Package | Description |
---|---|
org.bytedeco.liquidfun |
Modifier and Type | Method and Description |
---|---|
b2ParticleContact |
b2ParticleSystem.GetContacts()
Get contacts between particles
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
|
b2ParticleContact |
b2ParticleSystem.GetContacts()
Get contacts between particles
Contact data can be used for many reasons, for example to trigger
rendering or audio effects.
|
b2ParticleContact |
b2ParticleContact.getPointer(long i) |
b2ParticleContact |
b2ParticleContact.getPointer(long i) |
b2ParticleContact |
b2ParticleContact.position(long position) |
b2ParticleContact |
b2ParticleContact.position(long position) |
Modifier and Type | Method and Description |
---|---|
boolean |
b2ParticleContact.ApproximatelyEqual(b2ParticleContact rhs) |
boolean |
b2ParticleContact.ApproximatelyEqual(b2ParticleContact rhs) |
void |
b2ContactListener.BeginContact(b2ParticleSystem particleSystem,
b2ParticleContact particleContact)
Called when two particles start touching if
b2_particleContactFilterParticle flag is set on either particle.
|
void |
b2ContactListener.BeginContact(b2ParticleSystem particleSystem,
b2ParticleContact particleContact)
Called when two particles start touching if
b2_particleContactFilterParticle flag is set on either particle.
|
boolean |
b2ParticleContact.equals(b2ParticleContact rhs) |
boolean |
b2ParticleContact.equals(b2ParticleContact rhs) |
boolean |
b2ParticleContact.notEquals(b2ParticleContact rhs) |
boolean |
b2ParticleContact.notEquals(b2ParticleContact rhs) |
Copyright © 2022. All rights reserved.