Package | Description |
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org.bytedeco.liquidfun |
Modifier and Type | Method and Description |
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static b2ParticleHandle |
ParticleHandleListNode.GetInstanceFromListNode(b2IntrusiveListNode node)
Get a pointer to the instance of T that contains "node".
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static b2ParticleHandle |
ParticleHandleListNode.GetInstanceFromListNode(b2IntrusiveListNode node)
Get a pointer to the instance of T that contains "node".
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b2ParticleHandle |
ParticleHandleListNode.GetNext()
Get the next object in the list.
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b2ParticleHandle |
ParticleHandleListNode.GetNext()
Get the next object in the list.
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b2ParticleHandle |
b2ParticleSystem.GetParticleHandleFromIndex(int index)
Retrieve a handle to the particle at the specified index.
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b2ParticleHandle |
b2ParticleSystem.GetParticleHandleFromIndex(int index)
Retrieve a handle to the particle at the specified index.
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b2ParticleHandle |
b2ParticleHandle.getPointer(long i) |
b2ParticleHandle |
b2ParticleHandle.getPointer(long i) |
b2ParticleHandle |
ParticleHandleListNode.GetPrevious()
Get the previous object in the list.
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b2ParticleHandle |
ParticleHandleListNode.GetPrevious()
Get the previous object in the list.
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b2ParticleHandle |
ParticleHandleListNode.GetTerminator()
Get the terminator of the list.
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b2ParticleHandle |
ParticleHandleListNode.GetTerminator()
Get the terminator of the list.
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b2ParticleHandle |
b2ParticleHandle.position(long position) |
b2ParticleHandle |
b2ParticleHandle.position(long position) |
b2ParticleHandle |
ParticleHandleListNode.Remove()
Remove this object from the list it's currently in.
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b2ParticleHandle |
ParticleHandleListNode.Remove()
Remove this object from the list it's currently in.
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Modifier and Type | Method and Description |
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void |
ParticleHandleListNode.InsertAfter(b2ParticleHandle obj)
Insert this object after the specified object.
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void |
ParticleHandleListNode.InsertAfter(b2ParticleHandle obj)
Insert this object after the specified object.
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void |
ParticleHandleListNode.InsertBefore(b2ParticleHandle obj)
Insert this object before the specified object.
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void |
ParticleHandleListNode.InsertBefore(b2ParticleHandle obj)
Insert this object before the specified object.
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