Default native constructor.
- b2Profile(long) - Constructor for class org.bytedeco.liquidfun.b2Profile
-
Native array allocator.
- b2Profile(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Profile
-
Pointer cast constructor.
- b2Profile() - Constructor for class org.bytedeco.liquidfun.b2Profile
-
Default native constructor.
- b2Profile(long) - Constructor for class org.bytedeco.liquidfun.b2Profile
-
Native array allocator.
- b2Profile(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Profile
-
Pointer cast constructor.
- b2PulleyJoint - Class in org.bytedeco.liquidfun
-
The pulley joint is connected to two bodies and two fixed ground points.
- b2PulleyJoint - Class in org.bytedeco.liquidfun
-
The pulley joint is connected to two bodies and two fixed ground points.
- b2PulleyJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PulleyJoint
-
Pointer cast constructor.
- b2PulleyJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PulleyJoint
-
Pointer cast constructor.
- b2PulleyJointDef - Class in org.bytedeco.liquidfun
-
Pulley joint definition.
- b2PulleyJointDef - Class in org.bytedeco.liquidfun
-
Pulley joint definition.
- b2PulleyJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
-
Pointer cast constructor.
- b2PulleyJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
-
Native array allocator.
- b2PulleyJointDef() - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
-
- b2PulleyJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
-
Pointer cast constructor.
- b2PulleyJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
-
Native array allocator.
- b2PulleyJointDef() - Constructor for class org.bytedeco.liquidfun.b2PulleyJointDef
-
- b2QueryCallback - Class in org.bytedeco.liquidfun
-
Callback class for AABB queries.
- b2QueryCallback - Class in org.bytedeco.liquidfun
-
Callback class for AABB queries.
- b2QueryCallback() - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
-
Default native constructor.
- b2QueryCallback(long) - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
-
Native array allocator.
- b2QueryCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
-
Pointer cast constructor.
- b2QueryCallback() - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
-
Default native constructor.
- b2QueryCallback(long) - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
-
Native array allocator.
- b2QueryCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2QueryCallback
-
Pointer cast constructor.
- b2RayCastCallback - Class in org.bytedeco.liquidfun
-
Callback class for ray casts.
- b2RayCastCallback - Class in org.bytedeco.liquidfun
-
Callback class for ray casts.
- b2RayCastCallback() - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
-
Default native constructor.
- b2RayCastCallback(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
-
Native array allocator.
- b2RayCastCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
-
Pointer cast constructor.
- b2RayCastCallback() - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
-
Default native constructor.
- b2RayCastCallback(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
-
Native array allocator.
- b2RayCastCallback(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastCallback
-
Pointer cast constructor.
- b2RayCastInput - Class in org.bytedeco.liquidfun
-
Ray-cast input data.
- b2RayCastInput - Class in org.bytedeco.liquidfun
-
Ray-cast input data.
- b2RayCastInput() - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
-
Default native constructor.
- b2RayCastInput(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
-
Native array allocator.
- b2RayCastInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
-
Pointer cast constructor.
- b2RayCastInput() - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
-
Default native constructor.
- b2RayCastInput(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
-
Native array allocator.
- b2RayCastInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastInput
-
Pointer cast constructor.
- b2RayCastOutput - Class in org.bytedeco.liquidfun
-
Ray-cast output data.
- b2RayCastOutput - Class in org.bytedeco.liquidfun
-
Ray-cast output data.
- b2RayCastOutput() - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
-
Default native constructor.
- b2RayCastOutput(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
-
Native array allocator.
- b2RayCastOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
-
Pointer cast constructor.
- b2RayCastOutput() - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
-
Default native constructor.
- b2RayCastOutput(long) - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
-
Native array allocator.
- b2RayCastOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RayCastOutput
-
Pointer cast constructor.
- b2RevoluteJoint - Class in org.bytedeco.liquidfun
-
A revolute joint constrains two bodies to share a common point while they
are free to rotate about the point.
- b2RevoluteJoint - Class in org.bytedeco.liquidfun
-
A revolute joint constrains two bodies to share a common point while they
are free to rotate about the point.
- b2RevoluteJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJoint
-
Pointer cast constructor.
- b2RevoluteJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJoint
-
Pointer cast constructor.
- b2RevoluteJointDef - Class in org.bytedeco.liquidfun
-
Revolute joint definition.
- b2RevoluteJointDef - Class in org.bytedeco.liquidfun
-
Revolute joint definition.
- b2RevoluteJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
-
Pointer cast constructor.
- b2RevoluteJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
-
Native array allocator.
- b2RevoluteJointDef() - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
-
- b2RevoluteJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
-
Pointer cast constructor.
- b2RevoluteJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
-
Native array allocator.
- b2RevoluteJointDef() - Constructor for class org.bytedeco.liquidfun.b2RevoluteJointDef
-
- b2RopeJoint - Class in org.bytedeco.liquidfun
-
A rope joint enforces a maximum distance between two points
on two bodies.
- b2RopeJoint - Class in org.bytedeco.liquidfun
-
A rope joint enforces a maximum distance between two points
on two bodies.
- b2RopeJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RopeJoint
-
Pointer cast constructor.
- b2RopeJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RopeJoint
-
Pointer cast constructor.
- b2RopeJointDef - Class in org.bytedeco.liquidfun
-
Rope joint definition.
- b2RopeJointDef - Class in org.bytedeco.liquidfun
-
Rope joint definition.
- b2RopeJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
-
Pointer cast constructor.
- b2RopeJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
-
Native array allocator.
- b2RopeJointDef() - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
-
- b2RopeJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
-
Pointer cast constructor.
- b2RopeJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
-
Native array allocator.
- b2RopeJointDef() - Constructor for class org.bytedeco.liquidfun.b2RopeJointDef
-
- b2Rot - Class in org.bytedeco.liquidfun
-
Rotation
- b2Rot - Class in org.bytedeco.liquidfun
-
Rotation
- b2Rot(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Rot
-
Pointer cast constructor.
- b2Rot() - Constructor for class org.bytedeco.liquidfun.b2Rot
-
- b2Rot(float) - Constructor for class org.bytedeco.liquidfun.b2Rot
-
Initialize from an angle in radians
- b2Rot(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Rot
-
Pointer cast constructor.
- b2Rot() - Constructor for class org.bytedeco.liquidfun.b2Rot
-
- b2Rot(float) - Constructor for class org.bytedeco.liquidfun.b2Rot
-
Initialize from an angle in radians
- b2SetAllocFreeCallbacks(b2AllocFunction, b2FreeFunction, Pointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Set alloc and free callbacks to override the default behavior of using
malloc() and free() for dynamic memory allocation.
- b2SetAllocFreeCallbacks(b2AllocFunction, b2FreeFunction, Pointer) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Set alloc and free callbacks to override the default behavior of using
malloc() and free() for dynamic memory allocation.
- b2SetNumAllocs(int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Set the number of calls to b2Alloc minus the number of calls to b2Free.
- b2SetNumAllocs(int) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Set the number of calls to b2Alloc minus the number of calls to b2Free.
- b2Shape - Class in org.bytedeco.liquidfun
-
A shape is used for collision detection.
- b2Shape - Class in org.bytedeco.liquidfun
-
A shape is used for collision detection.
- b2Shape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Shape
-
Pointer cast constructor.
- b2Shape(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Shape
-
Pointer cast constructor.
- b2SimplexCache - Class in org.bytedeco.liquidfun
-
Used to warm start b2Distance.
- b2SimplexCache - Class in org.bytedeco.liquidfun
-
Used to warm start b2Distance.
- b2SimplexCache() - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
-
Default native constructor.
- b2SimplexCache(long) - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
-
Native array allocator.
- b2SimplexCache(Pointer) - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
-
Pointer cast constructor.
- b2SimplexCache() - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
-
Default native constructor.
- b2SimplexCache(long) - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
-
Native array allocator.
- b2SimplexCache(Pointer) - Constructor for class org.bytedeco.liquidfun.b2SimplexCache
-
Pointer cast constructor.
- b2SolverData - Class in org.bytedeco.liquidfun
-
Solver Data
- b2SolverData - Class in org.bytedeco.liquidfun
-
Solver Data
- b2SolverData() - Constructor for class org.bytedeco.liquidfun.b2SolverData
-
Default native constructor.
- b2SolverData(long) - Constructor for class org.bytedeco.liquidfun.b2SolverData
-
Native array allocator.
- b2SolverData(Pointer) - Constructor for class org.bytedeco.liquidfun.b2SolverData
-
Pointer cast constructor.
- b2SolverData() - Constructor for class org.bytedeco.liquidfun.b2SolverData
-
Default native constructor.
- b2SolverData(long) - Constructor for class org.bytedeco.liquidfun.b2SolverData
-
Native array allocator.
- b2SolverData(Pointer) - Constructor for class org.bytedeco.liquidfun.b2SolverData
-
Pointer cast constructor.
- b2StackAllocator - Class in org.bytedeco.liquidfun
-
- b2StackAllocator - Class in org.bytedeco.liquidfun
-
- b2StackAllocator() - Constructor for class org.bytedeco.liquidfun.b2StackAllocator
-
Empty constructor.
- b2StackAllocator(Pointer) - Constructor for class org.bytedeco.liquidfun.b2StackAllocator
-
Pointer cast constructor.
- b2StackAllocator() - Constructor for class org.bytedeco.liquidfun.b2StackAllocator
-
Empty constructor.
- b2StackAllocator(Pointer) - Constructor for class org.bytedeco.liquidfun.b2StackAllocator
-
Pointer cast constructor.
- b2Sweep - Class in org.bytedeco.liquidfun
-
This describes the motion of a body/shape for TOI computation.
- b2Sweep - Class in org.bytedeco.liquidfun
-
This describes the motion of a body/shape for TOI computation.
- b2Sweep() - Constructor for class org.bytedeco.liquidfun.b2Sweep
-
Default native constructor.
- b2Sweep(long) - Constructor for class org.bytedeco.liquidfun.b2Sweep
-
Native array allocator.
- b2Sweep(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Sweep
-
Pointer cast constructor.
- b2Sweep() - Constructor for class org.bytedeco.liquidfun.b2Sweep
-
Default native constructor.
- b2Sweep(long) - Constructor for class org.bytedeco.liquidfun.b2Sweep
-
Native array allocator.
- b2Sweep(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Sweep
-
Pointer cast constructor.
- b2TestOverlap(b2Shape, int, b2Shape, int, b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Determine if two generic shapes overlap.
- b2TestOverlap(b2AABB, b2AABB) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2TestOverlap(b2Shape, int, b2Shape, int, b2Transform, b2Transform) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Determine if two generic shapes overlap.
- b2TestOverlap(b2AABB, b2AABB) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
- b2TimeOfImpact(b2TOIOutput, b2TOIInput) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the upper bound on time before two shapes penetrate.
- b2TimeOfImpact(b2TOIOutput, b2TOIInput) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Compute the upper bound on time before two shapes penetrate.
- b2TimeStep - Class in org.bytedeco.liquidfun
-
This is an internal structure.
- b2TimeStep - Class in org.bytedeco.liquidfun
-
This is an internal structure.
- b2TimeStep() - Constructor for class org.bytedeco.liquidfun.b2TimeStep
-
Default native constructor.
- b2TimeStep(long) - Constructor for class org.bytedeco.liquidfun.b2TimeStep
-
Native array allocator.
- b2TimeStep(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TimeStep
-
Pointer cast constructor.
- b2TimeStep() - Constructor for class org.bytedeco.liquidfun.b2TimeStep
-
Default native constructor.
- b2TimeStep(long) - Constructor for class org.bytedeco.liquidfun.b2TimeStep
-
Native array allocator.
- b2TimeStep(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TimeStep
-
Pointer cast constructor.
- b2TOIInput - Class in org.bytedeco.liquidfun
-
Input parameters for b2TimeOfImpact
- b2TOIInput - Class in org.bytedeco.liquidfun
-
Input parameters for b2TimeOfImpact
- b2TOIInput() - Constructor for class org.bytedeco.liquidfun.b2TOIInput
-
Default native constructor.
- b2TOIInput(long) - Constructor for class org.bytedeco.liquidfun.b2TOIInput
-
Native array allocator.
- b2TOIInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TOIInput
-
Pointer cast constructor.
- b2TOIInput() - Constructor for class org.bytedeco.liquidfun.b2TOIInput
-
Default native constructor.
- b2TOIInput(long) - Constructor for class org.bytedeco.liquidfun.b2TOIInput
-
Native array allocator.
- b2TOIInput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TOIInput
-
Pointer cast constructor.
- b2TOIOutput - Class in org.bytedeco.liquidfun
-
- b2TOIOutput - Class in org.bytedeco.liquidfun
-
- b2TOIOutput() - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
-
Default native constructor.
- b2TOIOutput(long) - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
-
Native array allocator.
- b2TOIOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
-
Pointer cast constructor.
- b2TOIOutput() - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
-
Default native constructor.
- b2TOIOutput(long) - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
-
Native array allocator.
- b2TOIOutput(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TOIOutput
-
Pointer cast constructor.
- b2Transform - Class in org.bytedeco.liquidfun
-
A transform contains translation and rotation.
- b2Transform - Class in org.bytedeco.liquidfun
-
A transform contains translation and rotation.
- b2Transform(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Transform
-
Pointer cast constructor.
- b2Transform(long) - Constructor for class org.bytedeco.liquidfun.b2Transform
-
Native array allocator.
- b2Transform() - Constructor for class org.bytedeco.liquidfun.b2Transform
-
The default constructor does nothing.
- b2Transform(b2Vec2, b2Rot) - Constructor for class org.bytedeco.liquidfun.b2Transform
-
Initialize using a position vector and a rotation.
- b2Transform(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Transform
-
Pointer cast constructor.
- b2Transform(long) - Constructor for class org.bytedeco.liquidfun.b2Transform
-
Native array allocator.
- b2Transform() - Constructor for class org.bytedeco.liquidfun.b2Transform
-
The default constructor does nothing.
- b2Transform(b2Vec2, b2Rot) - Constructor for class org.bytedeco.liquidfun.b2Transform
-
Initialize using a position vector and a rotation.
- b2TreeNode - Class in org.bytedeco.liquidfun
-
A node in the dynamic tree.
- b2TreeNode - Class in org.bytedeco.liquidfun
-
A node in the dynamic tree.
- b2TreeNode() - Constructor for class org.bytedeco.liquidfun.b2TreeNode
-
Default native constructor.
- b2TreeNode(long) - Constructor for class org.bytedeco.liquidfun.b2TreeNode
-
Native array allocator.
- b2TreeNode(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TreeNode
-
Pointer cast constructor.
- b2TreeNode() - Constructor for class org.bytedeco.liquidfun.b2TreeNode
-
Default native constructor.
- b2TreeNode(long) - Constructor for class org.bytedeco.liquidfun.b2TreeNode
-
Native array allocator.
- b2TreeNode(Pointer) - Constructor for class org.bytedeco.liquidfun.b2TreeNode
-
Pointer cast constructor.
- b2Vec2 - Class in org.bytedeco.liquidfun
-
A 2D column vector.
- b2Vec2 - Class in org.bytedeco.liquidfun
-
A 2D column vector.
- b2Vec2(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Pointer cast constructor.
- b2Vec2(long) - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Native array allocator.
- b2Vec2() - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Default constructor does nothing (for performance).
- b2Vec2(float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Construct using coordinates.
- b2Vec2(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Pointer cast constructor.
- b2Vec2(long) - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Native array allocator.
- b2Vec2() - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Default constructor does nothing (for performance).
- b2Vec2(float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec2
-
Construct using coordinates.
- b2Vec2_zero() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Useful constant
- b2Vec2_zero() - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Useful constant
- b2Vec3 - Class in org.bytedeco.liquidfun
-
A 3D column vector with 3 elements.
- b2Vec3 - Class in org.bytedeco.liquidfun
-
A 3D column vector with 3 elements.
- b2Vec3(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Pointer cast constructor.
- b2Vec3(long) - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Native array allocator.
- b2Vec3() - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Default constructor does nothing (for performance).
- b2Vec3(float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Construct using coordinates.
- b2Vec3(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Pointer cast constructor.
- b2Vec3(long) - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Native array allocator.
- b2Vec3() - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Default constructor does nothing (for performance).
- b2Vec3(float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec3
-
Construct using coordinates.
- b2Vec4 - Class in org.bytedeco.liquidfun
-
A 4D column vector with 4 elements.
- b2Vec4 - Class in org.bytedeco.liquidfun
-
A 4D column vector with 4 elements.
- b2Vec4(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Pointer cast constructor.
- b2Vec4(long) - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Native array allocator.
- b2Vec4() - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Default constructor does nothing (for performance).
- b2Vec4(float, float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Construct using coordinates.
- b2Vec4(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Pointer cast constructor.
- b2Vec4(long) - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Native array allocator.
- b2Vec4() - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Default constructor does nothing (for performance).
- b2Vec4(float, float, float, float) - Constructor for class org.bytedeco.liquidfun.b2Vec4
-
Construct using coordinates.
- b2Velocity - Class in org.bytedeco.liquidfun
-
This is an internal structure.
- b2Velocity - Class in org.bytedeco.liquidfun
-
This is an internal structure.
- b2Velocity() - Constructor for class org.bytedeco.liquidfun.b2Velocity
-
Default native constructor.
- b2Velocity(long) - Constructor for class org.bytedeco.liquidfun.b2Velocity
-
Native array allocator.
- b2Velocity(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Velocity
-
Pointer cast constructor.
- b2Velocity() - Constructor for class org.bytedeco.liquidfun.b2Velocity
-
Default native constructor.
- b2Velocity(long) - Constructor for class org.bytedeco.liquidfun.b2Velocity
-
Native array allocator.
- b2Velocity(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Velocity
-
Pointer cast constructor.
- b2Version - Class in org.bytedeco.liquidfun
-
Version numbering scheme.
- b2Version - Class in org.bytedeco.liquidfun
-
Version numbering scheme.
- b2Version() - Constructor for class org.bytedeco.liquidfun.b2Version
-
Default native constructor.
- b2Version(long) - Constructor for class org.bytedeco.liquidfun.b2Version
-
Native array allocator.
- b2Version(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Version
-
Pointer cast constructor.
- b2Version() - Constructor for class org.bytedeco.liquidfun.b2Version
-
Default native constructor.
- b2Version(long) - Constructor for class org.bytedeco.liquidfun.b2Version
-
Native array allocator.
- b2Version(Pointer) - Constructor for class org.bytedeco.liquidfun.b2Version
-
Pointer cast constructor.
- b2WeldJoint - Class in org.bytedeco.liquidfun
-
A weld joint essentially glues two bodies together.
- b2WeldJoint - Class in org.bytedeco.liquidfun
-
A weld joint essentially glues two bodies together.
- b2WeldJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WeldJoint
-
Pointer cast constructor.
- b2WeldJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WeldJoint
-
Pointer cast constructor.
- b2WeldJointDef - Class in org.bytedeco.liquidfun
-
Weld joint definition.
- b2WeldJointDef - Class in org.bytedeco.liquidfun
-
Weld joint definition.
- b2WeldJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
-
Pointer cast constructor.
- b2WeldJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
-
Native array allocator.
- b2WeldJointDef() - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
-
- b2WeldJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
-
Pointer cast constructor.
- b2WeldJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
-
Native array allocator.
- b2WeldJointDef() - Constructor for class org.bytedeco.liquidfun.b2WeldJointDef
-
- b2WheelJoint - Class in org.bytedeco.liquidfun
-
A wheel joint.
- b2WheelJoint - Class in org.bytedeco.liquidfun
-
A wheel joint.
- b2WheelJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WheelJoint
-
Pointer cast constructor.
- b2WheelJoint(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WheelJoint
-
Pointer cast constructor.
- b2WheelJointDef - Class in org.bytedeco.liquidfun
-
Wheel joint definition.
- b2WheelJointDef - Class in org.bytedeco.liquidfun
-
Wheel joint definition.
- b2WheelJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
-
Pointer cast constructor.
- b2WheelJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
-
Native array allocator.
- b2WheelJointDef() - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
-
- b2WheelJointDef(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
-
Pointer cast constructor.
- b2WheelJointDef(long) - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
-
Native array allocator.
- b2WheelJointDef() - Constructor for class org.bytedeco.liquidfun.b2WheelJointDef
-
- b2World - Class in org.bytedeco.liquidfun
-
The world class manages all physics entities, dynamic simulation,
and asynchronous queries.
- b2World - Class in org.bytedeco.liquidfun
-
The world class manages all physics entities, dynamic simulation,
and asynchronous queries.
- b2World(Pointer) - Constructor for class org.bytedeco.liquidfun.b2World
-
Pointer cast constructor.
- b2World(b2Vec2) - Constructor for class org.bytedeco.liquidfun.b2World
-
Construct a world object.
- b2World(float, float) - Constructor for class org.bytedeco.liquidfun.b2World
-
Constructor which takes direct floats.
- b2World(Pointer) - Constructor for class org.bytedeco.liquidfun.b2World
-
Pointer cast constructor.
- b2World(b2Vec2) - Constructor for class org.bytedeco.liquidfun.b2World
-
Construct a world object.
- b2World(float, float) - Constructor for class org.bytedeco.liquidfun.b2World
-
Constructor which takes direct floats.
- b2WorldManifold - Class in org.bytedeco.liquidfun
-
This is used to compute the current state of a contact manifold.
- b2WorldManifold - Class in org.bytedeco.liquidfun
-
This is used to compute the current state of a contact manifold.
- b2WorldManifold() - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
-
Default native constructor.
- b2WorldManifold(long) - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
-
Native array allocator.
- b2WorldManifold(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
-
Pointer cast constructor.
- b2WorldManifold() - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
-
Default native constructor.
- b2WorldManifold(long) - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
-
Native array allocator.
- b2WorldManifold(Pointer) - Constructor for class org.bytedeco.liquidfun.b2WorldManifold
-
Pointer cast constructor.
- BeginContact(b2Contact) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
Called when two fixtures begin to touch.
- BeginContact(b2ParticleSystem, b2ParticleBodyContact) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
Called when a fixture and particle start touching if the
b2_fixtureContactFilterParticle flag is set on the particle.
- BeginContact(b2ParticleSystem, b2ParticleContact) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
Called when two particles start touching if
b2_particleContactFilterParticle flag is set on either particle.
- BeginContact(b2Contact) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
Called when two fixtures begin to touch.
- BeginContact(b2ParticleSystem, b2ParticleBodyContact) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
Called when a fixture and particle start touching if the
b2_fixtureContactFilterParticle flag is set on the particle.
- BeginContact(b2ParticleSystem, b2ParticleContact) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
Called when two particles start touching if
b2_particleContactFilterParticle flag is set on either particle.
- body() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
-
The body making contact.
- body(b2Body) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
-
- body() - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
-
The body making contact.
- body(b2Body) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
-
- bodyA() - Method in class org.bytedeco.liquidfun.b2JointDef
-
The first attached body.
- bodyA(b2Body) - Method in class org.bytedeco.liquidfun.b2JointDef
-
- bodyA() - Method in class org.bytedeco.liquidfun.b2JointDef
-
The first attached body.
- bodyA(b2Body) - Method in class org.bytedeco.liquidfun.b2JointDef
-
- bodyB() - Method in class org.bytedeco.liquidfun.b2JointDef
-
The second attached body.
- bodyB(b2Body) - Method in class org.bytedeco.liquidfun.b2JointDef
-
- bodyB() - Method in class org.bytedeco.liquidfun.b2JointDef
-
The second attached body.
- bodyB(b2Body) - Method in class org.bytedeco.liquidfun.b2JointDef
-
- broadphase() - Method in class org.bytedeco.liquidfun.b2Profile
-
- broadphase(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- broadphase() - Method in class org.bytedeco.liquidfun.b2Profile
-
- broadphase(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- bullet() - Method in class org.bytedeco.liquidfun.b2BodyDef
-
Is this a fast moving body that should be prevented from tunneling through
other moving bodies? Note that all bodies are prevented from tunneling through
kinematic and static bodies.
- bullet(boolean) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
- bullet() - Method in class org.bytedeco.liquidfun.b2BodyDef
-
Is this a fast moving body that should be prevented from tunneling through
other moving bodies? Note that all bodies are prevented from tunneling through
kinematic and static bodies.
- bullet(boolean) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
- g() - Method in class org.bytedeco.liquidfun.b2Color
-
- g(float) - Method in class org.bytedeco.liquidfun.b2Color
-
- g() - Method in class org.bytedeco.liquidfun.b2Color
-
- g(float) - Method in class org.bytedeco.liquidfun.b2Color
-
- g() - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- g(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- g() - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- g(short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- GetAABB(int) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the fixture's AABB.
- GetAABB(int) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the fixture's AABB.
- GetAllGroupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get all existing particle group flags.
- GetAllGroupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get all existing particle group flags.
- GetAllowSleeping() - Method in class org.bytedeco.liquidfun.b2World
-
- GetAllowSleeping() - Method in class org.bytedeco.liquidfun.b2World
-
- GetAllParticleFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the logical sum of particle flags.
- GetAllParticleFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the logical sum of particle flags.
- GetAllParticleFlags() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get all existing particle flags.
- GetAllParticleFlags() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get all existing particle flags.
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the anchor point on bodyA in world coordinates.
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the anchor point on bodyA in world coordinates.
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetAnchorA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the anchor point on bodyB in world coordinates.
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the anchor point on bodyB in world coordinates.
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetAnchorB() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetAngle() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the angle in radians.
- GetAngle() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the angle in radians.
- GetAngle() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the rotational angle of the particle group as a whole.
- GetAngle() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the rotational angle of the particle group as a whole.
- GetAngle() - Method in class org.bytedeco.liquidfun.b2Rot
-
Get the angle in radians
- GetAngle() - Method in class org.bytedeco.liquidfun.b2Rot
-
Get the angle in radians
- GetAngularDamping() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the angular damping of the body.
- GetAngularDamping() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the angular damping of the body.
- GetAngularOffset() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetAngularOffset() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetAngularVelocity() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the angular velocity.
- GetAngularVelocity() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the angular velocity.
- GetAngularVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the angular velocity of the group.
- GetAngularVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the angular velocity of the group.
- GetAreaRatio() - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get the ratio of the sum of the node areas to the root area.
- GetAreaRatio() - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get the ratio of the sum of the node areas to the root area.
- GetAutoClearForces() - Method in class org.bytedeco.liquidfun.b2World
-
Get the flag that controls automatic clearing of forces after each time step.
- GetAutoClearForces() - Method in class org.bytedeco.liquidfun.b2World
-
Get the flag that controls automatic clearing of forces after each time step.
- GetBody() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the parent body of this fixture.
- GetBody() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the parent body of this fixture.
- GetBodyA() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the first body attached to this joint.
- GetBodyA() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the first body attached to this joint.
- GetBodyB() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the second body attached to this joint.
- GetBodyB() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the second body attached to this joint.
- GetBodyContactCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetBodyContactCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetBodyContacts() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get contacts between particles and bodies
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
- GetBodyContacts() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get contacts between particles and bodies
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
- GetBodyCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of bodies.
- GetBodyCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of bodies.
- GetBodyList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world body list.
- GetBodyList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world body list.
- GetBufferIndex() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the offset of this group in the global particle buffer
- GetBufferIndex() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the offset of this group in the global particle buffer
- GetCenter() - Method in class org.bytedeco.liquidfun.b2AABB
-
Get the center of the AABB.
- GetCenter() - Method in class org.bytedeco.liquidfun.b2AABB
-
Get the center of the AABB.
- GetCenter() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the center of gravity for the group.
- GetCenter() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the center of gravity for the group.
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2ChainShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2ChainShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2Shape
-
Get the number of child primitives.
- GetChildCount() - Method in class org.bytedeco.liquidfun.b2Shape
-
Get the number of child primitives.
- GetChildEdge(b2EdgeShape, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
Get a child edge.
- GetChildEdge(b2EdgeShape, int) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
Get a child edge.
- GetChildIndexA() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the child primitive index for fixture A.
- GetChildIndexA() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the child primitive index for fixture A.
- GetChildIndexB() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the child primitive index for fixture B.
- GetChildIndexB() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the child primitive index for fixture B.
- GetCollideConnected() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get collide connected.
- GetCollideConnected() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get collide connected.
- GetColor() - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Used internally to convert the value of b2Color.
- GetColor() - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Used internally to convert the value of b2Color.
- GetColorBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the color of each particle
Array is length GetParticleCount()
- GetColorBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the color of each particle
Array is length GetParticleCount()
- GetContactCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetContactCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetContactCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of contacts (each may have 0 or more contact points).
- GetContactCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of contacts (each may have 0 or more contact points).
- GetContactList() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the list of all contacts attached to this body.
- GetContactList() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the list of all contacts attached to this body.
- GetContactList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world contact list.
- GetContactList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world contact list.
- GetContactManager() - Method in class org.bytedeco.liquidfun.b2World
-
Get the contact manager for testing.
- GetContactManager() - Method in class org.bytedeco.liquidfun.b2World
-
Get the contact manager for testing.
- GetContacts() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get contacts between particles
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
- GetContacts() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get contacts between particles
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
- GetContinuousPhysics() - Method in class org.bytedeco.liquidfun.b2World
-
- GetContinuousPhysics() - Method in class org.bytedeco.liquidfun.b2World
-
- GetCorrectionFactor() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Get the position correction factor in the range [0,1].
- GetCorrectionFactor() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Get the position correction factor in the range [0,1].
- GetCurrentLengthA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyA.
- GetCurrentLengthA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyA.
- GetCurrentLengthB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyB.
- GetCurrentLengthB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyB.
- GetDamping() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get damping for particles
- GetDamping() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get damping for particles
- GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetDampingRatio() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetDensity() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the density of this fixture.
- GetDensity() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the density of this fixture.
- GetDensity() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle density.
- GetDensity() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle density.
- GetDestructionByAge() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get whether the oldest particle will be destroyed in CreateParticle()
when the maximum number of particles are present in the system.
- GetDestructionByAge() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get whether the oldest particle will be destroyed in CreateParticle()
when the maximum number of particles are present in the system.
- GetExpirationTimeBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the array of particle expiration times indexed by particle index.
- GetExpirationTimeBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the array of particle expiration times indexed by particle index.
- GetExtents() - Method in class org.bytedeco.liquidfun.b2AABB
-
Get the extents of the AABB (half-widths).
- GetExtents() - Method in class org.bytedeco.liquidfun.b2AABB
-
Get the extents of the AABB (half-widths).
- GetFatAABB(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the fat AABB for a proxy.
- GetFatAABB(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the fat AABB for a proxy.
- GetFatAABB(int) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get the fat AABB for a proxy.
- GetFatAABB(int) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get the fat AABB for a proxy.
- GetFilterData() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the contact filtering data.
- GetFilterData() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the contact filtering data.
- GetFixtureA() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get fixture A in this contact.
- GetFixtureA() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get fixture A in this contact.
- GetFixtureB() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get fixture B in this contact.
- GetFixtureB() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get fixture B in this contact.
- GetFixtureList() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the list of all fixtures attached to this body.
- GetFixtureList() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the list of all fixtures attached to this body.
- GetFlags() - Method in class org.bytedeco.liquidfun.b2Draw
-
Get the drawing flags.
- GetFlags() - Method in class org.bytedeco.liquidfun.b2Draw
-
Get the drawing flags.
- GetFlags() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetFlags() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetFlagsBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the flags for each particle.
- GetFlagsBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the flags for each particle.
- GetFrequency() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetFrequency() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetFrequency() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetFrequency() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetFrequency() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetFrequency() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetFriction() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the friction.
- GetFriction() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the friction.
- GetFriction() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the coefficient of friction.
- GetFriction() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the coefficient of friction.
- GetGravity() - Method in class org.bytedeco.liquidfun.b2World
-
Get the global gravity vector.
- GetGravity() - Method in class org.bytedeco.liquidfun.b2World
-
Get the global gravity vector.
- GetGravityScale() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the gravity scale of the body.
- GetGravityScale() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the gravity scale of the body.
- GetGravityScale() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle gravity scale.
- GetGravityScale() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle gravity scale.
- GetGroundAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the first ground anchor.
- GetGroundAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the first ground anchor.
- GetGroundAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the second ground anchor.
- GetGroundAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the second ground anchor.
- GetGroupBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle-group of each particle.
- GetGroupBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle-group of each particle.
- GetGroupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the construction flags for the group.
- GetGroupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the construction flags for the group.
- GetHeight() - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Compute the height of the binary tree in O(N) time.
- GetHeight() - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Compute the height of the binary tree in O(N) time.
- GetIndex() - Method in class org.bytedeco.liquidfun.b2ParticleHandle
-
Get the index of the particle associated with this handle.
- GetIndex() - Method in class org.bytedeco.liquidfun.b2ParticleHandle
-
Get the index of the particle associated with this handle.
- GetIndexA() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetIndexA() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetIndexB() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetIndexB() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetIndexByExpirationTimeBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the array of particle indices ordered by reverse lifetime.
- GetIndexByExpirationTimeBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the array of particle indices ordered by reverse lifetime.
- GetInertia() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the rotational inertia of the body about the local origin.
- GetInertia() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the rotational inertia of the body about the local origin.
- GetInertia() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the moment of inertia for the group.
- GetInertia() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the moment of inertia for the group.
- GetInstanceFromListNode(b2IntrusiveListNode) - Static method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get a pointer to the instance of T that contains "node".
- GetInstanceFromListNode(b2IntrusiveListNode) - Static method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get a pointer to the instance of T that contains "node".
- GetInverse() - Method in class org.bytedeco.liquidfun.b2Mat22
-
- GetInverse() - Method in class org.bytedeco.liquidfun.b2Mat22
-
- GetInverse22(b2Mat33) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Get the inverse of this matrix as a 2-by-2.
- GetInverse22(b2Mat33) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Get the inverse of this matrix as a 2-by-2.
- GetJoint1() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
Get the first joint.
- GetJoint1() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
Get the first joint.
- GetJoint2() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
Get the second joint.
- GetJoint2() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
Get the second joint.
- GetJointAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the current joint angle in radians.
- GetJointAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the current joint angle in radians.
- GetJointCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of joints.
- GetJointCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of joints.
- GetJointList() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the list of all joints attached to this body.
- GetJointList() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the list of all joints attached to this body.
- GetJointList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world joint list.
- GetJointList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world joint list.
- GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the current joint translation speed, usually in meters per second.
- GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the current joint translation speed, usually in meters per second.
- GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the current joint angle speed in radians per second.
- GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the current joint angle speed in radians per second.
- GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the current joint translation speed, usually in meters per second.
- GetJointSpeed() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the current joint translation speed, usually in meters per second.
- GetJointTranslation() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the current joint translation, usually in meters.
- GetJointTranslation() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the current joint translation, usually in meters.
- GetJointTranslation() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the current joint translation, usually in meters.
- GetJointTranslation() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the current joint translation, usually in meters.
- GetLength() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetLength() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
- GetLength() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Calculate the length of the list.
- GetLength() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Calculate the length of the list.
- GetLength() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Calculate the length of the list.
- GetLength() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Calculate the length of the list.
- GetLengthA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyA.
- GetLengthA() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyA.
- GetLengthB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyB.
- GetLengthB() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the current length of the segment attached to bodyB.
- GetLimitState() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetLimitState() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetLinearDamping() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the linear damping of the body.
- GetLinearDamping() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the linear damping of the body.
- GetLinearOffset() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetLinearOffset() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetLinearVelocity() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the linear velocity of the center of mass.
- GetLinearVelocity() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the linear velocity of the center of mass.
- GetLinearVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the linear velocity of the group.
- GetLinearVelocity() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the linear velocity of the group.
- GetLinearVelocityFromLocalPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world velocity of a local point.
- GetLinearVelocityFromLocalPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world velocity of a local point.
- GetLinearVelocityFromWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world linear velocity of a world point attached to this body.
- GetLinearVelocityFromWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world linear velocity of a world point attached to this body.
- GetLinearVelocityFromWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the world linear velocity of a world point, from the average linear
and angular velocities of the particle group.
- GetLinearVelocityFromWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the world linear velocity of a world point, from the average linear
and angular velocities of the particle group.
- GetListNode() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
- GetListNode() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
The local anchor point relative to bodyA's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAnchorB() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
The local anchor point relative to bodyB's origin.
- GetLocalAxisA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
The local joint axis relative to bodyA.
- GetLocalAxisA() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
The local joint axis relative to bodyA.
- GetLocalAxisA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
The local joint axis relative to bodyA.
- GetLocalAxisA() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
The local joint axis relative to bodyA.
- GetLocalCenter() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the local position of the center of mass.
- GetLocalCenter() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the local position of the center of mass.
- GetLocalPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Gets a local point relative to the body's origin given a world point.
- GetLocalPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Gets a local point relative to the body's origin given a world point.
- GetLocalVector(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Gets a local vector given a world vector.
- GetLocalVector(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Gets a local vector given a world vector.
- GetLowerLimit() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the lower joint limit, usually in meters.
- GetLowerLimit() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the lower joint limit, usually in meters.
- GetLowerLimit() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the lower joint limit in radians.
- GetLowerLimit() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the lower joint limit in radians.
- GetManifold() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the contact manifold.
- GetManifold() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the contact manifold.
- GetMass() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the total mass of the body.
- GetMass() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the total mass of the body.
- GetMass() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the total mass of the group: the sum of all particles in it.
- GetMass() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the total mass of the group: the sum of all particles in it.
- GetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the mass data of the body.
- GetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the mass data of the body.
- GetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the mass data for this fixture.
- GetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the mass data for this fixture.
- GetMaxBalance() - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get the maximum balance of an node in the tree.
- GetMaxBalance() - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get the maximum balance of an node in the tree.
- GetMaxForce() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Get the maximum friction force in N.
- GetMaxForce() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Get the maximum friction force in N.
- GetMaxForce() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Get the maximum friction force in N.
- GetMaxForce() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Get the maximum friction force in N.
- GetMaxForce() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetMaxForce() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetMaxLength() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetMaxLength() - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetMaxMotorForce() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetMaxMotorForce() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetMaxMotorTorque() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
- GetMaxMotorTorque() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
- GetMaxMotorTorque() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetMaxMotorTorque() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetMaxParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the maximum number of particles.
- GetMaxParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the maximum number of particles.
- GetMaxTorque() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Get the maximum friction torque in N*m.
- GetMaxTorque() - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Get the maximum friction torque in N*m.
- GetMaxTorque() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Get the maximum friction torque in N*m.
- GetMaxTorque() - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Get the maximum friction torque in N*m.
- GetMotorForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the current motor force given the inverse time step, usually in N.
- GetMotorForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the current motor force given the inverse time step, usually in N.
- GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the motor speed, usually in meters per second.
- GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the motor speed, usually in meters per second.
- GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the motor speed in radians per second.
- GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the motor speed in radians per second.
- GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the motor speed, usually in radians per second.
- GetMotorSpeed() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the motor speed, usually in radians per second.
- GetMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the current motor torque given the inverse time step.
- GetMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the current motor torque given the inverse time step.
- GetMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the current motor torque given the inverse time step, usually in N-m.
- GetMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Get the current motor torque given the inverse time step, usually in N-m.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the next body in the world's body list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the next body in the world's body list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the next contact in the world's contact list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the next contact in the world's contact list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the next fixture in the parent body's fixture list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the next fixture in the parent body's fixture list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Get the next node in the list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Get the next node in the list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the next joint the world joint list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the next joint the world joint list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the next particle group from the list in b2_World.
- GetNext() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the next particle group from the list in b2_World.
- GetNext() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the next particle-system in the world's particle-system list.
- GetNext() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the next particle-system in the world's particle-system list.
- GetNext() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get the next object in the list.
- GetNext() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get the next object in the list.
- GetNormal() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetNormal() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetPairCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetPairCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetPairs() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get array of particle pairs.
- GetPairs() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get array of particle pairs.
- GetParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the number of particles.
- GetParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the number of particles.
- GetParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of particles.
- GetParticleCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of particles.
- GetParticleFlags(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get flags for a particle.
- GetParticleFlags(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get flags for a particle.
- GetParticleGroupCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of particle groups.
- GetParticleGroupCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of particle groups.
- GetParticleGroupList() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the world particle group list.
- GetParticleGroupList() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the world particle group list.
- GetParticleHandleFromIndex(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Retrieve a handle to the particle at the specified index.
- GetParticleHandleFromIndex(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Retrieve a handle to the particle at the specified index.
- GetParticleLifetime(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the lifetime (in seconds) of a particle relative to the current
time.
- GetParticleLifetime(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the lifetime (in seconds) of a particle relative to the current
time.
- GetParticlePositionX(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the x-coordinate of particle at index.
- GetParticlePositionX(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the x-coordinate of particle at index.
- GetParticlePositionY(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the y-coordinate of particle at index.
- GetParticlePositionY(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the y-coordinate of particle at index.
- GetParticleSystem() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the particle system that holds this particle group.
- GetParticleSystem() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the particle system that holds this particle group.
- GetParticleSystemList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world particle-system list.
- GetParticleSystemList() - Method in class org.bytedeco.liquidfun.b2World
-
Get the world particle-system list.
- GetPaused() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetPaused() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetPerimeter() - Method in class org.bytedeco.liquidfun.b2AABB
-
Get the perimeter length
- GetPerimeter() - Method in class org.bytedeco.liquidfun.b2AABB
-
Get the perimeter length
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2AABB
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2AABB
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ClipVertex
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ClipVertex
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Color
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Color
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactEdge
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactEdge
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactFeature
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactFeature
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactID
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactID
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactImpulse
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactListener
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactManager
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactManager
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactRegister
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ContactRegister
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceInput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceInput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceOutput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceOutput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Draw
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Draw
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DynamicTreeQueryCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2DynamicTreeRayCastCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Filter
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Filter
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2FixtureDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2FixtureDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2FixtureProxy
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2FixtureProxy
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2FrictionJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2GearJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2GearJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Jacobian
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Jacobian
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2JointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2JointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2JointEdge
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2JointEdge
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Manifold
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Manifold
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ManifoldPoint
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2MassData
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2MassData
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Mat22
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Mat22
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Mat33
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Mat33
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2MotorJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2MouseJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2MouseJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Pair
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Pair
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleBodyContact
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleHandle
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleHandle
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticlePair
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticlePair
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Position
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Position
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2PrismaticJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Profile
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Profile
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2QueryCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2QueryCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RayCastInput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RayCastInput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RayCastOutput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RayCastOutput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RevoluteJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RopeJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2RopeJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2SimplexCache
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2SimplexCache
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2SolverData
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2SolverData
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Sweep
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Sweep
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TimeStep
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TimeStep
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TOIOutput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TOIOutput
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Transform
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Transform
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TreeNode
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2TreeNode
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Vec2
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Vec2
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Vec3
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Vec3
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Vec4
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Vec4
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Velocity
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Velocity
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Version
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2Version
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2WeldJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2WheelJointDef
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
- getPointer(long) - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
- GetPosition() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world body origin position.
- GetPosition() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world body origin position.
- GetPosition() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get position of the particle group as a whole.
- GetPosition() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get position of the particle group as a whole.
- GetPositionBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the position of each particle
Array is length GetParticleCount()
- GetPositionBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the position of each particle
Array is length GetParticleCount()
- GetPositionX() - Method in class org.bytedeco.liquidfun.b2Body
-
Get x-coordinate of position.
- GetPositionX() - Method in class org.bytedeco.liquidfun.b2Body
-
Get x-coordinate of position.
- GetPositionX() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get x-coordinate of position.
- GetPositionX() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get x-coordinate of position.
- GetPositionX() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get x-coordinate of p.
- GetPositionX() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get x-coordinate of p.
- GetPositionY() - Method in class org.bytedeco.liquidfun.b2Body
-
Get y-coordinate of position.
- GetPositionY() - Method in class org.bytedeco.liquidfun.b2Body
-
Get y-coordinate of position.
- GetPositionY() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get y-coordinate of position.
- GetPositionY() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get y-coordinate of position.
- GetPositionY() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get y-coordinate of p.
- GetPositionY() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get y-coordinate of p.
- GetPrevious() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Get the previous node in the list.
- GetPrevious() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Get the previous node in the list.
- GetPrevious() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get the previous object in the list.
- GetPrevious() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get the previous object in the list.
- GetProfile() - Method in class org.bytedeco.liquidfun.b2World
-
Get the current profile.
- GetProfile() - Method in class org.bytedeco.liquidfun.b2World
-
Get the current profile.
- GetProxyCount() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the number of proxies.
- GetProxyCount() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the number of proxies.
- GetProxyCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of broad-phase proxies.
- GetProxyCount() - Method in class org.bytedeco.liquidfun.b2World
-
Get the number of broad-phase proxies.
- GetRadius() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle radius.
- GetRadius() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the particle radius.
- GetRatio() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetRatio() - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetRatio() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the pulley ratio.
- GetRatio() - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Get the pulley ratio.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Get the reaction force given the inverse time step.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Get the reaction force given the inverse time step.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the reaction force on bodyB at the joint anchor in Newtons.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the reaction force on bodyB at the joint anchor in Newtons.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the reaction force given the inverse time step.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the reaction force given the inverse time step.
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetReactionForce(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Get the reaction torque given the inverse time step.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Get the reaction torque given the inverse time step.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the reaction torque on bodyB in N*m.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the reaction torque on bodyB in N*m.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implements b2Joint.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the reaction torque due to the joint limit given the inverse time step.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the reaction torque due to the joint limit given the inverse time step.
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetReactionTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the reference angle.
- GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the reference angle.
- GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the reference angle.
- GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the reference angle.
- GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
Get the reference angle.
- GetReferenceAngle() - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
Get the reference angle.
- GetRestitution() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the restitution.
- GetRestitution() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the restitution.
- GetRestitution() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the coefficient of restitution.
- GetRestitution() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the coefficient of restitution.
- GetRotationCos() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get cosine-component of q.
- GetRotationCos() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get cosine-component of q.
- GetRotationSin() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get sine-component of q.
- GetRotationSin() - Method in class org.bytedeco.liquidfun.b2Transform
-
Get sine-component of q.
- GetShape() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the child shape.
- GetShape() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the child shape.
- GetSpringDampingRatio() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetSpringDampingRatio() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetSpringFrequencyHz() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetSpringFrequencyHz() - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
- GetStaticPressureIterations() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of iterations for static pressure of particles.
- GetStaticPressureIterations() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of iterations for static pressure of particles.
- GetStrictContactCheck() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the status of the strict contact check.
- GetStrictContactCheck() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the status of the strict contact check.
- GetStuckCandidateCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of stuck particle candidates from the last step.
- GetStuckCandidateCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the number of stuck particle candidates from the last step.
- GetStuckCandidates() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get potentially stuck particles from the last step; the user must
decide if they are stuck or not, and if so, delete or move them
- GetStuckCandidates() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get potentially stuck particles from the last step; the user must
decide if they are stuck or not, and if so, delete or move them
- GetSubStepping() - Method in class org.bytedeco.liquidfun.b2World
-
- GetSubStepping() - Method in class org.bytedeco.liquidfun.b2World
-
- GetSupport(b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get the supporting vertex index in the given direction.
- GetSupport(b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get the supporting vertex index in the given direction.
- GetSupport(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get the supporting vertex index in the given direction.
- GetSupport(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get the supporting vertex index in the given direction.
- GetSupportVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get the supporting vertex in the given direction.
- GetSupportVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get the supporting vertex in the given direction.
- GetSupportVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get the supporting vertex in the given direction.
- GetSupportVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get the supporting vertex in the given direction.
- GetSymInverse33(b2Mat33) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Get the symmetric inverse of this matrix as a 3-by-3.
- GetSymInverse33(b2Mat33) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Get the symmetric inverse of this matrix as a 3-by-3.
- GetTangentSpeed() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the desired tangent speed.
- GetTangentSpeed() - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the desired tangent speed.
- GetTarget() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetTarget() - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
- GetTerminator() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Get the terminator of the list.
- GetTerminator() - Method in class org.bytedeco.liquidfun.b2IntrusiveListNode
-
Get the terminator of the list.
- GetTerminator() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get the terminator of the list.
- GetTerminator() - Method in class org.bytedeco.liquidfun.ParticleHandleListNode
-
Get the terminator of the list.
- GetTransform() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the body transform for the body's origin.
- GetTransform() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the body transform for the body's origin.
- GetTransform() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the position of the group's origin and rotation.
- GetTransform() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the position of the group's origin and rotation.
- GetTransform(b2Transform, float) - Method in class org.bytedeco.liquidfun.b2Sweep
-
Get the interpolated transform at a specific time.
- GetTransform(b2Transform, float) - Method in class org.bytedeco.liquidfun.b2Sweep
-
Get the interpolated transform at a specific time.
- GetTreeBalance() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the balance of the embedded tree.
- GetTreeBalance() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the balance of the embedded tree.
- GetTreeBalance() - Method in class org.bytedeco.liquidfun.b2World
-
Get the balance of the dynamic tree.
- GetTreeBalance() - Method in class org.bytedeco.liquidfun.b2World
-
Get the balance of the dynamic tree.
- GetTreeHeight() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the height of the embedded tree.
- GetTreeHeight() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the height of the embedded tree.
- GetTreeHeight() - Method in class org.bytedeco.liquidfun.b2World
-
Get the height of the dynamic tree.
- GetTreeHeight() - Method in class org.bytedeco.liquidfun.b2World
-
Get the height of the dynamic tree.
- GetTreeQuality() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the quality metric of the embedded tree.
- GetTreeQuality() - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get the quality metric of the embedded tree.
- GetTreeQuality() - Method in class org.bytedeco.liquidfun.b2World
-
Get the quality metric of the dynamic tree.
- GetTreeQuality() - Method in class org.bytedeco.liquidfun.b2World
-
Get the quality metric of the dynamic tree.
- GetTriadCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetTriadCount() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- GetTriads() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get array of particle triads.
- GetTriads() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get array of particle triads.
- GetType() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the type of this body.
- GetType() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the type of this body.
- GetType() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the type of the child shape.
- GetType() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the type of the child shape.
- GetType() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the type of the concrete joint.
- GetType() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the type of the concrete joint.
- GetType() - Method in class org.bytedeco.liquidfun.b2Shape
-
Get the type of this shape.
- GetType() - Method in class org.bytedeco.liquidfun.b2Shape
-
Get the type of this shape.
- GetUpperLimit() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the upper joint limit, usually in meters.
- GetUpperLimit() - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Get the upper joint limit, usually in meters.
- GetUpperLimit() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the upper joint limit in radians.
- GetUpperLimit() - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Get the upper joint limit in radians.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the user data pointer that was provided in the body definition.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the user data pointer that was provided in the body definition.
- GetUserData(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get user data from a proxy.
- GetUserData(int) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Get user data from a proxy.
- GetUserData(int) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get proxy user data.
- GetUserData(int) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Get proxy user data.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the user data that was assigned in the fixture definition.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2Fixture
-
Get the user data that was assigned in the fixture definition.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the user data pointer.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2Joint
-
Get the user data pointer.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the user data pointer that was provided in the group definition.
- GetUserData() - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Get the user data pointer that was provided in the group definition.
- GetUserDataBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the user-specified data of each particle.
- GetUserDataBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the user-specified data of each particle.
- GetVelocityBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the velocity of each particle
Array is length GetParticleCount()
- GetVelocityBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the velocity of each particle
Array is length GetParticleCount()
- GetVersion() - Method in class org.bytedeco.liquidfun.b2World
-
Get API version.
- GetVersion() - Method in class org.bytedeco.liquidfun.b2World
-
Get API version.
- GetVersionString() - Method in class org.bytedeco.liquidfun.b2World
-
Get API version string.
- GetVersionString() - Method in class org.bytedeco.liquidfun.b2World
-
Get API version string.
- GetVertex(int) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get a vertex by index.
- GetVertex(int) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get a vertex by index.
- GetVertex(int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get a vertex by index.
- GetVertex(int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get a vertex by index.
- GetVertex(int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Get a vertex by index.
- GetVertex(int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Get a vertex by index.
- GetVertexCount() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get the vertex count.
- GetVertexCount() - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Get the vertex count.
- GetVertexCount() - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get the vertex count.
- GetVertexCount() - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Get the vertex count.
- GetVertexCount() - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Get the vertex count.
- GetVertexCount() - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Get the vertex count.
- GetWarmStarting() - Method in class org.bytedeco.liquidfun.b2World
-
- GetWarmStarting() - Method in class org.bytedeco.liquidfun.b2World
-
- GetWeight() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetWeight() - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- GetWeightBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the weight of each particle
Array is length GetParticleCount()
- GetWeightBuffer() - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Get the weight of each particle
Array is length GetParticleCount()
- GetWorld() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the parent world of this body.
- GetWorld() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the parent world of this body.
- GetWorldCenter() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world position of the center of mass.
- GetWorldCenter() - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world position of the center of mass.
- GetWorldManifold(b2WorldManifold) - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the world manifold.
- GetWorldManifold(b2WorldManifold) - Method in class org.bytedeco.liquidfun.b2Contact
-
Get the world manifold.
- GetWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world coordinates of a point given the local coordinates.
- GetWorldPoint(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world coordinates of a point given the local coordinates.
- GetWorldVector(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world coordinates of a vector given the local coordinates.
- GetWorldVector(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Get the world coordinates of a vector given the local coordinates.
- GetXAxis() - Method in class org.bytedeco.liquidfun.b2Rot
-
Get the x-axis
- GetXAxis() - Method in class org.bytedeco.liquidfun.b2Rot
-
Get the x-axis
- GetYAxis() - Method in class org.bytedeco.liquidfun.b2Rot
-
Get the u-axis
- GetYAxis() - Method in class org.bytedeco.liquidfun.b2Rot
-
Get the u-axis
- gravityScale() - Method in class org.bytedeco.liquidfun.b2BodyDef
-
Scale the gravity applied to this body.
- gravityScale(float) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
- gravityScale() - Method in class org.bytedeco.liquidfun.b2BodyDef
-
Scale the gravity applied to this body.
- gravityScale(float) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
- gravityScale() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Change the particle gravity scale.
- gravityScale(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- gravityScale() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Change the particle gravity scale.
- gravityScale(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- groundAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
The first ground anchor in world coordinates.
- groundAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
- groundAnchorA() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
The first ground anchor in world coordinates.
- groundAnchorA(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
- groundAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
The second ground anchor in world coordinates.
- groundAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
- groundAnchorB() - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
The second ground anchor in world coordinates.
- groundAnchorB(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJointDef
-
- group() - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
An existing particle group to which the particle will be added.
- group(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
- group() - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
An existing particle group to which the particle will be added.
- group(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
- group() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
An existing particle group to which the particles will be added.
- group(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- group() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
An existing particle group to which the particles will be added.
- group(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- groupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The group-construction flags (See #b2ParticleGroupFlag).
- groupFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- groupFlags() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The group-construction flags (See #b2ParticleGroupFlag).
- groupFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- groupIndex() - Method in class org.bytedeco.liquidfun.b2Filter
-
Collision groups allow a certain group of objects to never collide (negative)
or always collide (positive).
- groupIndex(short) - Method in class org.bytedeco.liquidfun.b2Filter
-
- groupIndex() - Method in class org.bytedeco.liquidfun.b2Filter
-
Collision groups allow a certain group of objects to never collide (negative)
or always collide (positive).
- groupIndex(short) - Method in class org.bytedeco.liquidfun.b2Filter
-
- s() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- s(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- s() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- s(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- s() - Method in class org.bytedeco.liquidfun.b2Rot
-
Sine and cosine
- s(float) - Method in class org.bytedeco.liquidfun.b2Rot
-
- s() - Method in class org.bytedeco.liquidfun.b2Rot
-
Sine and cosine
- s(float) - Method in class org.bytedeco.liquidfun.b2Rot
-
- SayGoodbye(b2Joint) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when any joint is about to be destroyed due
to the destruction of one of its attached bodies.
- SayGoodbye(b2Fixture) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when any fixture is about to be destroyed due
to the destruction of its parent body.
- SayGoodbye(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when any particle group is about to be destroyed.
- SayGoodbye(b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when a particle is about to be destroyed.
- SayGoodbye(b2Joint) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when any joint is about to be destroyed due
to the destruction of one of its attached bodies.
- SayGoodbye(b2Fixture) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when any fixture is about to be destroyed due
to the destruction of its parent body.
- SayGoodbye(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when any particle group is about to be destroyed.
- SayGoodbye(b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2DestructionListener
-
Called when a particle is about to be destroyed.
- separations(int) - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
a negative value indicates overlap, in meters
- separations(int, float) - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
- separations() - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
- separations(int) - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
a negative value indicates overlap, in meters
- separations(int, float) - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
- separations() - Method in class org.bytedeco.liquidfun.b2WorldManifold
-
- Set(float, float, float) - Method in class org.bytedeco.liquidfun.b2Color
-
- Set(float, float, float) - Method in class org.bytedeco.liquidfun.b2Color
-
- Set(b2Shape, int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Initialize the proxy using the given shape.
- Set(b2Shape, int) - Method in class org.bytedeco.liquidfun.b2DistanceProxy
-
Initialize the proxy using the given shape.
- Set(b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
Set this as an isolated edge.
- Set(float, float, float, float) - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
Set this as an isolated edge, with direct floats.
- Set(b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
Set this as an isolated edge.
- Set(float, float, float, float) - Method in class org.bytedeco.liquidfun.b2EdgeShape
-
Set this as an isolated edge, with direct floats.
- Set(b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
-
Initialize this matrix using columns.
- Set(b2Vec2, b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
-
Initialize this matrix using columns.
- Set(short, short, short, short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Sets color for current object using the four elements described above.
- Set(b2Color) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Initializes the object with the value of the b2Color.
- Set(short, short, short, short) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Sets color for current object using the four elements described above.
- Set(b2Color) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Initializes the object with the value of the b2Color.
- Set(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Create a convex hull from the given array of local points.
- Set(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Create a convex hull from the given array of local points.
- Set(float) - Method in class org.bytedeco.liquidfun.b2Rot
-
Set using an angle in radians.
- Set(float) - Method in class org.bytedeco.liquidfun.b2Rot
-
Set using an angle in radians.
- Set(b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2Transform
-
Set this based on the position and angle.
- Set(b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2Transform
-
Set this based on the position and angle.
- Set(float, float) - Method in class org.bytedeco.liquidfun.b2Vec2
-
Set this vector to some specified coordinates.
- Set(float, float) - Method in class org.bytedeco.liquidfun.b2Vec2
-
Set this vector to some specified coordinates.
- Set(float, float, float) - Method in class org.bytedeco.liquidfun.b2Vec3
-
Set this vector to some specified coordinates.
- Set(float, float, float) - Method in class org.bytedeco.liquidfun.b2Vec3
-
Set this vector to some specified coordinates.
- SetActive(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the active state of the body.
- SetActive(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the active state of the body.
- SetAllowSleeping(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable sleep.
- SetAllowSleeping(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable sleep.
- SetAngularDamping(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the angular damping of the body.
- SetAngularDamping(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the angular damping of the body.
- SetAngularOffset(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set/get the target angular offset, in radians.
- SetAngularOffset(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set/get the target angular offset, in radians.
- SetAngularVelocity(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the angular velocity.
- SetAngularVelocity(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the angular velocity.
- SetAsBox(float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Build vertices to represent an axis-aligned box centered on the local origin.
- SetAsBox(float, float, b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Build vertices to represent an oriented box.
- SetAsBox(float, float, float, float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
SetAsBox with direct floats for center.
- SetAsBox(float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Build vertices to represent an axis-aligned box centered on the local origin.
- SetAsBox(float, float, b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Build vertices to represent an oriented box.
- SetAsBox(float, float, float, float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
SetAsBox with direct floats for center.
- SetAutoClearForces(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Set flag to control automatic clearing of forces after each time step.
- SetAutoClearForces(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Set flag to control automatic clearing of forces after each time step.
- SetAwake(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the sleep state of the body.
- SetAwake(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the sleep state of the body.
- SetBullet(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Should this body be treated like a bullet for continuous collision detection?
- SetBullet(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Should this body be treated like a bullet for continuous collision detection?
- SetCentroid(float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Set centroid with direct floats.
- SetCentroid(float, float) - Method in class org.bytedeco.liquidfun.b2PolygonShape
-
Set centroid with direct floats.
- SetCircleShapesFromVertexList(Pointer, int, float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
From a vertex list created by an external language API, construct
a list of circle shapes that can be used to create a b2ParticleGroup
This eliminates cumbersome array-interfaces between languages.
- SetCircleShapesFromVertexList(Pointer, int, float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
From a vertex list created by an external language API, construct
a list of circle shapes that can be used to create a b2ParticleGroup
This eliminates cumbersome array-interfaces between languages.
- SetColor(int, int, int, int) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
Set color with direct ints.
- SetColor(int, int, int, int) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
Set color with direct ints.
- SetColor(int, int, int, int) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Set color with direct ints.
- SetColor(int, int, int, int) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Set color with direct ints.
- SetColorBuffer(b2ParticleColor, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetColorBuffer(b2ParticleColor, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetContactFilter(b2ContactFilter) - Method in class org.bytedeco.liquidfun.b2World
-
Register a contact filter to provide specific control over collision.
- SetContactFilter(b2ContactFilter) - Method in class org.bytedeco.liquidfun.b2World
-
Register a contact filter to provide specific control over collision.
- SetContactListener(b2ContactListener) - Method in class org.bytedeco.liquidfun.b2World
-
Register a contact event listener.
- SetContactListener(b2ContactListener) - Method in class org.bytedeco.liquidfun.b2World
-
Register a contact event listener.
- SetContinuousPhysics(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable continuous physics.
- SetContinuousPhysics(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable continuous physics.
- SetCorrectionFactor(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set the position correction factor in the range [0,1].
- SetCorrectionFactor(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set the position correction factor in the range [0,1].
- SetDamping(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Damping is used to reduce the velocity of particles.
- SetDamping(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Damping is used to reduce the velocity of particles.
- SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Set/get damping ratio.
- SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Set/get damping ratio.
- SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Set/get the damping ratio (dimensionless).
- SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Set/get the damping ratio (dimensionless).
- SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
Set/get damping ratio.
- SetDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
Set/get damping ratio.
- SetDebugDraw(b2Draw) - Method in class org.bytedeco.liquidfun.b2World
-
Register a routine for debug drawing.
- SetDebugDraw(b2Draw) - Method in class org.bytedeco.liquidfun.b2World
-
Register a routine for debug drawing.
- SetDensity(float) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the density of this fixture.
- SetDensity(float) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the density of this fixture.
- SetDensity(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the particle density.
- SetDensity(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the particle density.
- SetDestructionByAge(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Enable / disable destruction of particles in CreateParticle() when
no more particles can be created due to a prior call to
SetMaxParticleCount().
- SetDestructionByAge(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Enable / disable destruction of particles in CreateParticle() when
no more particles can be created due to a prior call to
SetMaxParticleCount().
- SetDestructionListener(b2DestructionListener) - Method in class org.bytedeco.liquidfun.b2World
-
Register a destruction listener.
- SetDestructionListener(b2DestructionListener) - Method in class org.bytedeco.liquidfun.b2World
-
Register a destruction listener.
- SetEnabled(boolean) - Method in class org.bytedeco.liquidfun.b2Contact
-
Enable/disable this contact.
- SetEnabled(boolean) - Method in class org.bytedeco.liquidfun.b2Contact
-
Enable/disable this contact.
- SetFilterData(b2Filter) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the contact filtering data.
- SetFilterData(b2Filter) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the contact filtering data.
- SetFixedRotation(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Set this body to have fixed rotation.
- SetFixedRotation(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
Set this body to have fixed rotation.
- SetFlags(long) - Method in class org.bytedeco.liquidfun.b2Draw
-
Set the drawing flags.
- SetFlags(long) - Method in class org.bytedeco.liquidfun.b2Draw
-
Set the drawing flags.
- SetFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetFlagsBuffer(IntPointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set an external buffer for particle data.
- SetFlagsBuffer(IntBuffer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetFlagsBuffer(int[], int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetFlagsBuffer(IntPointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set an external buffer for particle data.
- SetFlagsBuffer(IntBuffer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetFlagsBuffer(int[], int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Set/get frequency in Hz.
- SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Set/get frequency in Hz.
- SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Set/get the frequency in Hertz.
- SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Set/get the frequency in Hertz.
- SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
Set/get frequency in Hz.
- SetFrequency(float) - Method in class org.bytedeco.liquidfun.b2WeldJoint
-
Set/get frequency in Hz.
- SetFriction(float) - Method in class org.bytedeco.liquidfun.b2Contact
-
Override the default friction mixture.
- SetFriction(float) - Method in class org.bytedeco.liquidfun.b2Contact
-
Override the default friction mixture.
- SetFriction(float) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the coefficient of friction.
- SetFriction(float) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the coefficient of friction.
- SetGravity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2World
-
Change the global gravity vector.
- SetGravity(float, float) - Method in class org.bytedeco.liquidfun.b2World
-
Set gravity with direct floats.
- SetGravity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2World
-
Change the global gravity vector.
- SetGravity(float, float) - Method in class org.bytedeco.liquidfun.b2World
-
Set gravity with direct floats.
- SetGravityScale(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the gravity scale of the body.
- SetGravityScale(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the gravity scale of the body.
- SetGravityScale(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the particle gravity scale.
- SetGravityScale(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the particle gravity scale.
- SetGroupFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Set the construction flags for the group.
- SetGroupFlags(long) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Set the construction flags for the group.
- SetIdentity() - Method in class org.bytedeco.liquidfun.b2Mat22
-
Set this to the identity matrix.
- SetIdentity() - Method in class org.bytedeco.liquidfun.b2Mat22
-
Set this to the identity matrix.
- SetIdentity() - Method in class org.bytedeco.liquidfun.b2Rot
-
Set to the identity rotation
- SetIdentity() - Method in class org.bytedeco.liquidfun.b2Rot
-
Set to the identity rotation
- SetIdentity() - Method in class org.bytedeco.liquidfun.b2Transform
-
Set this to the identity transform.
- SetIdentity() - Method in class org.bytedeco.liquidfun.b2Transform
-
Set this to the identity transform.
- SetIndices(int, int) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetIndices(int, int) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetLength(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Set/get the natural length.
- SetLength(float) - Method in class org.bytedeco.liquidfun.b2DistanceJoint
-
Set/get the natural length.
- SetLimits(float, float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Set the joint limits, usually in meters.
- SetLimits(float, float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Set the joint limits, usually in meters.
- SetLimits(float, float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Set the joint limits in radians.
- SetLimits(float, float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Set the joint limits in radians.
- SetLinearDamping(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the linear damping of the body.
- SetLinearDamping(float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the linear damping of the body.
- SetLinearOffset(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set/get the target linear offset, in frame A, in meters.
- SetLinearOffset(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set/get the target linear offset, in frame A, in meters.
- SetLinearVelocity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the linear velocity of the center of mass.
- SetLinearVelocity(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the linear velocity of the center of mass.
- SetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the mass properties to override the mass properties of the fixtures.
- SetMassData(b2MassData) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the mass properties to override the mass properties of the fixtures.
- SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Set the maximum friction force in N.
- SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Set the maximum friction force in N.
- SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set the maximum friction force in N.
- SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set the maximum friction force in N.
- SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Set/get the maximum force in Newtons.
- SetMaxForce(float) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Set/get the maximum force in Newtons.
- SetMaxLength(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
Set/Get the maximum length of the rope.
- SetMaxLength(float) - Method in class org.bytedeco.liquidfun.b2RopeJoint
-
Set/Get the maximum length of the rope.
- SetMaxMotorForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Set the maximum motor force, usually in N.
- SetMaxMotorForce(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Set the maximum motor force, usually in N.
- SetMaxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Set the maximum motor torque, usually in N-m.
- SetMaxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Set the maximum motor torque, usually in N-m.
- SetMaxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set/Get the maximum motor force, usually in N-m.
- SetMaxMotorTorque(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set/Get the maximum motor force, usually in N-m.
- SetMaxParticleCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set the maximum number of particles.
- SetMaxParticleCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set the maximum number of particles.
- SetMaxTorque(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Set the maximum friction torque in N*m.
- SetMaxTorque(float) - Method in class org.bytedeco.liquidfun.b2FrictionJoint
-
Set the maximum friction torque in N*m.
- SetMaxTorque(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set the maximum friction torque in N*m.
- SetMaxTorque(float) - Method in class org.bytedeco.liquidfun.b2MotorJoint
-
Set the maximum friction torque in N*m.
- SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Set the motor speed, usually in meters per second.
- SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2PrismaticJoint
-
Set the motor speed, usually in meters per second.
- SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Set the motor speed in radians per second.
- SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2RevoluteJoint
-
Set the motor speed in radians per second.
- SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set the motor speed, usually in radians per second.
- SetMotorSpeed(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set the motor speed, usually in radians per second.
- SetNextVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
Establish connectivity to a vertex that follows the last vertex.
- SetNextVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
Establish connectivity to a vertex that follows the last vertex.
- SetNormal(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetNormal(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetParticleFlags(int, long) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set flags for a particle.
- SetParticleFlags(int, long) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set flags for a particle.
- SetParticleLifetime(int, float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set the lifetime (in seconds) of a particle relative to the current
time.
- SetParticleLifetime(int, float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set the lifetime (in seconds) of a particle relative to the current
time.
- SetParticleVelocity(int, float, float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set the velocity of particle at index with direct floats.
- SetParticleVelocity(int, float, float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set the velocity of particle at index with direct floats.
- SetPaused(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Pause or unpause the particle system.
- SetPaused(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Pause or unpause the particle system.
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
Set position with direct floats.
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2BodyDef
-
Set position with direct floats.
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Set position with direct floats.
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2CircleShape
-
Set position with direct floats.
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
Set position with direct floats
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2ParticleDef
-
Set position with direct floats
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Set position with direct floats.
- SetPosition(float, float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
Set position with direct floats.
- SetPositionBuffer(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetPositionBuffer(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetPrevVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
Establish connectivity to a vertex that precedes the first vertex.
- SetPrevVertex(b2Vec2) - Method in class org.bytedeco.liquidfun.b2ChainShape
-
Establish connectivity to a vertex that precedes the first vertex.
- SetRadius(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the particle radius.
- SetRadius(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the particle radius.
- SetRatio(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
-
Set/Get the gear ratio.
- SetRatio(float) - Method in class org.bytedeco.liquidfun.b2GearJoint
-
Set/Get the gear ratio.
- SetRestitution(float) - Method in class org.bytedeco.liquidfun.b2Contact
-
Override the default restitution mixture.
- SetRestitution(float) - Method in class org.bytedeco.liquidfun.b2Contact
-
Override the default restitution mixture.
- SetRestitution(float) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the coefficient of restitution.
- SetRestitution(float) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the coefficient of restitution.
- SetSensor(boolean) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set if this fixture is a sensor.
- SetSensor(boolean) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set if this fixture is a sensor.
- SetSleepingAllowed(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
You can disable sleeping on this body.
- SetSleepingAllowed(boolean) - Method in class org.bytedeco.liquidfun.b2Body
-
You can disable sleeping on this body.
- SetSpringDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set/Get the spring damping ratio
- SetSpringDampingRatio(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set/Get the spring damping ratio
- SetSpringFrequencyHz(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set/Get the spring frequency in hertz.
- SetSpringFrequencyHz(float) - Method in class org.bytedeco.liquidfun.b2WheelJoint
-
Set/Get the spring frequency in hertz.
- SetStaticPressureIterations(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the number of iterations when calculating the static pressure of
particles.
- SetStaticPressureIterations(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Change the number of iterations when calculating the static pressure of
particles.
- SetStrictContactCheck(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set strict Particle/Body contact check.
- SetStrictContactCheck(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set strict Particle/Body contact check.
- SetStuckThreshold(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set an optional threshold for the maximum number of
consecutive particle iterations that a particle may contact
multiple bodies before it is considered a candidate for being
"stuck".
- SetStuckThreshold(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Set an optional threshold for the maximum number of
consecutive particle iterations that a particle may contact
multiple bodies before it is considered a candidate for being
"stuck".
- SetSubStepping(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable single stepped continuous physics.
- SetSubStepping(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable single stepped continuous physics.
- SetTangentSpeed(float) - Method in class org.bytedeco.liquidfun.b2Contact
-
Set the desired tangent speed for a conveyor belt behavior.
- SetTangentSpeed(float) - Method in class org.bytedeco.liquidfun.b2Contact
-
Set the desired tangent speed for a conveyor belt behavior.
- SetTarget(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Use this to update the target point.
- SetTarget(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Use this to update the target point.
- SetTransform(b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the position of the body's origin and rotation.
- SetTransform(float, float, float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set b2Transform using direct floats.
- SetTransform(b2Vec2, float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the position of the body's origin and rotation.
- SetTransform(float, float, float) - Method in class org.bytedeco.liquidfun.b2Body
-
Set b2Transform using direct floats.
- SetType(int) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the type of this body.
- SetType(int) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the type of this body.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the user data.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Body
-
Set the user data.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the user data.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Fixture
-
Set the user data.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Joint
-
Set the user data pointer.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2Joint
-
Set the user data pointer.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Set the user data.
- SetUserData(Pointer) - Method in class org.bytedeco.liquidfun.b2ParticleGroup
-
Set the user data.
- SetUserDataBuffer(PointerPointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetUserDataBuffer(Pointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetUserDataBuffer(PointerPointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetUserDataBuffer(Pointer, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetVelocityBuffer(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetVelocityBuffer(b2Vec2, int) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
- SetWarmStarting(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable warm starting.
- SetWarmStarting(boolean) - Method in class org.bytedeco.liquidfun.b2World
-
Enable/disable warm starting.
- SetWeight(float) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetWeight(float) - Method in class org.bytedeco.liquidfun.b2ParticleContact
-
- SetZero() - Method in class org.bytedeco.liquidfun.b2Mat22
-
Set this matrix to all zeros.
- SetZero() - Method in class org.bytedeco.liquidfun.b2Mat22
-
Set this matrix to all zeros.
- SetZero() - Method in class org.bytedeco.liquidfun.b2Mat33
-
Set this matrix to all zeros.
- SetZero() - Method in class org.bytedeco.liquidfun.b2Mat33
-
Set this matrix to all zeros.
- SetZero() - Method in class org.bytedeco.liquidfun.b2Vec2
-
Set this vector to all zeros.
- SetZero() - Method in class org.bytedeco.liquidfun.b2Vec2
-
Set this vector to all zeros.
- SetZero() - Method in class org.bytedeco.liquidfun.b2Vec3
-
Set this vector to all zeros.
- SetZero() - Method in class org.bytedeco.liquidfun.b2Vec3
-
Set this vector to all zeros.
- shape() - Method in class org.bytedeco.liquidfun.b2FixtureDef
-
The shape, this must be set.
- shape(b2Shape) - Method in class org.bytedeco.liquidfun.b2FixtureDef
-
- shape() - Method in class org.bytedeco.liquidfun.b2FixtureDef
-
The shape, this must be set.
- shape(b2Shape) - Method in class org.bytedeco.liquidfun.b2FixtureDef
-
- shape() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The shape where particles will be added.
- shape(b2Shape) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- shape() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The shape where particles will be added.
- shape(b2Shape) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- shapeCount() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The number of shapes.
- shapeCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- shapeCount() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The number of shapes.
- shapeCount(int) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- shapes() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
A array of shapes where particles will be added.
- shapes(PointerPointer) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- shapes() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
A array of shapes where particles will be added.
- shapes(PointerPointer) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Shift the world origin.
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2BroadPhase
-
Shift the world origin.
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Shift the world origin.
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2DynamicTree
-
Shift the world origin.
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Joint
-
Shift the origin for any points stored in world coordinates.
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Joint
-
Shift the origin for any points stored in world coordinates.
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implement b2Joint::ShiftOrigin
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2MouseJoint
-
Implement b2Joint::ShiftOrigin
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Implement b2Joint::ShiftOrigin
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2PulleyJoint
-
Implement b2Joint::ShiftOrigin
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2World
-
Shift the world origin.
- ShiftOrigin(b2Vec2) - Method in class org.bytedeco.liquidfun.b2World
-
Shift the world origin.
- ShouldCollide(b2Fixture, b2Fixture) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
Return true if contact calculations should be performed between these two shapes.
- ShouldCollide(b2Fixture, b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
Return true if contact calculations should be performed between a
fixture and particle.
- ShouldCollide(b2ParticleSystem, int, int) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
Return true if contact calculations should be performed between two
particles.
- ShouldCollide(b2Fixture, b2Fixture) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
Return true if contact calculations should be performed between these two shapes.
- ShouldCollide(b2Fixture, b2ParticleSystem, int) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
Return true if contact calculations should be performed between a
fixture and particle.
- ShouldCollide(b2ParticleSystem, int, int) - Method in class org.bytedeco.liquidfun.b2ContactFilter
-
Return true if contact calculations should be performed between two
particles.
- ShouldQueryParticleSystem(b2ParticleSystem) - Method in class org.bytedeco.liquidfun.b2QueryCallback
-
Cull an entire particle system from b2World::QueryAABB.
- ShouldQueryParticleSystem(b2ParticleSystem) - Method in class org.bytedeco.liquidfun.b2QueryCallback
-
Cull an entire particle system from b2World::QueryAABB.
- ShouldQueryParticleSystem(b2ParticleSystem) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
-
Cull an entire particle system from b2World::RayCast.
- ShouldQueryParticleSystem(b2ParticleSystem) - Method in class org.bytedeco.liquidfun.b2RayCastCallback
-
Cull an entire particle system from b2World::RayCast.
- Skew() - Method in class org.bytedeco.liquidfun.b2Vec2
-
Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
- Skew() - Method in class org.bytedeco.liquidfun.b2Vec2
-
Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
- Solve(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
-
Solve A * x = b, where b is a column vector.
- Solve(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat22
-
Solve A * x = b, where b is a column vector.
- solve() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solve(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solve() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solve(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- Solve22(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Solve A * x = b, where b is a column vector.
- Solve22(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Solve A * x = b, where b is a column vector.
- Solve33(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Solve A * x = b, where b is a column vector.
- Solve33(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Mat33
-
Solve A * x = b, where b is a column vector.
- solveInit() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveInit(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveInit() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveInit(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solvePosition() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solvePosition(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solvePosition() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solvePosition(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveTOI() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveTOI(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveTOI() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveTOI(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveVelocity() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveVelocity(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveVelocity() - Method in class org.bytedeco.liquidfun.b2Profile
-
- solveVelocity(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- SplitParticleGroup(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Split particle group into multiple disconnected groups.
- SplitParticleGroup(b2ParticleGroup) - Method in class org.bytedeco.liquidfun.b2ParticleSystem
-
Split particle group into multiple disconnected groups.
- springStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Restores length of spring particle groups
Larger values increase spring particle velocity
- springStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- springStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Restores length of spring particle groups
Larger values increase spring particle velocity
- springStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- state() - Method in class org.bytedeco.liquidfun.b2TOIOutput
-
- state(int) - Method in class org.bytedeco.liquidfun.b2TOIOutput
-
- state() - Method in class org.bytedeco.liquidfun.b2TOIOutput
-
- state(int) - Method in class org.bytedeco.liquidfun.b2TOIOutput
-
- staticPressureIterations() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Computes static pressure more precisely
See SetStaticPressureIterations for details
- staticPressureIterations(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- staticPressureIterations() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Computes static pressure more precisely
See SetStaticPressureIterations for details
- staticPressureIterations(int) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- staticPressureRelaxation() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Reduces instability in static pressure calculation
Larger values make stabilize static pressure with fewer iterations
- staticPressureRelaxation(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- staticPressureRelaxation() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Reduces instability in static pressure calculation
Larger values make stabilize static pressure with fewer iterations
- staticPressureRelaxation(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- staticPressureStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Produces static pressure
Larger values increase the pressure on neighboring partilces
For a description of static pressure, see
http://en.wikipedia.org/wiki/Static_pressure#Static_pressure_in_fluid_dynamics
- staticPressureStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- staticPressureStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Produces static pressure
Larger values increase the pressure on neighboring partilces
For a description of static pressure, see
http://en.wikipedia.org/wiki/Static_pressure#Static_pressure_in_fluid_dynamics
- staticPressureStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- step() - Method in class org.bytedeco.liquidfun.b2Profile
-
- step(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- step() - Method in class org.bytedeco.liquidfun.b2Profile
-
- step(float) - Method in class org.bytedeco.liquidfun.b2Profile
-
- step() - Method in class org.bytedeco.liquidfun.b2SolverData
-
- step(b2TimeStep) - Method in class org.bytedeco.liquidfun.b2SolverData
-
- step() - Method in class org.bytedeco.liquidfun.b2SolverData
-
- step(b2TimeStep) - Method in class org.bytedeco.liquidfun.b2SolverData
-
- Step(float, int, int, int) - Method in class org.bytedeco.liquidfun.b2World
-
Take a time step.
- Step(float, int, int) - Method in class org.bytedeco.liquidfun.b2World
-
Take a time step.
- Step(float, int, int, int) - Method in class org.bytedeco.liquidfun.b2World
-
Take a time step.
- Step(float, int, int) - Method in class org.bytedeco.liquidfun.b2World
-
Take a time step.
- strength() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The strength of cohesion among the particles in a group with flag
b2_elasticParticle or b2_springParticle.
- strength(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- strength() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The strength of cohesion among the particles in a group with flag
b2_elasticParticle or b2_springParticle.
- strength(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- strength() - Method in class org.bytedeco.liquidfun.b2ParticlePair
-
The strength of cohesion among the particles.
- strength(float) - Method in class org.bytedeco.liquidfun.b2ParticlePair
-
- strength() - Method in class org.bytedeco.liquidfun.b2ParticlePair
-
The strength of cohesion among the particles.
- strength(float) - Method in class org.bytedeco.liquidfun.b2ParticlePair
-
- strength() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
The strength of cohesion among the particles.
- strength(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- strength() - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
The strength of cohesion among the particles.
- strength(float) - Method in class org.bytedeco.liquidfun.b2ParticleTriad
-
- strictContactCheck() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Enable strict Particle/Body contact check.
- strictContactCheck(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- strictContactCheck() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Enable strict Particle/Body contact check.
- strictContactCheck(boolean) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- stride() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The interval of particles in the shape.
- stride(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- stride() - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
The interval of particles in the shape.
- stride(float) - Method in class org.bytedeco.liquidfun.b2ParticleGroupDef
-
- subtract(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Subtract a color from this color returning the result.
- subtract(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Subtract a color from this color returning the result.
- subtract() - Method in class org.bytedeco.liquidfun.b2Vec2
-
Negate this vector.
- subtract() - Method in class org.bytedeco.liquidfun.b2Vec2
-
Negate this vector.
- subtract() - Method in class org.bytedeco.liquidfun.b2Vec3
-
Negate this vector.
- subtract() - Method in class org.bytedeco.liquidfun.b2Vec3
-
Negate this vector.
- subtract(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Substract a float from a vector.
- subtract(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Subtract two vectors component-wise.
- subtract(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Subtract two vectors component-wise.
- subtract(b2Vec2, float) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Substract a float from a vector.
- subtract(b2Vec2, b2Vec2) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Subtract two vectors component-wise.
- subtract(b2Vec3, b2Vec3) - Static method in class org.bytedeco.liquidfun.global.liquidfun
-
Subtract two vectors component-wise.
- subtractPut(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Subtract a color from this color.
- subtractPut(b2ParticleColor) - Method in class org.bytedeco.liquidfun.b2ParticleColor
-
Subtract a color from this color.
- subtractPut(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Vec2
-
Subtract a vector from this vector.
- subtractPut(b2Vec2) - Method in class org.bytedeco.liquidfun.b2Vec2
-
Subtract a vector from this vector.
- subtractPut(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Vec3
-
Subtract a vector from this vector.
- subtractPut(b2Vec3) - Method in class org.bytedeco.liquidfun.b2Vec3
-
Subtract a vector from this vector.
- surfaceTensionNormalStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Smoothes outline of tensile particles
0~0.2.
- surfaceTensionNormalStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- surfaceTensionNormalStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Smoothes outline of tensile particles
0~0.2.
- surfaceTensionNormalStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- surfaceTensionPressureStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Produces pressure on tensile particles
0~0.2.
- surfaceTensionPressureStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- surfaceTensionPressureStrength() - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
Produces pressure on tensile particles
0~0.2.
- surfaceTensionPressureStrength(float) - Method in class org.bytedeco.liquidfun.b2ParticleSystemDef
-
- sweepA() - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- sweepA(b2Sweep) - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- sweepA() - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- sweepA(b2Sweep) - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- sweepB() - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- sweepB(b2Sweep) - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- sweepB() - Method in class org.bytedeco.liquidfun.b2TOIInput
-
- sweepB(b2Sweep) - Method in class org.bytedeco.liquidfun.b2TOIInput
-