Package | Description |
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org.bytedeco.liquidfun |
Modifier and Type | Method and Description |
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b2Fixture |
b2Body.CreateFixture(b2FixtureDef def)
Creates a fixture and attach it to this body.
|
b2Fixture |
b2Body.CreateFixture(b2FixtureDef def)
Creates a fixture and attach it to this body.
|
b2Fixture |
b2Body.CreateFixture(b2Shape shape,
float density)
Creates a fixture from a shape and attach it to this body.
|
b2Fixture |
b2Body.CreateFixture(b2Shape shape,
float density)
Creates a fixture from a shape and attach it to this body.
|
b2Fixture |
b2FixtureProxy.fixture() |
b2Fixture |
b2ParticleBodyContact.fixture()
The specific fixture making contact
|
b2Fixture |
b2ParticleBodyContact.fixture()
The specific fixture making contact
|
b2Fixture |
b2FixtureProxy.fixture() |
b2Fixture |
b2Contact.GetFixtureA()
Get fixture A in this contact.
|
b2Fixture |
b2Contact.GetFixtureA()
Get fixture A in this contact.
|
b2Fixture |
b2Contact.GetFixtureB()
Get fixture B in this contact.
|
b2Fixture |
b2Contact.GetFixtureB()
Get fixture B in this contact.
|
b2Fixture |
b2Body.GetFixtureList()
Get the list of all fixtures attached to this body.
|
b2Fixture |
b2Body.GetFixtureList()
Get the list of all fixtures attached to this body.
|
b2Fixture |
b2Fixture.GetNext()
Get the next fixture in the parent body's fixture list.
|
b2Fixture |
b2Fixture.GetNext()
Get the next fixture in the parent body's fixture list.
|
Modifier and Type | Method and Description |
---|---|
b2Contact |
b2ContactCreateFcn.call(b2Fixture fixtureA,
int indexA,
b2Fixture fixtureB,
int indexB,
b2BlockAllocator allocator) |
b2Contact |
b2ContactCreateFcn.call(b2Fixture fixtureA,
int indexA,
b2Fixture fixtureB,
int indexB,
b2BlockAllocator allocator) |
void |
b2Body.DestroyFixture(b2Fixture fixture)
Destroy a fixture.
|
void |
b2Body.DestroyFixture(b2Fixture fixture)
Destroy a fixture.
|
void |
b2ContactListener.EndContact(b2Fixture fixture,
b2ParticleSystem particleSystem,
int index)
Called when a fixture and particle stop touching if the
b2_fixtureContactFilterParticle flag is set on the particle.
|
void |
b2ContactListener.EndContact(b2Fixture fixture,
b2ParticleSystem particleSystem,
int index)
Called when a fixture and particle stop touching if the
b2_fixtureContactFilterParticle flag is set on the particle.
|
b2FixtureProxy |
b2FixtureProxy.fixture(b2Fixture setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.fixture(b2Fixture setter) |
b2ParticleBodyContact |
b2ParticleBodyContact.fixture(b2Fixture setter) |
b2FixtureProxy |
b2FixtureProxy.fixture(b2Fixture setter) |
boolean |
b2QueryCallback.ReportFixture(b2Fixture fixture)
Called for each fixture found in the query AABB.
|
boolean |
b2QueryCallback.ReportFixture(b2Fixture fixture)
Called for each fixture found in the query AABB.
|
float |
b2RayCastCallback.ReportFixture(b2Fixture fixture,
b2Vec2 point,
b2Vec2 normal,
float fraction)
Called for each fixture found in the query.
|
float |
b2RayCastCallback.ReportFixture(b2Fixture fixture,
b2Vec2 point,
b2Vec2 normal,
float fraction)
Called for each fixture found in the query.
|
void |
b2DestructionListener.SayGoodbye(b2Fixture fixture)
Called when any fixture is about to be destroyed due
to the destruction of its parent body.
|
void |
b2DestructionListener.SayGoodbye(b2Fixture fixture)
Called when any fixture is about to be destroyed due
to the destruction of its parent body.
|
boolean |
b2ContactFilter.ShouldCollide(b2Fixture fixtureA,
b2Fixture fixtureB)
Return true if contact calculations should be performed between these two shapes.
|
boolean |
b2ContactFilter.ShouldCollide(b2Fixture fixtureA,
b2Fixture fixtureB)
Return true if contact calculations should be performed between these two shapes.
|
boolean |
b2ContactFilter.ShouldCollide(b2Fixture fixture,
b2ParticleSystem particleSystem,
int particleIndex)
Return true if contact calculations should be performed between a
fixture and particle.
|
boolean |
b2ContactFilter.ShouldCollide(b2Fixture fixture,
b2ParticleSystem particleSystem,
int particleIndex)
Return true if contact calculations should be performed between a
fixture and particle.
|
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