Package | Description |
---|---|
org.bytedeco.nvcodec.nvencodeapi |
Modifier and Type | Method and Description |
---|---|
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.bSignal(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.bSignal(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.bWait(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.bWait(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.getPointer(long i) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.getPointer(long i) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_INPUT_RESOURCE_D3D12.inputFencePoint()
[in]: Specifies the fence and corresponding fence values to do GPU wait and signal.
|
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_INPUT_RESOURCE_D3D12.inputFencePoint()
[in]: Specifies the fence and corresponding fence values to do GPU wait and signal.
|
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_OUTPUT_RESOURCE_D3D12.outputFencePoint()
[in]: Specifies the fence and corresponding fence values to do GPU wait and signal.
|
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_OUTPUT_RESOURCE_D3D12.outputFencePoint()
[in]: Specifies the fence and corresponding fence values to do GPU wait and signal.
|
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.pFence(Pointer setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.pFence(Pointer setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_REGISTER_RESOURCE.pInputFencePoint()
[in]: Specifies the input fence and corresponding fence values to do GPU wait and signal.
|
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_REGISTER_RESOURCE.pInputFencePoint()
[in]: Specifies the input fence and corresponding fence values to do GPU wait and signal.
|
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.position(long position) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.position(long position) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.reserved(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.reserved(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.reserved1(int i,
int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.reserved1(int i,
int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.reservedBitField(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.reservedBitField(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.signalValue(long setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.signalValue(long setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.version(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.version(int setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.waitValue(long setter) |
NV_ENC_FENCE_POINT_D3D12 |
NV_ENC_FENCE_POINT_D3D12.waitValue(long setter) |
Modifier and Type | Method and Description |
---|---|
NV_ENC_INPUT_RESOURCE_D3D12 |
NV_ENC_INPUT_RESOURCE_D3D12.inputFencePoint(NV_ENC_FENCE_POINT_D3D12 setter) |
NV_ENC_INPUT_RESOURCE_D3D12 |
NV_ENC_INPUT_RESOURCE_D3D12.inputFencePoint(NV_ENC_FENCE_POINT_D3D12 setter) |
NV_ENC_OUTPUT_RESOURCE_D3D12 |
NV_ENC_OUTPUT_RESOURCE_D3D12.outputFencePoint(NV_ENC_FENCE_POINT_D3D12 setter) |
NV_ENC_OUTPUT_RESOURCE_D3D12 |
NV_ENC_OUTPUT_RESOURCE_D3D12.outputFencePoint(NV_ENC_FENCE_POINT_D3D12 setter) |
NV_ENC_REGISTER_RESOURCE |
NV_ENC_REGISTER_RESOURCE.pInputFencePoint(NV_ENC_FENCE_POINT_D3D12 setter) |
NV_ENC_REGISTER_RESOURCE |
NV_ENC_REGISTER_RESOURCE.pInputFencePoint(NV_ENC_FENCE_POINT_D3D12 setter) |
Copyright © 2024. All rights reserved.