Package | Description |
---|---|
org.bytedeco.liquidfun | |
org.bytedeco.liquidfun.global |
Modifier and Type | Method and Description |
---|---|
b2Vec2 |
b2BodyDef._position()
The world position of the body.
|
b2Vec2 |
b2ParticleDef._position()
The world position of the particle.
|
b2Vec2 |
b2ParticleGroupDef._position()
The world position of the group.
|
b2Vec2 |
b2ParticleGroupDef._position()
The world position of the group.
|
b2Vec2 |
b2ParticleDef._position()
The world position of the particle.
|
b2Vec2 |
b2BodyDef._position()
The world position of the body.
|
b2Vec2 |
b2Position.c() |
b2Vec2 |
b2Sweep.c() |
b2Vec2 |
b2Sweep.c() |
b2Vec2 |
b2Position.c() |
b2Vec2 |
b2Sweep.c0()
center world positions
|
b2Vec2 |
b2Sweep.c0()
center world positions
|
b2Vec2 |
b2MassData.center()
The position of the shape's centroid relative to the shape's origin.
|
b2Vec2 |
b2MassData.center()
The position of the shape's centroid relative to the shape's origin.
|
b2Vec2 |
b2Mat22.ex() |
b2Vec2 |
b2Mat22.ex() |
b2Vec2 |
b2Mat22.ey() |
b2Vec2 |
b2Mat22.ey() |
b2Vec2 |
b2DistanceJoint.GetAnchorA() |
b2Vec2 |
b2FrictionJoint.GetAnchorA() |
b2Vec2 |
b2GearJoint.GetAnchorA() |
b2Vec2 |
b2Joint.GetAnchorA()
Get the anchor point on bodyA in world coordinates.
|
b2Vec2 |
b2MotorJoint.GetAnchorA() |
b2Vec2 |
b2MouseJoint.GetAnchorA()
Implements b2Joint.
|
b2Vec2 |
b2PrismaticJoint.GetAnchorA() |
b2Vec2 |
b2PulleyJoint.GetAnchorA() |
b2Vec2 |
b2RevoluteJoint.GetAnchorA() |
b2Vec2 |
b2RopeJoint.GetAnchorA() |
b2Vec2 |
b2WeldJoint.GetAnchorA() |
b2Vec2 |
b2WheelJoint.GetAnchorA() |
b2Vec2 |
b2WheelJoint.GetAnchorA() |
b2Vec2 |
b2WeldJoint.GetAnchorA() |
b2Vec2 |
b2RopeJoint.GetAnchorA() |
b2Vec2 |
b2RevoluteJoint.GetAnchorA() |
b2Vec2 |
b2PulleyJoint.GetAnchorA() |
b2Vec2 |
b2PrismaticJoint.GetAnchorA() |
b2Vec2 |
b2MouseJoint.GetAnchorA()
Implements b2Joint.
|
b2Vec2 |
b2MotorJoint.GetAnchorA() |
b2Vec2 |
b2Joint.GetAnchorA()
Get the anchor point on bodyA in world coordinates.
|
b2Vec2 |
b2GearJoint.GetAnchorA() |
b2Vec2 |
b2FrictionJoint.GetAnchorA() |
b2Vec2 |
b2DistanceJoint.GetAnchorA() |
b2Vec2 |
b2DistanceJoint.GetAnchorB() |
b2Vec2 |
b2FrictionJoint.GetAnchorB() |
b2Vec2 |
b2GearJoint.GetAnchorB() |
b2Vec2 |
b2Joint.GetAnchorB()
Get the anchor point on bodyB in world coordinates.
|
b2Vec2 |
b2MotorJoint.GetAnchorB() |
b2Vec2 |
b2MouseJoint.GetAnchorB()
Implements b2Joint.
|
b2Vec2 |
b2PrismaticJoint.GetAnchorB() |
b2Vec2 |
b2PulleyJoint.GetAnchorB() |
b2Vec2 |
b2RevoluteJoint.GetAnchorB() |
b2Vec2 |
b2RopeJoint.GetAnchorB() |
b2Vec2 |
b2WeldJoint.GetAnchorB() |
b2Vec2 |
b2WheelJoint.GetAnchorB() |
b2Vec2 |
b2WheelJoint.GetAnchorB() |
b2Vec2 |
b2WeldJoint.GetAnchorB() |
b2Vec2 |
b2RopeJoint.GetAnchorB() |
b2Vec2 |
b2RevoluteJoint.GetAnchorB() |
b2Vec2 |
b2PulleyJoint.GetAnchorB() |
b2Vec2 |
b2PrismaticJoint.GetAnchorB() |
b2Vec2 |
b2MouseJoint.GetAnchorB()
Implements b2Joint.
|
b2Vec2 |
b2MotorJoint.GetAnchorB() |
b2Vec2 |
b2Joint.GetAnchorB()
Get the anchor point on bodyB in world coordinates.
|
b2Vec2 |
b2GearJoint.GetAnchorB() |
b2Vec2 |
b2FrictionJoint.GetAnchorB() |
b2Vec2 |
b2DistanceJoint.GetAnchorB() |
b2Vec2 |
b2AABB.GetCenter()
Get the center of the AABB.
|
b2Vec2 |
b2ParticleGroup.GetCenter()
Get the center of gravity for the group.
|
b2Vec2 |
b2ParticleGroup.GetCenter()
Get the center of gravity for the group.
|
b2Vec2 |
b2AABB.GetCenter()
Get the center of the AABB.
|
b2Vec2 |
b2AABB.GetExtents()
Get the extents of the AABB (half-widths).
|
b2Vec2 |
b2AABB.GetExtents()
Get the extents of the AABB (half-widths).
|
b2Vec2 |
b2World.GetGravity()
Get the global gravity vector.
|
b2Vec2 |
b2World.GetGravity()
Get the global gravity vector.
|
b2Vec2 |
b2PulleyJoint.GetGroundAnchorA()
Get the first ground anchor.
|
b2Vec2 |
b2PulleyJoint.GetGroundAnchorA()
Get the first ground anchor.
|
b2Vec2 |
b2PulleyJoint.GetGroundAnchorB()
Get the second ground anchor.
|
b2Vec2 |
b2PulleyJoint.GetGroundAnchorB()
Get the second ground anchor.
|
b2Vec2 |
b2MotorJoint.GetLinearOffset() |
b2Vec2 |
b2MotorJoint.GetLinearOffset() |
b2Vec2 |
b2Body.GetLinearVelocity()
Get the linear velocity of the center of mass.
|
b2Vec2 |
b2ParticleGroup.GetLinearVelocity()
Get the linear velocity of the group.
|
b2Vec2 |
b2ParticleGroup.GetLinearVelocity()
Get the linear velocity of the group.
|
b2Vec2 |
b2Body.GetLinearVelocity()
Get the linear velocity of the center of mass.
|
b2Vec2 |
b2Body.GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)
Get the world velocity of a local point.
|
b2Vec2 |
b2Body.GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)
Get the world velocity of a local point.
|
b2Vec2 |
b2Body.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point attached to this body.
|
b2Vec2 |
b2ParticleGroup.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point, from the average linear
and angular velocities of the particle group.
|
b2Vec2 |
b2ParticleGroup.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point, from the average linear
and angular velocities of the particle group.
|
b2Vec2 |
b2Body.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point attached to this body.
|
b2Vec2 |
b2DistanceJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2FrictionJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2PrismaticJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RevoluteJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RopeJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WeldJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WheelJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WheelJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WeldJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RopeJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RevoluteJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2PrismaticJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2FrictionJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2DistanceJoint.GetLocalAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2DistanceJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2FrictionJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PrismaticJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RevoluteJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RopeJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WeldJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WheelJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WheelJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WeldJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RopeJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RevoluteJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PrismaticJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2FrictionJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2DistanceJoint.GetLocalAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PrismaticJoint.GetLocalAxisA()
The local joint axis relative to bodyA.
|
b2Vec2 |
b2WheelJoint.GetLocalAxisA()
The local joint axis relative to bodyA.
|
b2Vec2 |
b2WheelJoint.GetLocalAxisA()
The local joint axis relative to bodyA.
|
b2Vec2 |
b2PrismaticJoint.GetLocalAxisA()
The local joint axis relative to bodyA.
|
b2Vec2 |
b2Body.GetLocalCenter()
Get the local position of the center of mass.
|
b2Vec2 |
b2Body.GetLocalCenter()
Get the local position of the center of mass.
|
b2Vec2 |
b2Body.GetLocalPoint(b2Vec2 worldPoint)
Gets a local point relative to the body's origin given a world point.
|
b2Vec2 |
b2Body.GetLocalPoint(b2Vec2 worldPoint)
Gets a local point relative to the body's origin given a world point.
|
b2Vec2 |
b2Body.GetLocalVector(b2Vec2 worldVector)
Gets a local vector given a world vector.
|
b2Vec2 |
b2Body.GetLocalVector(b2Vec2 worldVector)
Gets a local vector given a world vector.
|
b2Vec2 |
b2ParticleContact.GetNormal() |
b2Vec2 |
b2ParticleContact.GetNormal() |
b2Vec2 |
b2Vec2.getPointer(long i) |
b2Vec2 |
b2Vec2.getPointer(long i) |
b2Vec2 |
b2Body.GetPosition()
Get the world body origin position.
|
b2Vec2 |
b2ParticleGroup.GetPosition()
Get position of the particle group as a whole.
|
b2Vec2 |
b2ParticleGroup.GetPosition()
Get position of the particle group as a whole.
|
b2Vec2 |
b2Body.GetPosition()
Get the world body origin position.
|
b2Vec2 |
b2ParticleSystem.GetPositionBuffer()
Get the position of each particle
Array is length GetParticleCount()
|
b2Vec2 |
b2ParticleSystem.GetPositionBuffer()
Get the position of each particle
Array is length GetParticleCount()
|
b2Vec2 |
b2DistanceJoint.GetReactionForce(float inv_dt)
Get the reaction force given the inverse time step.
|
b2Vec2 |
b2FrictionJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2GearJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2Joint.GetReactionForce(float inv_dt)
Get the reaction force on bodyB at the joint anchor in Newtons.
|
b2Vec2 |
b2MotorJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2MouseJoint.GetReactionForce(float inv_dt)
Implements b2Joint.
|
b2Vec2 |
b2PrismaticJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2PulleyJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2RevoluteJoint.GetReactionForce(float inv_dt)
Get the reaction force given the inverse time step.
|
b2Vec2 |
b2RopeJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2WeldJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2WheelJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2WheelJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2WeldJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2RopeJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2RevoluteJoint.GetReactionForce(float inv_dt)
Get the reaction force given the inverse time step.
|
b2Vec2 |
b2PulleyJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2PrismaticJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2MouseJoint.GetReactionForce(float inv_dt)
Implements b2Joint.
|
b2Vec2 |
b2MotorJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2Joint.GetReactionForce(float inv_dt)
Get the reaction force on bodyB at the joint anchor in Newtons.
|
b2Vec2 |
b2GearJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2FrictionJoint.GetReactionForce(float inv_dt) |
b2Vec2 |
b2DistanceJoint.GetReactionForce(float inv_dt)
Get the reaction force given the inverse time step.
|
b2Vec2 |
b2CircleShape.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2DistanceProxy.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2DistanceProxy.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2CircleShape.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2MouseJoint.GetTarget() |
b2Vec2 |
b2MouseJoint.GetTarget() |
b2Vec2 |
b2ParticleSystem.GetVelocityBuffer()
Get the velocity of each particle
Array is length GetParticleCount()
|
b2Vec2 |
b2ParticleSystem.GetVelocityBuffer()
Get the velocity of each particle
Array is length GetParticleCount()
|
b2Vec2 |
b2CircleShape.GetVertex(int index)
Get a vertex by index.
|
b2Vec2 |
b2DistanceProxy.GetVertex(int index)
Get a vertex by index.
|
b2Vec2 |
b2PolygonShape.GetVertex(int index)
Get a vertex by index.
|
b2Vec2 |
b2PolygonShape.GetVertex(int index)
Get a vertex by index.
|
b2Vec2 |
b2DistanceProxy.GetVertex(int index)
Get a vertex by index.
|
b2Vec2 |
b2CircleShape.GetVertex(int index)
Get a vertex by index.
|
b2Vec2 |
b2Body.GetWorldCenter()
Get the world position of the center of mass.
|
b2Vec2 |
b2Body.GetWorldCenter()
Get the world position of the center of mass.
|
b2Vec2 |
b2Body.GetWorldPoint(b2Vec2 localPoint)
Get the world coordinates of a point given the local coordinates.
|
b2Vec2 |
b2Body.GetWorldPoint(b2Vec2 localPoint)
Get the world coordinates of a point given the local coordinates.
|
b2Vec2 |
b2Body.GetWorldVector(b2Vec2 localVector)
Get the world coordinates of a vector given the local coordinates.
|
b2Vec2 |
b2Body.GetWorldVector(b2Vec2 localVector)
Get the world coordinates of a vector given the local coordinates.
|
b2Vec2 |
b2Rot.GetXAxis()
Get the x-axis
|
b2Vec2 |
b2Rot.GetXAxis()
Get the x-axis
|
b2Vec2 |
b2Rot.GetYAxis()
Get the u-axis
|
b2Vec2 |
b2Rot.GetYAxis()
Get the u-axis
|
b2Vec2 |
b2PulleyJointDef.groundAnchorA()
The first ground anchor in world coordinates.
|
b2Vec2 |
b2PulleyJointDef.groundAnchorA()
The first ground anchor in world coordinates.
|
b2Vec2 |
b2PulleyJointDef.groundAnchorB()
The second ground anchor in world coordinates.
|
b2Vec2 |
b2PulleyJointDef.groundAnchorB()
The second ground anchor in world coordinates.
|
b2Vec2 |
b2Jacobian.linear() |
b2Vec2 |
b2Jacobian.linear() |
b2Vec2 |
b2MotorJointDef.linearOffset()
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
|
b2Vec2 |
b2MotorJointDef.linearOffset()
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
|
b2Vec2 |
b2BodyDef.linearVelocity()
The linear velocity of the body's origin in world co-ordinates.
|
b2Vec2 |
b2ParticleGroupDef.linearVelocity()
The linear velocity of the group's origin in world co-ordinates.
|
b2Vec2 |
b2ParticleGroupDef.linearVelocity()
The linear velocity of the group's origin in world co-ordinates.
|
b2Vec2 |
b2BodyDef.linearVelocity()
The linear velocity of the body's origin in world co-ordinates.
|
b2Vec2 |
b2DistanceJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2FrictionJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2PrismaticJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2PulleyJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RevoluteJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RopeJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WeldJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WheelJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WheelJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2WeldJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RopeJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2RevoluteJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2PulleyJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2PrismaticJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2FrictionJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2DistanceJointDef.localAnchorA()
The local anchor point relative to bodyA's origin.
|
b2Vec2 |
b2DistanceJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2FrictionJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PrismaticJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PulleyJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RevoluteJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RopeJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WeldJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WheelJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WheelJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2WeldJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RopeJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2RevoluteJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PulleyJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PrismaticJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2FrictionJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2DistanceJointDef.localAnchorB()
The local anchor point relative to bodyB's origin.
|
b2Vec2 |
b2PrismaticJointDef.localAxisA()
The local translation unit axis in bodyA.
|
b2Vec2 |
b2WheelJointDef.localAxisA()
The local translation axis in bodyA.
|
b2Vec2 |
b2WheelJointDef.localAxisA()
The local translation axis in bodyA.
|
b2Vec2 |
b2PrismaticJointDef.localAxisA()
The local translation unit axis in bodyA.
|
b2Vec2 |
b2Sweep.localCenter()
local center of mass position
|
b2Vec2 |
b2Sweep.localCenter()
local center of mass position
|
b2Vec2 |
b2Manifold.localNormal()
not use for Type::e_points
|
b2Vec2 |
b2Manifold.localNormal()
not use for Type::e_points
|
b2Vec2 |
b2Manifold.localPoint()
usage depends on manifold type
|
b2Vec2 |
b2ManifoldPoint.localPoint()
usage depends on manifold type
|
b2Vec2 |
b2ManifoldPoint.localPoint()
usage depends on manifold type
|
b2Vec2 |
b2Manifold.localPoint()
usage depends on manifold type
|
b2Vec2 |
b2AABB.lowerBound()
the lower vertex
|
b2Vec2 |
b2AABB.lowerBound()
the lower vertex
|
b2Vec2 |
b2DistanceProxy.m_buffer() |
b2Vec2 |
b2DistanceProxy.m_buffer() |
b2Vec2 |
b2DistanceProxy.m_buffer(int i) |
b2Vec2 |
b2DistanceProxy.m_buffer(int i) |
b2Vec2 |
b2PolygonShape.m_centroid() |
b2Vec2 |
b2PolygonShape.m_centroid() |
b2Vec2 |
b2ChainShape.m_nextVertex() |
b2Vec2 |
b2ChainShape.m_nextVertex() |
b2Vec2 |
b2PolygonShape.m_normals() |
b2Vec2 |
b2PolygonShape.m_normals() |
b2Vec2 |
b2PolygonShape.m_normals(int i) |
b2Vec2 |
b2PolygonShape.m_normals(int i) |
b2Vec2 |
b2CircleShape.m_p()
Position
|
b2Vec2 |
b2CircleShape.m_p()
Position
|
b2Vec2 |
b2ChainShape.m_prevVertex() |
b2Vec2 |
b2ChainShape.m_prevVertex() |
b2Vec2 |
b2EdgeShape.m_vertex0()
Optional adjacent vertices.
|
b2Vec2 |
b2EdgeShape.m_vertex0()
Optional adjacent vertices.
|
b2Vec2 |
b2EdgeShape.m_vertex1()
These are the edge vertices
|
b2Vec2 |
b2EdgeShape.m_vertex1()
These are the edge vertices
|
b2Vec2 |
b2EdgeShape.m_vertex2() |
b2Vec2 |
b2EdgeShape.m_vertex2() |
b2Vec2 |
b2EdgeShape.m_vertex3() |
b2Vec2 |
b2EdgeShape.m_vertex3() |
b2Vec2 |
b2ChainShape.m_vertices()
The vertices.
|
b2Vec2 |
b2DistanceProxy.m_vertices() |
b2Vec2 |
b2PolygonShape.m_vertices() |
b2Vec2 |
b2PolygonShape.m_vertices() |
b2Vec2 |
b2DistanceProxy.m_vertices() |
b2Vec2 |
b2ChainShape.m_vertices()
The vertices.
|
b2Vec2 |
b2PolygonShape.m_vertices(int i) |
b2Vec2 |
b2PolygonShape.m_vertices(int i) |
b2Vec2 |
b2ParticleBodyContact.normal()
The normalized direction from the particle to the body.
|
b2Vec2 |
b2RayCastOutput.normal() |
b2Vec2 |
b2WorldManifold.normal()
world vector pointing from A to B
|
b2Vec2 |
b2WorldManifold.normal()
world vector pointing from A to B
|
b2Vec2 |
b2RayCastOutput.normal() |
b2Vec2 |
b2ParticleBodyContact.normal()
The normalized direction from the particle to the body.
|
b2Vec2 |
b2Transform.p() |
b2Vec2 |
b2Transform.p() |
b2Vec2 |
b2RayCastInput.p1() |
b2Vec2 |
b2RayCastInput.p1() |
b2Vec2 |
b2RayCastInput.p2() |
b2Vec2 |
b2RayCastInput.p2() |
b2Vec2 |
b2ParticleTriad.pa()
Values used for calculation.
|
b2Vec2 |
b2ParticleTriad.pa()
Values used for calculation.
|
b2Vec2 |
b2ParticleTriad.pb() |
b2Vec2 |
b2ParticleTriad.pb() |
b2Vec2 |
b2ParticleTriad.pc() |
b2Vec2 |
b2ParticleTriad.pc() |
b2Vec2 |
b2DistanceOutput.pointA()
closest point on shapeA
|
b2Vec2 |
b2DistanceOutput.pointA()
closest point on shapeA
|
b2Vec2 |
b2DistanceOutput.pointB()
closest point on shapeB
|
b2Vec2 |
b2DistanceOutput.pointB()
closest point on shapeB
|
b2Vec2 |
b2WorldManifold.points() |
b2Vec2 |
b2WorldManifold.points() |
b2Vec2 |
b2WorldManifold.points(int i)
world contact point (point of intersection)
|
b2Vec2 |
b2WorldManifold.points(int i)
world contact point (point of intersection)
|
b2Vec2 |
b2Vec2.position(long position) |
b2Vec2 |
b2Vec2.position(long position) |
b2Vec2 |
b2ParticleGroupDef.positionData()
The initial positions of the particleCount particles.
|
b2Vec2 |
b2ParticleGroupDef.positionData()
The initial positions of the particleCount particles.
|
b2Vec2 |
b2Vec2.Skew()
Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
|
b2Vec2 |
b2Vec2.Skew()
Get the skew vector such that dot(skew_vec, other) == cross(vec, other)
|
b2Vec2 |
b2Mat22.Solve(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
b2Vec2 |
b2Mat22.Solve(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
b2Vec2 |
b2Mat33.Solve22(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
b2Vec2 |
b2Mat33.Solve22(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
b2Vec2 |
b2Vec2.subtract()
Negate this vector.
|
b2Vec2 |
b2Vec2.subtract()
Negate this vector.
|
b2Vec2 |
b2MouseJointDef.target()
The initial world target point.
|
b2Vec2 |
b2MouseJointDef.target()
The initial world target point.
|
b2Vec2 |
b2AABB.upperBound()
the upper vertex
|
b2Vec2 |
b2AABB.upperBound()
the upper vertex
|
b2Vec2 |
b2ClipVertex.v() |
b2Vec2 |
b2Velocity.v() |
b2Vec2 |
b2Velocity.v() |
b2Vec2 |
b2ClipVertex.v() |
b2Vec2 |
b2ParticleDef.velocity()
The linear velocity of the particle in world co-ordinates.
|
b2Vec2 |
b2ParticleDef.velocity()
The linear velocity of the particle in world co-ordinates.
|
b2Vec2 |
b2Vec2.x(float setter) |
b2Vec2 |
b2Vec2.x(float setter) |
b2Vec2 |
b2Vec2.y(float setter) |
b2Vec2 |
b2Vec2.y(float setter) |
Modifier and Type | Method and Description |
---|---|
b2BodyDef |
b2BodyDef._position(b2Vec2 setter) |
b2ParticleDef |
b2ParticleDef._position(b2Vec2 setter) |
b2ParticleGroupDef |
b2ParticleGroupDef._position(b2Vec2 setter) |
b2ParticleGroupDef |
b2ParticleGroupDef._position(b2Vec2 setter) |
b2ParticleDef |
b2ParticleDef._position(b2Vec2 setter) |
b2BodyDef |
b2BodyDef._position(b2Vec2 setter) |
void |
b2Vec2.addPut(b2Vec2 v)
Add a vector to this vector.
|
void |
b2Vec2.addPut(b2Vec2 v)
Add a vector to this vector.
|
void |
b2ParticleGroup.ApplyForce(b2Vec2 force)
Call b2ParticleSystem::ApplyForce for every particle in the group.
|
void |
b2ParticleGroup.ApplyForce(b2Vec2 force)
Call b2ParticleSystem::ApplyForce for every particle in the group.
|
void |
b2Body.ApplyForce(b2Vec2 force,
b2Vec2 point,
boolean wake)
Apply a force at a world point.
|
void |
b2Body.ApplyForce(b2Vec2 force,
b2Vec2 point,
boolean wake)
Apply a force at a world point.
|
void |
b2ParticleSystem.ApplyForce(int firstIndex,
int lastIndex,
b2Vec2 force)
Distribute a force across several particles.
|
void |
b2ParticleSystem.ApplyForce(int firstIndex,
int lastIndex,
b2Vec2 force)
Distribute a force across several particles.
|
void |
b2Body.ApplyForceToCenter(b2Vec2 force,
boolean wake)
Apply a force to the center of mass.
|
void |
b2Body.ApplyForceToCenter(b2Vec2 force,
boolean wake)
Apply a force to the center of mass.
|
void |
b2ParticleGroup.ApplyLinearImpulse(b2Vec2 impulse)
Call b2ParticleSystem::ApplyLinearImpulse for every particle in the
group.
|
void |
b2ParticleGroup.ApplyLinearImpulse(b2Vec2 impulse)
Call b2ParticleSystem::ApplyLinearImpulse for every particle in the
group.
|
void |
b2Body.ApplyLinearImpulse(b2Vec2 impulse,
b2Vec2 point,
boolean wake)
Apply an impulse at a point.
|
void |
b2Body.ApplyLinearImpulse(b2Vec2 impulse,
b2Vec2 point,
boolean wake)
Apply an impulse at a point.
|
void |
b2ParticleSystem.ApplyLinearImpulse(int firstIndex,
int lastIndex,
b2Vec2 impulse)
Apply an impulse to all particles between 'firstIndex' and 'lastIndex'.
|
void |
b2ParticleSystem.ApplyLinearImpulse(int firstIndex,
int lastIndex,
b2Vec2 impulse)
Apply an impulse to all particles between 'firstIndex' and 'lastIndex'.
|
b2Position |
b2Position.c(b2Vec2 setter) |
b2Sweep |
b2Sweep.c(b2Vec2 setter) |
b2Sweep |
b2Sweep.c(b2Vec2 setter) |
b2Position |
b2Position.c(b2Vec2 setter) |
b2Sweep |
b2Sweep.c0(b2Vec2 setter) |
b2Sweep |
b2Sweep.c0(b2Vec2 setter) |
b2MassData |
b2MassData.center(b2Vec2 setter) |
b2MassData |
b2MassData.center(b2Vec2 setter) |
void |
b2ChainShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2CircleShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2EdgeShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2PolygonShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2Shape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2Shape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2PolygonShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2EdgeShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2CircleShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2ChainShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2ChainShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2CircleShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2EdgeShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2PolygonShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2Shape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2Shape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2PolygonShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2EdgeShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2CircleShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2ChainShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2ChainShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2CircleShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2EdgeShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2PolygonShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2Shape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex)
Compute the distance from the current shape to the specified point.
|
void |
b2Shape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex)
Compute the distance from the current shape to the specified point.
|
void |
b2PolygonShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2EdgeShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2CircleShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2ChainShape.ComputeDistance(b2Transform xf,
b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex) |
void |
b2Fixture.ComputeDistance(b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2Fixture.ComputeDistance(b2Vec2 p,
float[] distance,
b2Vec2 normal,
int childIndex) |
void |
b2Fixture.ComputeDistance(b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2Fixture.ComputeDistance(b2Vec2 p,
FloatBuffer distance,
b2Vec2 normal,
int childIndex) |
void |
b2Fixture.ComputeDistance(b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex)
Compute the distance from this fixture.
|
void |
b2Fixture.ComputeDistance(b2Vec2 p,
FloatPointer distance,
b2Vec2 normal,
int childIndex)
Compute the distance from this fixture.
|
void |
b2ChainShape.CreateChain(b2Vec2 vertices,
int count)
Create a chain with isolated end vertices.
|
void |
b2ChainShape.CreateChain(b2Vec2 vertices,
int count)
Create a chain with isolated end vertices.
|
void |
b2ChainShape.CreateLoop(b2Vec2 vertices,
int count)
Create a loop.
|
void |
b2ChainShape.CreateLoop(b2Vec2 vertices,
int count)
Create a loop.
|
void |
b2Draw.DrawCircle(b2Vec2 center,
float radius,
b2Color color)
Draw a circle.
|
void |
b2Draw.DrawCircle(b2Vec2 center,
float radius,
b2Color color)
Draw a circle.
|
void |
b2Draw.DrawParticles(b2Vec2 centers,
float radius,
b2ParticleColor colors,
int count)
Draw a particle array
|
void |
b2Draw.DrawParticles(b2Vec2 centers,
float radius,
b2ParticleColor colors,
int count)
Draw a particle array
|
void |
b2Draw.DrawPolygon(b2Vec2 vertices,
int vertexCount,
b2Color color)
Draw a closed polygon provided in CCW order.
|
void |
b2Draw.DrawPolygon(b2Vec2 vertices,
int vertexCount,
b2Color color)
Draw a closed polygon provided in CCW order.
|
void |
b2Draw.DrawSegment(b2Vec2 p1,
b2Vec2 p2,
b2Color color)
Draw a line segment.
|
void |
b2Draw.DrawSegment(b2Vec2 p1,
b2Vec2 p2,
b2Color color)
Draw a line segment.
|
void |
b2Draw.DrawSolidCircle(b2Vec2 center,
float radius,
b2Vec2 axis,
b2Color color)
Draw a solid circle.
|
void |
b2Draw.DrawSolidCircle(b2Vec2 center,
float radius,
b2Vec2 axis,
b2Color color)
Draw a solid circle.
|
void |
b2Draw.DrawSolidPolygon(b2Vec2 vertices,
int vertexCount,
b2Color color)
Draw a solid closed polygon provided in CCW order.
|
void |
b2Draw.DrawSolidPolygon(b2Vec2 vertices,
int vertexCount,
b2Color color)
Draw a solid closed polygon provided in CCW order.
|
b2Mat22 |
b2Mat22.ex(b2Vec2 setter) |
b2Mat22 |
b2Mat22.ex(b2Vec2 setter) |
b2Mat22 |
b2Mat22.ey(b2Vec2 setter) |
b2Mat22 |
b2Mat22.ey(b2Vec2 setter) |
b2Vec2 |
b2Body.GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)
Get the world velocity of a local point.
|
b2Vec2 |
b2Body.GetLinearVelocityFromLocalPoint(b2Vec2 localPoint)
Get the world velocity of a local point.
|
b2Vec2 |
b2Body.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point attached to this body.
|
b2Vec2 |
b2ParticleGroup.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point, from the average linear
and angular velocities of the particle group.
|
b2Vec2 |
b2ParticleGroup.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point, from the average linear
and angular velocities of the particle group.
|
b2Vec2 |
b2Body.GetLinearVelocityFromWorldPoint(b2Vec2 worldPoint)
Get the world linear velocity of a world point attached to this body.
|
b2Vec2 |
b2Body.GetLocalPoint(b2Vec2 worldPoint)
Gets a local point relative to the body's origin given a world point.
|
b2Vec2 |
b2Body.GetLocalPoint(b2Vec2 worldPoint)
Gets a local point relative to the body's origin given a world point.
|
b2Vec2 |
b2Body.GetLocalVector(b2Vec2 worldVector)
Gets a local vector given a world vector.
|
b2Vec2 |
b2Body.GetLocalVector(b2Vec2 worldVector)
Gets a local vector given a world vector.
|
int |
b2CircleShape.GetSupport(b2Vec2 d)
Get the supporting vertex index in the given direction.
|
int |
b2DistanceProxy.GetSupport(b2Vec2 d)
Get the supporting vertex index in the given direction.
|
int |
b2DistanceProxy.GetSupport(b2Vec2 d)
Get the supporting vertex index in the given direction.
|
int |
b2CircleShape.GetSupport(b2Vec2 d)
Get the supporting vertex index in the given direction.
|
b2Vec2 |
b2CircleShape.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2DistanceProxy.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2DistanceProxy.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2CircleShape.GetSupportVertex(b2Vec2 d)
Get the supporting vertex in the given direction.
|
b2Vec2 |
b2Body.GetWorldPoint(b2Vec2 localPoint)
Get the world coordinates of a point given the local coordinates.
|
b2Vec2 |
b2Body.GetWorldPoint(b2Vec2 localPoint)
Get the world coordinates of a point given the local coordinates.
|
b2Vec2 |
b2Body.GetWorldVector(b2Vec2 localVector)
Get the world coordinates of a vector given the local coordinates.
|
b2Vec2 |
b2Body.GetWorldVector(b2Vec2 localVector)
Get the world coordinates of a vector given the local coordinates.
|
b2PulleyJointDef |
b2PulleyJointDef.groundAnchorA(b2Vec2 setter) |
b2PulleyJointDef |
b2PulleyJointDef.groundAnchorA(b2Vec2 setter) |
b2PulleyJointDef |
b2PulleyJointDef.groundAnchorB(b2Vec2 setter) |
b2PulleyJointDef |
b2PulleyJointDef.groundAnchorB(b2Vec2 setter) |
void |
b2FrictionJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor)
Initialize the bodies, anchors, axis, and reference angle using the world
anchor and world axis.
|
void |
b2RevoluteJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor)
Initialize the bodies, anchors, and reference angle using a world
anchor point.
|
void |
b2WeldJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor)
Initialize the bodies, anchors, and reference angle using a world
anchor point.
|
void |
b2WeldJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor)
Initialize the bodies, anchors, and reference angle using a world
anchor point.
|
void |
b2RevoluteJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor)
Initialize the bodies, anchors, and reference angle using a world
anchor point.
|
void |
b2FrictionJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor)
Initialize the bodies, anchors, axis, and reference angle using the world
anchor and world axis.
|
void |
b2DistanceJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchorA,
b2Vec2 anchorB)
Initialize the bodies, anchors, and length using the world
anchors.
|
void |
b2PrismaticJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor,
b2Vec2 axis)
Initialize the bodies, anchors, axis, and reference angle using the world
anchor and unit world axis.
|
void |
b2WheelJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor,
b2Vec2 axis)
Initialize the bodies, anchors, axis, and reference angle using the world
anchor and world axis.
|
void |
b2WheelJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor,
b2Vec2 axis)
Initialize the bodies, anchors, axis, and reference angle using the world
anchor and world axis.
|
void |
b2PrismaticJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchor,
b2Vec2 axis)
Initialize the bodies, anchors, axis, and reference angle using the world
anchor and unit world axis.
|
void |
b2DistanceJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 anchorA,
b2Vec2 anchorB)
Initialize the bodies, anchors, and length using the world
anchors.
|
void |
b2PulleyJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 groundAnchorA,
b2Vec2 groundAnchorB,
b2Vec2 anchorA,
b2Vec2 anchorB,
float ratio)
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
|
void |
b2PulleyJointDef.Initialize(b2Body bodyA,
b2Body bodyB,
b2Vec2 groundAnchorA,
b2Vec2 groundAnchorB,
b2Vec2 anchorA,
b2Vec2 anchorB,
float ratio)
Initialize the bodies, anchors, lengths, max lengths, and ratio using the world anchors.
|
b2Jacobian |
b2Jacobian.linear(b2Vec2 setter) |
b2Jacobian |
b2Jacobian.linear(b2Vec2 setter) |
b2MotorJointDef |
b2MotorJointDef.linearOffset(b2Vec2 setter) |
b2MotorJointDef |
b2MotorJointDef.linearOffset(b2Vec2 setter) |
b2BodyDef |
b2BodyDef.linearVelocity(b2Vec2 setter) |
b2ParticleGroupDef |
b2ParticleGroupDef.linearVelocity(b2Vec2 setter) |
b2ParticleGroupDef |
b2ParticleGroupDef.linearVelocity(b2Vec2 setter) |
b2BodyDef |
b2BodyDef.linearVelocity(b2Vec2 setter) |
b2DistanceJointDef |
b2DistanceJointDef.localAnchorA(b2Vec2 setter) |
b2FrictionJointDef |
b2FrictionJointDef.localAnchorA(b2Vec2 setter) |
b2PrismaticJointDef |
b2PrismaticJointDef.localAnchorA(b2Vec2 setter) |
b2PulleyJointDef |
b2PulleyJointDef.localAnchorA(b2Vec2 setter) |
b2RevoluteJointDef |
b2RevoluteJointDef.localAnchorA(b2Vec2 setter) |
b2RopeJointDef |
b2RopeJointDef.localAnchorA(b2Vec2 setter) |
b2WeldJointDef |
b2WeldJointDef.localAnchorA(b2Vec2 setter) |
b2WheelJointDef |
b2WheelJointDef.localAnchorA(b2Vec2 setter) |
b2WheelJointDef |
b2WheelJointDef.localAnchorA(b2Vec2 setter) |
b2WeldJointDef |
b2WeldJointDef.localAnchorA(b2Vec2 setter) |
b2RopeJointDef |
b2RopeJointDef.localAnchorA(b2Vec2 setter) |
b2RevoluteJointDef |
b2RevoluteJointDef.localAnchorA(b2Vec2 setter) |
b2PulleyJointDef |
b2PulleyJointDef.localAnchorA(b2Vec2 setter) |
b2PrismaticJointDef |
b2PrismaticJointDef.localAnchorA(b2Vec2 setter) |
b2FrictionJointDef |
b2FrictionJointDef.localAnchorA(b2Vec2 setter) |
b2DistanceJointDef |
b2DistanceJointDef.localAnchorA(b2Vec2 setter) |
b2DistanceJointDef |
b2DistanceJointDef.localAnchorB(b2Vec2 setter) |
b2FrictionJointDef |
b2FrictionJointDef.localAnchorB(b2Vec2 setter) |
b2PrismaticJointDef |
b2PrismaticJointDef.localAnchorB(b2Vec2 setter) |
b2PulleyJointDef |
b2PulleyJointDef.localAnchorB(b2Vec2 setter) |
b2RevoluteJointDef |
b2RevoluteJointDef.localAnchorB(b2Vec2 setter) |
b2RopeJointDef |
b2RopeJointDef.localAnchorB(b2Vec2 setter) |
b2WeldJointDef |
b2WeldJointDef.localAnchorB(b2Vec2 setter) |
b2WheelJointDef |
b2WheelJointDef.localAnchorB(b2Vec2 setter) |
b2WheelJointDef |
b2WheelJointDef.localAnchorB(b2Vec2 setter) |
b2WeldJointDef |
b2WeldJointDef.localAnchorB(b2Vec2 setter) |
b2RopeJointDef |
b2RopeJointDef.localAnchorB(b2Vec2 setter) |
b2RevoluteJointDef |
b2RevoluteJointDef.localAnchorB(b2Vec2 setter) |
b2PulleyJointDef |
b2PulleyJointDef.localAnchorB(b2Vec2 setter) |
b2PrismaticJointDef |
b2PrismaticJointDef.localAnchorB(b2Vec2 setter) |
b2FrictionJointDef |
b2FrictionJointDef.localAnchorB(b2Vec2 setter) |
b2DistanceJointDef |
b2DistanceJointDef.localAnchorB(b2Vec2 setter) |
b2PrismaticJointDef |
b2PrismaticJointDef.localAxisA(b2Vec2 setter) |
b2WheelJointDef |
b2WheelJointDef.localAxisA(b2Vec2 setter) |
b2WheelJointDef |
b2WheelJointDef.localAxisA(b2Vec2 setter) |
b2PrismaticJointDef |
b2PrismaticJointDef.localAxisA(b2Vec2 setter) |
b2Sweep |
b2Sweep.localCenter(b2Vec2 setter) |
b2Sweep |
b2Sweep.localCenter(b2Vec2 setter) |
b2Manifold |
b2Manifold.localNormal(b2Vec2 setter) |
b2Manifold |
b2Manifold.localNormal(b2Vec2 setter) |
b2Manifold |
b2Manifold.localPoint(b2Vec2 setter) |
b2ManifoldPoint |
b2ManifoldPoint.localPoint(b2Vec2 setter) |
b2ManifoldPoint |
b2ManifoldPoint.localPoint(b2Vec2 setter) |
b2Manifold |
b2Manifold.localPoint(b2Vec2 setter) |
b2AABB |
b2AABB.lowerBound(b2Vec2 setter) |
b2AABB |
b2AABB.lowerBound(b2Vec2 setter) |
b2DistanceProxy |
b2DistanceProxy.m_buffer(int i,
b2Vec2 setter) |
b2DistanceProxy |
b2DistanceProxy.m_buffer(int i,
b2Vec2 setter) |
b2PolygonShape |
b2PolygonShape.m_centroid(b2Vec2 setter) |
b2PolygonShape |
b2PolygonShape.m_centroid(b2Vec2 setter) |
b2ChainShape |
b2ChainShape.m_nextVertex(b2Vec2 setter) |
b2ChainShape |
b2ChainShape.m_nextVertex(b2Vec2 setter) |
b2PolygonShape |
b2PolygonShape.m_normals(int i,
b2Vec2 setter) |
b2PolygonShape |
b2PolygonShape.m_normals(int i,
b2Vec2 setter) |
b2CircleShape |
b2CircleShape.m_p(b2Vec2 setter) |
b2CircleShape |
b2CircleShape.m_p(b2Vec2 setter) |
b2ChainShape |
b2ChainShape.m_prevVertex(b2Vec2 setter) |
b2ChainShape |
b2ChainShape.m_prevVertex(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex0(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex0(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex1(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex1(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex2(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex2(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex3(b2Vec2 setter) |
b2EdgeShape |
b2EdgeShape.m_vertex3(b2Vec2 setter) |
b2ChainShape |
b2ChainShape.m_vertices(b2Vec2 setter) |
b2DistanceProxy |
b2DistanceProxy.m_vertices(b2Vec2 setter) |
b2DistanceProxy |
b2DistanceProxy.m_vertices(b2Vec2 setter) |
b2ChainShape |
b2ChainShape.m_vertices(b2Vec2 setter) |
b2PolygonShape |
b2PolygonShape.m_vertices(int i,
b2Vec2 setter) |
b2PolygonShape |
b2PolygonShape.m_vertices(int i,
b2Vec2 setter) |
void |
b2BroadPhase.MoveProxy(int proxyId,
b2AABB aabb,
b2Vec2 displacement)
Call MoveProxy as many times as you like, then when you are done
call UpdatePairs to finalized the proxy pairs (for your time step).
|
boolean |
b2DynamicTree.MoveProxy(int proxyId,
b2AABB aabb1,
b2Vec2 displacement)
Move a proxy with a swepted AABB.
|
boolean |
b2DynamicTree.MoveProxy(int proxyId,
b2AABB aabb1,
b2Vec2 displacement)
Move a proxy with a swepted AABB.
|
void |
b2BroadPhase.MoveProxy(int proxyId,
b2AABB aabb,
b2Vec2 displacement)
Call MoveProxy as many times as you like, then when you are done
call UpdatePairs to finalized the proxy pairs (for your time step).
|
b2ParticleBodyContact |
b2ParticleBodyContact.normal(b2Vec2 setter) |
b2RayCastOutput |
b2RayCastOutput.normal(b2Vec2 setter) |
b2WorldManifold |
b2WorldManifold.normal(b2Vec2 setter) |
b2WorldManifold |
b2WorldManifold.normal(b2Vec2 setter) |
b2RayCastOutput |
b2RayCastOutput.normal(b2Vec2 setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.normal(b2Vec2 setter) |
b2Transform |
b2Transform.p(b2Vec2 setter) |
b2Transform |
b2Transform.p(b2Vec2 setter) |
b2RayCastInput |
b2RayCastInput.p1(b2Vec2 setter) |
b2RayCastInput |
b2RayCastInput.p1(b2Vec2 setter) |
b2RayCastInput |
b2RayCastInput.p2(b2Vec2 setter) |
b2RayCastInput |
b2RayCastInput.p2(b2Vec2 setter) |
b2ParticleTriad |
b2ParticleTriad.pa(b2Vec2 setter) |
b2ParticleTriad |
b2ParticleTriad.pa(b2Vec2 setter) |
void |
b2ParticleSystem.ParticleApplyForce(int index,
b2Vec2 force)
Apply a force to the center of a particle.
|
void |
b2ParticleSystem.ParticleApplyForce(int index,
b2Vec2 force)
Apply a force to the center of a particle.
|
void |
b2ParticleSystem.ParticleApplyLinearImpulse(int index,
b2Vec2 impulse)
Apply an impulse to one particle.
|
void |
b2ParticleSystem.ParticleApplyLinearImpulse(int index,
b2Vec2 impulse)
Apply an impulse to one particle.
|
b2ParticleTriad |
b2ParticleTriad.pb(b2Vec2 setter) |
b2ParticleTriad |
b2ParticleTriad.pb(b2Vec2 setter) |
b2ParticleTriad |
b2ParticleTriad.pc(b2Vec2 setter) |
b2ParticleTriad |
b2ParticleTriad.pc(b2Vec2 setter) |
b2DistanceOutput |
b2DistanceOutput.pointA(b2Vec2 setter) |
b2DistanceOutput |
b2DistanceOutput.pointA(b2Vec2 setter) |
b2DistanceOutput |
b2DistanceOutput.pointB(b2Vec2 setter) |
b2DistanceOutput |
b2DistanceOutput.pointB(b2Vec2 setter) |
b2WorldManifold |
b2WorldManifold.points(int i,
b2Vec2 setter) |
b2WorldManifold |
b2WorldManifold.points(int i,
b2Vec2 setter) |
b2ParticleGroupDef |
b2ParticleGroupDef.positionData(b2Vec2 positionData) |
b2ParticleGroupDef |
b2ParticleGroupDef.positionData(b2Vec2 positionData) |
void |
b2ParticleSystem.RayCast(b2RayCastCallback callback,
b2Vec2 point1,
b2Vec2 point2)
Ray-cast the particle system for all particles in the path of the ray.
|
void |
b2World.RayCast(b2RayCastCallback callback,
b2Vec2 point1,
b2Vec2 point2)
Ray-cast the world for all fixtures in the path of the ray.
|
void |
b2World.RayCast(b2RayCastCallback callback,
b2Vec2 point1,
b2Vec2 point2)
Ray-cast the world for all fixtures in the path of the ray.
|
void |
b2ParticleSystem.RayCast(b2RayCastCallback callback,
b2Vec2 point1,
b2Vec2 point2)
Ray-cast the particle system for all particles in the path of the ray.
|
float |
b2RayCastCallback.ReportFixture(b2Fixture fixture,
b2Vec2 point,
b2Vec2 normal,
float fraction)
Called for each fixture found in the query.
|
float |
b2RayCastCallback.ReportFixture(b2Fixture fixture,
b2Vec2 point,
b2Vec2 normal,
float fraction)
Called for each fixture found in the query.
|
float |
b2RayCastCallback.ReportParticle(b2ParticleSystem particleSystem,
int index,
b2Vec2 point,
b2Vec2 normal,
float fraction)
Called for each particle found in the query.
|
float |
b2RayCastCallback.ReportParticle(b2ParticleSystem particleSystem,
int index,
b2Vec2 point,
b2Vec2 normal,
float fraction)
Called for each particle found in the query.
|
void |
b2EdgeShape.Set(b2Vec2 v1,
b2Vec2 v2)
Set this as an isolated edge.
|
void |
b2Mat22.Set(b2Vec2 c1,
b2Vec2 c2)
Initialize this matrix using columns.
|
void |
b2Mat22.Set(b2Vec2 c1,
b2Vec2 c2)
Initialize this matrix using columns.
|
void |
b2EdgeShape.Set(b2Vec2 v1,
b2Vec2 v2)
Set this as an isolated edge.
|
void |
b2Transform.Set(b2Vec2 _position,
float angle)
Set this based on the position and angle.
|
void |
b2Transform.Set(b2Vec2 _position,
float angle)
Set this based on the position and angle.
|
void |
b2PolygonShape.Set(b2Vec2 points,
int count)
Create a convex hull from the given array of local points.
|
void |
b2PolygonShape.Set(b2Vec2 points,
int count)
Create a convex hull from the given array of local points.
|
void |
b2PolygonShape.SetAsBox(float hx,
float hy,
b2Vec2 center,
float angle)
Build vertices to represent an oriented box.
|
void |
b2PolygonShape.SetAsBox(float hx,
float hy,
b2Vec2 center,
float angle)
Build vertices to represent an oriented box.
|
void |
b2World.SetGravity(b2Vec2 gravity)
Change the global gravity vector.
|
void |
b2World.SetGravity(b2Vec2 gravity)
Change the global gravity vector.
|
void |
b2MotorJoint.SetLinearOffset(b2Vec2 linearOffset)
Set/get the target linear offset, in frame A, in meters.
|
void |
b2MotorJoint.SetLinearOffset(b2Vec2 linearOffset)
Set/get the target linear offset, in frame A, in meters.
|
void |
b2Body.SetLinearVelocity(b2Vec2 v)
Set the linear velocity of the center of mass.
|
void |
b2Body.SetLinearVelocity(b2Vec2 v)
Set the linear velocity of the center of mass.
|
void |
b2ChainShape.SetNextVertex(b2Vec2 nextVertex)
Establish connectivity to a vertex that follows the last vertex.
|
void |
b2ChainShape.SetNextVertex(b2Vec2 nextVertex)
Establish connectivity to a vertex that follows the last vertex.
|
void |
b2ParticleContact.SetNormal(b2Vec2 n) |
void |
b2ParticleContact.SetNormal(b2Vec2 n) |
void |
b2ParticleSystem.SetPositionBuffer(b2Vec2 buffer,
int _capacity) |
void |
b2ParticleSystem.SetPositionBuffer(b2Vec2 buffer,
int _capacity) |
void |
b2ChainShape.SetPrevVertex(b2Vec2 prevVertex)
Establish connectivity to a vertex that precedes the first vertex.
|
void |
b2ChainShape.SetPrevVertex(b2Vec2 prevVertex)
Establish connectivity to a vertex that precedes the first vertex.
|
void |
b2MouseJoint.SetTarget(b2Vec2 target)
Use this to update the target point.
|
void |
b2MouseJoint.SetTarget(b2Vec2 target)
Use this to update the target point.
|
void |
b2Body.SetTransform(b2Vec2 _position,
float angle)
Set the position of the body's origin and rotation.
|
void |
b2Body.SetTransform(b2Vec2 _position,
float angle)
Set the position of the body's origin and rotation.
|
void |
b2ParticleSystem.SetVelocityBuffer(b2Vec2 buffer,
int _capacity) |
void |
b2ParticleSystem.SetVelocityBuffer(b2Vec2 buffer,
int _capacity) |
void |
b2BroadPhase.ShiftOrigin(b2Vec2 newOrigin)
Shift the world origin.
|
void |
b2DynamicTree.ShiftOrigin(b2Vec2 newOrigin)
Shift the world origin.
|
void |
b2Joint.ShiftOrigin(b2Vec2 newOrigin)
Shift the origin for any points stored in world coordinates.
|
void |
b2MouseJoint.ShiftOrigin(b2Vec2 newOrigin)
Implement b2Joint::ShiftOrigin
|
void |
b2PulleyJoint.ShiftOrigin(b2Vec2 newOrigin)
Implement b2Joint::ShiftOrigin
|
void |
b2World.ShiftOrigin(b2Vec2 newOrigin)
Shift the world origin.
|
void |
b2World.ShiftOrigin(b2Vec2 newOrigin)
Shift the world origin.
|
void |
b2PulleyJoint.ShiftOrigin(b2Vec2 newOrigin)
Implement b2Joint::ShiftOrigin
|
void |
b2MouseJoint.ShiftOrigin(b2Vec2 newOrigin)
Implement b2Joint::ShiftOrigin
|
void |
b2Joint.ShiftOrigin(b2Vec2 newOrigin)
Shift the origin for any points stored in world coordinates.
|
void |
b2DynamicTree.ShiftOrigin(b2Vec2 newOrigin)
Shift the world origin.
|
void |
b2BroadPhase.ShiftOrigin(b2Vec2 newOrigin)
Shift the world origin.
|
b2Vec2 |
b2Mat22.Solve(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
b2Vec2 |
b2Mat22.Solve(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
b2Vec2 |
b2Mat33.Solve22(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
b2Vec2 |
b2Mat33.Solve22(b2Vec2 b)
Solve A * x = b, where b is a column vector.
|
void |
b2Vec2.subtractPut(b2Vec2 v)
Subtract a vector from this vector.
|
void |
b2Vec2.subtractPut(b2Vec2 v)
Subtract a vector from this vector.
|
b2MouseJointDef |
b2MouseJointDef.target(b2Vec2 setter) |
b2MouseJointDef |
b2MouseJointDef.target(b2Vec2 setter) |
boolean |
b2ChainShape.TestPoint(b2Transform transform,
b2Vec2 p)
This always return false.
|
boolean |
b2CircleShape.TestPoint(b2Transform transform,
b2Vec2 p)
Implement b2Shape.
|
boolean |
b2EdgeShape.TestPoint(b2Transform transform,
b2Vec2 p) |
boolean |
b2PolygonShape.TestPoint(b2Transform transform,
b2Vec2 p) |
boolean |
b2Shape.TestPoint(b2Transform xf,
b2Vec2 p)
Test a point for containment in this shape.
|
boolean |
b2Shape.TestPoint(b2Transform xf,
b2Vec2 p)
Test a point for containment in this shape.
|
boolean |
b2PolygonShape.TestPoint(b2Transform transform,
b2Vec2 p) |
boolean |
b2EdgeShape.TestPoint(b2Transform transform,
b2Vec2 p) |
boolean |
b2CircleShape.TestPoint(b2Transform transform,
b2Vec2 p)
Implement b2Shape.
|
boolean |
b2ChainShape.TestPoint(b2Transform transform,
b2Vec2 p)
This always return false.
|
boolean |
b2Fixture.TestPoint(b2Vec2 p)
Test a point for containment in this fixture.
|
boolean |
b2Fixture.TestPoint(b2Vec2 p)
Test a point for containment in this fixture.
|
b2AABB |
b2AABB.upperBound(b2Vec2 setter) |
b2AABB |
b2AABB.upperBound(b2Vec2 setter) |
b2ClipVertex |
b2ClipVertex.v(b2Vec2 setter) |
b2Velocity |
b2Velocity.v(b2Vec2 setter) |
b2Velocity |
b2Velocity.v(b2Vec2 setter) |
b2ClipVertex |
b2ClipVertex.v(b2Vec2 setter) |
b2ParticleDef |
b2ParticleDef.velocity(b2Vec2 setter) |
b2ParticleDef |
b2ParticleDef.velocity(b2Vec2 setter) |
Constructor and Description |
---|
b2Mat22(b2Vec2 c1,
b2Vec2 c2)
Construct this matrix using columns.
|
b2Mat22(b2Vec2 c1,
b2Vec2 c2)
Construct this matrix using columns.
|
b2Transform(b2Vec2 _position,
b2Rot rotation)
Initialize using a position vector and a rotation.
|
b2Transform(b2Vec2 _position,
b2Rot rotation)
Initialize using a position vector and a rotation.
|
b2World(b2Vec2 gravity)
Construct a world object.
|
b2World(b2Vec2 gravity)
Construct a world object.
|
Modifier and Type | Method and Description |
---|---|
static b2Vec2 |
liquidfun.add(b2Vec2 a,
b2Vec2 b)
Add two vectors component-wise.
|
static b2Vec2 |
liquidfun.add(b2Vec2 a,
b2Vec2 b)
Add two vectors component-wise.
|
static b2Vec2 |
liquidfun.add(b2Vec2 v,
float f)
Add a float to a vector.
|
static b2Vec2 |
liquidfun.add(b2Vec2 v,
float f)
Add a float to a vector.
|
static b2Vec2 |
liquidfun.b2Abs(b2Vec2 a) |
static b2Vec2 |
liquidfun.b2Abs(b2Vec2 a) |
static b2Vec2 |
liquidfun.b2Clamp(b2Vec2 a,
b2Vec2 low,
b2Vec2 high) |
static b2Vec2 |
liquidfun.b2Clamp(b2Vec2 a,
b2Vec2 low,
b2Vec2 high) |
static b2Vec2 |
liquidfun.b2Cross(b2Vec2 a,
float s)
Perform the cross product on a vector and a scalar.
|
static b2Vec2 |
liquidfun.b2Cross(b2Vec2 a,
float s)
Perform the cross product on a vector and a scalar.
|
static b2Vec2 |
liquidfun.b2Cross(float s,
b2Vec2 a)
Perform the cross product on a scalar and a vector.
|
static b2Vec2 |
liquidfun.b2Cross(float s,
b2Vec2 a)
Perform the cross product on a scalar and a vector.
|
static b2Vec2 |
liquidfun.b2Max(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Max(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Min(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Min(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Mul(b2Mat22 A,
b2Vec2 v)
Multiply a matrix times a vector.
|
static b2Vec2 |
liquidfun.b2Mul(b2Mat22 A,
b2Vec2 v)
Multiply a matrix times a vector.
|
static b2Vec2 |
liquidfun.b2Mul(b2Rot q,
b2Vec2 v)
Rotate a vector
|
static b2Vec2 |
liquidfun.b2Mul(b2Rot q,
b2Vec2 v)
Rotate a vector
|
static b2Vec2 |
liquidfun.b2Mul(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.b2Mul(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.b2Mul22(b2Mat33 A,
b2Vec2 v)
Multiply a matrix times a vector.
|
static b2Vec2 |
liquidfun.b2Mul22(b2Mat33 A,
b2Vec2 v)
Multiply a matrix times a vector.
|
static b2Vec2 |
liquidfun.b2MulT(b2Mat22 A,
b2Vec2 v)
Multiply a matrix transpose times a vector.
|
static b2Vec2 |
liquidfun.b2MulT(b2Mat22 A,
b2Vec2 v)
Multiply a matrix transpose times a vector.
|
static b2Vec2 |
liquidfun.b2MulT(b2Rot q,
b2Vec2 v)
Inverse rotate a vector
|
static b2Vec2 |
liquidfun.b2MulT(b2Rot q,
b2Vec2 v)
Inverse rotate a vector
|
static b2Vec2 |
liquidfun.b2MulT(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.b2MulT(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.b2Vec2_zero()
Useful constant
|
static b2Vec2 |
liquidfun.b2Vec2_zero()
Useful constant
|
static b2Vec2 |
liquidfun.divide(b2Vec2 v,
float f)
Divide a vector by a float.
|
static b2Vec2 |
liquidfun.divide(b2Vec2 v,
float f)
Divide a vector by a float.
|
static b2Vec2 |
liquidfun.multiply(b2Vec2 v,
float f)
Multiply a float with a vector.
|
static b2Vec2 |
liquidfun.multiply(b2Vec2 v,
float f)
Multiply a float with a vector.
|
static b2Vec2 |
liquidfun.multiply(float s,
b2Vec2 a) |
static b2Vec2 |
liquidfun.multiply(float s,
b2Vec2 a) |
static b2Vec2 |
liquidfun.subtract(b2Vec2 a,
b2Vec2 b)
Subtract two vectors component-wise.
|
static b2Vec2 |
liquidfun.subtract(b2Vec2 a,
b2Vec2 b)
Subtract two vectors component-wise.
|
static b2Vec2 |
liquidfun.subtract(b2Vec2 v,
float f)
Substract a float from a vector.
|
static b2Vec2 |
liquidfun.subtract(b2Vec2 v,
float f)
Substract a float from a vector.
|
Modifier and Type | Method and Description |
---|---|
static b2Vec2 |
liquidfun.add(b2Vec2 a,
b2Vec2 b)
Add two vectors component-wise.
|
static b2Vec2 |
liquidfun.add(b2Vec2 a,
b2Vec2 b)
Add two vectors component-wise.
|
static b2Vec2 |
liquidfun.add(b2Vec2 v,
float f)
Add a float to a vector.
|
static b2Vec2 |
liquidfun.add(b2Vec2 v,
float f)
Add a float to a vector.
|
static b2Vec2 |
liquidfun.b2Abs(b2Vec2 a) |
static b2Vec2 |
liquidfun.b2Abs(b2Vec2 a) |
static b2Vec2 |
liquidfun.b2Clamp(b2Vec2 a,
b2Vec2 low,
b2Vec2 high) |
static b2Vec2 |
liquidfun.b2Clamp(b2Vec2 a,
b2Vec2 low,
b2Vec2 high) |
static int |
liquidfun.b2ClipSegmentToLine(b2ClipVertex vOut,
b2ClipVertex vIn,
b2Vec2 normal,
float offset,
int vertexIndexA)
Clipping for contact manifolds.
|
static int |
liquidfun.b2ClipSegmentToLine(b2ClipVertex vOut,
b2ClipVertex vIn,
b2Vec2 normal,
float offset,
int vertexIndexA)
Clipping for contact manifolds.
|
static float |
liquidfun.b2Cross(b2Vec2 a,
b2Vec2 b)
Perform the cross product on two vectors.
|
static float |
liquidfun.b2Cross(b2Vec2 a,
b2Vec2 b)
Perform the cross product on two vectors.
|
static b2Vec2 |
liquidfun.b2Cross(b2Vec2 a,
float s)
Perform the cross product on a vector and a scalar.
|
static b2Vec2 |
liquidfun.b2Cross(b2Vec2 a,
float s)
Perform the cross product on a vector and a scalar.
|
static b2Vec2 |
liquidfun.b2Cross(float s,
b2Vec2 a)
Perform the cross product on a scalar and a vector.
|
static b2Vec2 |
liquidfun.b2Cross(float s,
b2Vec2 a)
Perform the cross product on a scalar and a vector.
|
static float |
liquidfun.b2Distance(b2Vec2 a,
b2Vec2 b) |
static float |
liquidfun.b2Distance(b2Vec2 a,
b2Vec2 b) |
static float |
liquidfun.b2DistanceSquared(b2Vec2 a,
b2Vec2 b) |
static float |
liquidfun.b2DistanceSquared(b2Vec2 a,
b2Vec2 b) |
static float |
liquidfun.b2Dot(b2Vec2 a,
b2Vec2 b)
Perform the dot product on two vectors.
|
static float |
liquidfun.b2Dot(b2Vec2 a,
b2Vec2 b)
Perform the dot product on two vectors.
|
static b2Vec2 |
liquidfun.b2Max(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Max(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Min(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Min(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.b2Mul(b2Mat22 A,
b2Vec2 v)
Multiply a matrix times a vector.
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static b2Vec2 |
liquidfun.b2Mul(b2Mat22 A,
b2Vec2 v)
Multiply a matrix times a vector.
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static b2Vec2 |
liquidfun.b2Mul(b2Rot q,
b2Vec2 v)
Rotate a vector
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static b2Vec2 |
liquidfun.b2Mul(b2Rot q,
b2Vec2 v)
Rotate a vector
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static b2Vec2 |
liquidfun.b2Mul(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.b2Mul(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.b2Mul22(b2Mat33 A,
b2Vec2 v)
Multiply a matrix times a vector.
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static b2Vec2 |
liquidfun.b2Mul22(b2Mat33 A,
b2Vec2 v)
Multiply a matrix times a vector.
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static b2Vec2 |
liquidfun.b2MulT(b2Mat22 A,
b2Vec2 v)
Multiply a matrix transpose times a vector.
|
static b2Vec2 |
liquidfun.b2MulT(b2Mat22 A,
b2Vec2 v)
Multiply a matrix transpose times a vector.
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static b2Vec2 |
liquidfun.b2MulT(b2Rot q,
b2Vec2 v)
Inverse rotate a vector
|
static b2Vec2 |
liquidfun.b2MulT(b2Rot q,
b2Vec2 v)
Inverse rotate a vector
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static b2Vec2 |
liquidfun.b2MulT(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.b2MulT(b2Transform T,
b2Vec2 v) |
static b2Vec2 |
liquidfun.divide(b2Vec2 v,
float f)
Divide a vector by a float.
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static b2Vec2 |
liquidfun.divide(b2Vec2 v,
float f)
Divide a vector by a float.
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static boolean |
liquidfun.equals(b2Vec2 a,
b2Vec2 b) |
static boolean |
liquidfun.equals(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.multiply(b2Vec2 v,
float f)
Multiply a float with a vector.
|
static b2Vec2 |
liquidfun.multiply(b2Vec2 v,
float f)
Multiply a float with a vector.
|
static b2Vec2 |
liquidfun.multiply(float s,
b2Vec2 a) |
static b2Vec2 |
liquidfun.multiply(float s,
b2Vec2 a) |
static boolean |
liquidfun.notEquals(b2Vec2 a,
b2Vec2 b) |
static boolean |
liquidfun.notEquals(b2Vec2 a,
b2Vec2 b) |
static b2Vec2 |
liquidfun.subtract(b2Vec2 a,
b2Vec2 b)
Subtract two vectors component-wise.
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static b2Vec2 |
liquidfun.subtract(b2Vec2 a,
b2Vec2 b)
Subtract two vectors component-wise.
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static b2Vec2 |
liquidfun.subtract(b2Vec2 v,
float f)
Substract a float from a vector.
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static b2Vec2 |
liquidfun.subtract(b2Vec2 v,
float f)
Substract a float from a vector.
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