Package | Description |
---|---|
org.bytedeco.liquidfun |
Modifier and Type | Method and Description |
---|---|
b2ParticleBodyContact |
b2ParticleBodyContact.body(b2Body setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.body(b2Body setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.fixture(b2Fixture setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.fixture(b2Fixture setter) |
b2ParticleBodyContact |
b2ParticleSystem.GetBodyContacts()
Get contacts between particles and bodies
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
|
b2ParticleBodyContact |
b2ParticleSystem.GetBodyContacts()
Get contacts between particles and bodies
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
|
b2ParticleBodyContact |
b2ParticleBodyContact.getPointer(long i) |
b2ParticleBodyContact |
b2ParticleBodyContact.getPointer(long i) |
b2ParticleBodyContact |
b2ParticleBodyContact.index(int setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.index(int setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.mass(float setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.mass(float setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.normal(b2Vec2 setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.normal(b2Vec2 setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.position(long position) |
b2ParticleBodyContact |
b2ParticleBodyContact.position(long position) |
b2ParticleBodyContact |
b2ParticleBodyContact.weight(float setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.weight(float setter) |
Modifier and Type | Method and Description |
---|---|
void |
b2ContactListener.BeginContact(b2ParticleSystem particleSystem,
b2ParticleBodyContact particleBodyContact)
Called when a fixture and particle start touching if the
b2_fixtureContactFilterParticle flag is set on the particle.
|
void |
b2ContactListener.BeginContact(b2ParticleSystem particleSystem,
b2ParticleBodyContact particleBodyContact)
Called when a fixture and particle start touching if the
b2_fixtureContactFilterParticle flag is set on the particle.
|
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